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Iron will and no mither grunts of pain reduction

I have been thinking about the iron will nerf that happened months ago, maybe was overkill? I personally think it should have been either the 75% noise reduction OR not functional during exhaustion, not both. Opinions on this? If you agree, which would you prefer?

(For reference, before the nerf, iron will simply gave you 100% grunts of pain reduction with no strings attached)

Another thing, I think No Mither could be buffed to 100% noise reduction instead of 75% just because it’s already such a risky perk. It would be fun to see this perk become more utilized

Comments

  • jajay119
    jajay119 Member Posts: 1,232

    I don't mind the reduction but the exhaustion effect was overkill imo

  • Annso_x
    Annso_x Member Posts: 1,611

    Yeah, Iron Will nerf was overkill, similar to hex ruin they didn't need to both nerf the effect and add a condition.

    Either keep it 100% but it doesn't work while exhausted (which I think is is better) of make it 75% all the time.

    As for No Mither, there'd be no reason to keep it at 75% if Iron Will went back to 100% (which will never happen)

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848
  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 848
    edited November 2023

    Honestly why don’t they revert iron will to the time when stridor used to counter it and revert all the changes to iron will

  • Reinami
    Reinami Member Posts: 6,611

    The funny thing with the ruin nerf too was that they nerfed ruin, so nobody ran it, then everyone switched to gen kick 3-gen builds with old eruption.


    So they traded a pretty healthy meta strategy that revolved around ruin and undying, which made it cleansable, as well as requiring you to actually pressure multiple survivors/gens and not camp/tunnel in order to get value out of them. For the meta where you pick the nearest 3 gen, kick those 3 gens constantly, hook a survivor in the middle of it, then hard camp them.


    Smart move.

  • Caiman
    Caiman Member Posts: 3,472

    Iron Will is still usable. In typical play it's still very difficult to hear survivors using it, especially with chase music playing, and I'm pretty sure it reduces the range you're audible at all, too.