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Why is stuff like this in the game?
I know, MFT gets changed, but realisticly, its not off the table. Combined with Deadhard, you still get this boost.
Hope in general is a very unhealthy perk. Yes, it only trigers in the endgame, but that wont change it is a bit op that the survivor can outrun some killer because of those 2 perks.
Not to mention "For the people" and "Buckle Up" combo.
Opinions?
Comments
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Stacking haste is an issue in general. Hope on its own is fine, having it combined with other stuff is not fine.
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I argue that even hope alone is on the edge to overpowered (and certaintly not fun going against)
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Is Hope the one where you need to have the exit gates like powered up or something? It’s not like Adrenaline where you’ve gotta complete five gens; you actually have to complete all gens then have the gates 99’d at least to use Hope, correct?
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I'd prefer if there were no movement increases. No perks for survivor or killer to increase movement speed and no bloodlust.
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I think its all fine and fun.
This game isn't going to ever have an E-sport balance , Its fun stuff for survivors to mess with, taking it all out reduces the game to map balance issues, killer power and, loops. Only one of these are fun to see tuned.
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It always amused me that Hope's usage rate jump from 5.5% to 9.5% on nightlight when MFT was released.
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No, Hope activates at the same time as Adrenaline. There’s no survivor perk that activates only after the exits are opened anymore, No One Left Behind used to work like that but it got buffed.
I think it’s very strong but it’s not overpowered on its own. It’s about as strong as it can be without being OP imo.
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i don't think there are any more reliable haste perks to stack and i never thought hope is an unhealthy perk, same with adrenaline. ftp buckle up combo is the only bs to exist on survivor side imo right now (after mft nerf).
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