http://dbd.game/killswitch
I'm very curious about the Hag "tweaks".
I'm not expecting something huge like a rework, but I've had some possibilities in my mind from 2020 - 2021...
It was always an interesting question to me: - "Why Hag's basic speed is 4.4 and not 4.6?". It didn't make too much sence to me.
It was one of the reasons of her being a "Territorial", non chase killer, which is not really pleasant to face against. (It really is a boring gameplay at least for survivors) and one of the reasons she doesn't dare to chase anyone, outside of her web. If she was 4.6 with 32m TR (to compensate), she'd be more enjoyable to face, since she would try to chase more manually, against survivors that are out of her web. And I don't even think that she will be A LOT stronger just because of that.
Her addons is an another story, it's not the worst addons (like... Pyramid's...), but they are weird as hell.
So she basically have 12 addons, that literally do the same thing, but better with higher rarity, in 2023 (almost 24) DBD it looks so lazy and unfun tbh. She also has 2 very rare addons that basically useless (has no value) at all and 1 of them is being OVERUSED as hell and it's so strong, that it's actually ridiculous.
These are Disfigured Ear, Grandma's Heart and Rusty Shackles.
I have a genue question, have you ever for like what... 5-6 years or more, had any value from this ear perk? Like what in the hell is "deafened debuff" and how is that suppose to help me down a survivor as her?
"Oh you having no TR as long as activated trap stays up and her trap is having a TR now!" - "Aa.. Why? What am I suppose to do with that information?"
These 2 addons deserve a complete rework if you ask me.
Now for Rusty shackles, this addon needs to be either harshly nerfed, or have a complete different effect. It's very irritating addon, fellow survivors are not lying on that.
Next thing: Why is she has addons, that basically turns off her basic ability to teleport on triggered traps? What is the point of that? Imo, it turns her into literally "no brain" killer that only plays for blocking all entranses into basement, creating a very also irritating gameplay for survivors. That even boring to play AS.
Either way, I'm hoping that Behaviour will make her much more interesting to face, and more fun to play as.
Please bring this killer close to our current date. Change every single outdated thing into more enjoyable.
Amen. 🙏
Comments
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it is funny because Ohtofu has had that opinion on hag for 2-3 years. granted Ohtofu hates hag in general but he has said that Hag would be better if she was 4.6 and her play-style of proxy camping hooks was less incentives. I don't see proxy camping hook as effective strategy for hag because the main strategy of playing vs hag is leaving people on 2nd stage. this is because hag no threat-level as 4.4 killer. by saving people from hook, you empower hag by allowing her traps to work. if you just ignore her traps and rush gens and save people at last few seconds, then hag no power or any good chase. If she commit anyone, then a player can just run forward outside of her trap teleport range. I think that is why nobody plays hag on killer side. her strategy of proxy camping hook is ineffective while simultaneously being too predictable.
that is why only way to have any consistent with hag is be good at 3 gens with her but 3 gens are also extremely boring and hag much worse at them because survivor can now wipe traps manually.
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The issue is map control.
Hag has a limited teleport range, which requires her to play into it by sticking into a small area.
Making Hag a 4.6 m/s Killer wont fix that issue, granted it will make her chases better, it wont solve the issue with traps being placed across the map basically being pointless.
At the same time, you also cant really change the teleport range too much because it means the 3-gen playstyle can basically be done from across the map with no downsides.
I think it would be interesting to see the Hex part of her abilities extended further, giving her new Hexes that interact with Survivors in different ways. It solves her lack not really having too much in chase and gives more incentive to take chases.
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untrue. hag has add-on called mint rag. it gives unlimited teleport range. it used to have 15 second cooldown which was very considerable but now it has 10 second cooldown. it is relatively generous cooldown. I don't think hags are suddenly globally 3 gen with mint rag.
hag's 110% makes her worse at 1vs1 and commit to chases because you cannot force survivors to run into traps, you need force them in the corner, place a trap in the corner then force lose/lose where if they leave loop, you hit them but if they run loop, you tp on them. This is basically Artist strategy or like Knight strategy but slower. this whole dynamic is reason you can leave survivors on death hook and rush gens. a hag committing to chases when there is 2 or 1 gen left will take too long to finish chase because cornering is too time consuming as an action. You spend like 30+60 second for 1 guaranteed hit. all that 115% would do is make her stronger in m1 loops vs survivor that do not loop 115% m/s very well. you have greater potencial to snowball early hook-states such as get a down at 5 gens with hag -> trap web hook camping. as 110%, you take a lot longer to get that first hook.
Suppose hag does not commit to death hook guy? Well ok, the guy is death hook but hag cannot finish him. it is like character with all defence but no offence with defence that is entirely ignorable until end inevitable end game. this happens a lot in 3 gens where people rush first 4 gens in 3-4 min vs hag but hag get a hook, bring a player to death hook at 1 gen but survivor brute force the save with bodyblocks where hag commit to death hook guy will make her lose last gen. as a result, you get this guy who stands in perimeter of all your traps who just spends time healing people outside of her web and slowly breaking your traps while other 3 people with 0 hook-states player aggressive to progress the 3 gen little by little. The killer regression is weaker then survivor progression so eventually 3 gen does break. even then, hag games can take a long time to resolve. sometimes as much as 20 or 30 minutes with enough persistence to due to consistent amount of wiping of traps and close 3 gen proximity.
i do not think this an issue of map control. it is issue of no offensive. survivors can hold-w and play super safe but hag can do nothing to punish it. her kit is entirely centered around pure defence and there is no way to convert her defence traps into offensive. that is why her game is centered hook-camping(proxy camping) and 3 gen because that is all she is able to do. It is a lot like old skull merchant with less regression.
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I would give her more range to teleport without needing to use his addons, it should be same as slinger, huntress and trickster as everyone used addons or perks to reload faster. She should have the same treatment.
On the other hand I would make her unable to put traps near someone hooked, same as twins cant use their switching power near a range of a hooked person, same should be applied to her. I used to main her for 2 years, and no matter how many gens were done, once I hooked someone, the real gameplay started, using just a few traps near the hooks I could proxy camp and make survis trade all the time, It was super boring I admit it, but in that way I did a 63 wining streak. It should be more incentives to go out there and play the game instead of camping being the only good strategy for her. Such a nice concept of a killer, lore and gameplay wise, but its been kept in the bottom of the prioritiy list of BHVR for so long.
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