Do you ever use Hex: The Third Seal?
I decided to equip this perk just for giggles when a group of survivors sent me to Backwater Swamp, the only realm in the game that I still enjoy. And believe it or not, this perk came in clutch.
Four kills, and people stayed on the hooks for quite some time. Blocking aura-reading can be powerful.
Do you ever use this perk? What is your experience with it?
Comments
-
Third Seal is pretty underrated. I used to use and fear Devour Hope on Nurse and was glad almost nobody used it on her, and now that Devour isn't really viable on her anymore, Seal Nurse is the next scariest thing that I'm also glad nobody is using. If you aren't on voice comms, any killer that can dish out hits fast and slug is pretty terrifying with Seal as finding people will be nigh impossible. And even on voice comms it isn't all that easy to navigate. Hooks can be difficult to find as well, particularly on indoor maps. It also counters aura perks and items of any kind, most notably things such as Windows Of Opportunity and Kindred.
I have used Third Seal a lot on Legion and Oni in the past, often alongside Infectious Fright. I like the gameplay loop of never having to pick survivors up, with little to no downtime, constant chases, no camping or tunnelling. Of course, Seal as any Hex isn't all too reliable, you want to use Undying and perhaps other Hexes alongside it if you actually build your gameplan around it. But I do think it can also be neat enough even without doing so, just benefitting from it for as long as it is up, changing plans once it isn't anymore.
For anyone that wants to give it a shot, it's really strong on Nurse and Alch Ring Blight, but if you aren't comfortable with those killers, Legion is the most reliable Seal abuser. Use Never-Sleep Pills and Mural Sketch and try to slash every survivor asap, so that everyone will be afflicted by Blindness and you can start slugging right off the bat. Ultimate Weapon is better than Infectious Fright these days, as it will not only allow you to find the next victim after downing a survivor, but also enable you to reliably chain your first hits. And it causes Blindness, which is beneficial should Seal get cleansed. It even helps you protect Seal, both because it enables you to find survivors on and around it, and because the scream will interrupt survivors trying to cleanse it. Undying is mandatory. The remaining perk slot can be used for various things. Usual suspects would be a gen perk such as Corrupt or Surge (or Pentimento/Ruin), or a chase perk like Bamboozle or Brutal Strength (or Blood Favour/Crowd Control). I have also often used Kock Out, for something to fall back on, although in that case I would rather not use Seal to begin with and rely solely on Knock Out.
0 -
If I'm running Plaything and Penti and need another Hex to go with it I usually go with Third Seal, though to be fair I'd probably be better off running almost any other Hex.
Third Seal isn't -bad-, but it's usually not that good either. Blindness in general doesn't really do much against SWFs and only really does well against solos, who aren't as big of a threat anyhow.
Also like any other regular hex, if you don't also run it with Undying, it's likely gonna get cleansed quickly and thus rendered useless, and Third Seal is most definitely NOT good enough to warrant running Undying to protect it.
As a filler hex to group with other hexes it's okay, but even then you'd get more consistant value from Blood Favour, Devour Hope, Crowd Control or probably even Ruin to be honest. Or run Haunted Ground, Retribution or Thrill to help support your other hexes.
Honestly it's coupled with Huntress' Lullaby as just pretty damn bad.
0 -
Not anymore. It used to be a staple on my legion back when their power could apply the effect. Absolutely evil against solo queue, but I do miss it sometimes.
0 -
I use it in my "are you good?" - build.
Together with huntress lullaby and undying.
It destroys survivors that use WoO a bit too much.
The hook thing I don't understand. Survivors are able to see the bubble pop up when a survivor gets hooked. They should know the position of the hooked survivor. In most of the matches I use this build, nobody goes second stage.
It is however a stronger perk against soloq and rather useless against a good swf.
Blindness in general is a weird status effect.
0 -
Nah, never need it.
Blindness as a status effect inherently punishes solo queue players, and there's only a few niche situations (like facing OOO) that it's otherwise useful in. I'd rather bring 4 perks to help me against the teams I need it against than bring one perk exclusively dedicated to making the lives of solo queue, who are already easy to curbstomp, harder.
1 -
Yes, sometimes.
Why?
Windows of Opportunity is in the survivors-team at least 2 times every game.
0 -
I do not know why people were left on hook, since even with third seal you still see the bubble of that guy getting hooked and unless your memory is less then that of a goldfish you should know where the guy is to go save.
0 -
Legion's power is still able to apply Third Seal stacks.
Patch 5.3.0
A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.
The Hex effects persist as long as the related Hex Totem is standing.
I am running it together with Monstrous Shrine on them. Doesn't always work, but when you do get a kill from it it's worth the trouble :).
0 -
It actually does work on Legion, either still or again:
Patch 5.3.0
A Hex that hinders the Survivors' Aura-reading abilities.
The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the Blindness Status Effect.
The Hex effects persist as long as the related Hex Totem is standing.
I'm running it on my Legion together with Monstrous Shrine. You don't always get value from it, but when you do it's worth the trouble :).
0 -
Very interesting answers here! Pretty fun to read about your strategies and builds with this perk.
Which, I gotta say, was quite different from my own approach with the perk. Because what I did was literally put it into my usual build and that was it.
If anyone is curious, here is what I ended up going with:
Third Seal took the place of Thanatophobia, and I was pretty happy with the result. I might try it again, actually.
See if it works a second time.
0 -
If you are on comms and third seal gets value, thats an incredibly gigantic skill issue.
0 -
Well, it does happen from time to time.
Every player makes mistakes.
0 -
I would like to use it. But since i consider it useless against swf, and they are not that rare, i see it as a wasted perk slot and take something else instead.
0 -
Yeah, this perk hurts SoloQ far more than it hurts SWF, thats for sure.
You can still get some value though. On maps like Léry's it can be difficult to handle a scenario where all your aura-reading is blocked, even if you have comms to help.
0 -
Apart from it still blocking all aura perks and items, most SWFs really are not very coordinated at all. They don't know clock callouts or how to precisely describe where they are, and since the downed survivor can't see auras either, they can't steer their teammates in the right directions. They will certainly find their friend eventually, but the additional time on hook or the floor can still be very impactful, not least if you are actively pressuring them while they are frantically running and crawling and scrambling around trying to figure out how to describe the random Lery's room they're downed or hooked in.
Not a perk I would bring if I knew I were to regularly go against 4-player voice comm SWFs, of course, but since it's still fairly alright against the awfully rare squad like that, that doesn't deter me from using it.
2 -
Agreed.
0 -
I think it's quite strong if used correctly.
The only issue I have with the perk is when it reveals the hook "bubble" when you hook someone.
0 -
It also works well on Trickster since he can proc it off 1 single blade
0