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I just want one good skull merchant

jamally093
jamally093 Member Posts: 1,982
edited December 2023 in General Discussions

Every time it's just the stupid dull or 3 gen merchant whatever it's called so basically it's game over as it'll just be a two hour long match of sitting their not doing anything. I'm sorry but I don't want to play a match with a skull merchant because it'll just be the same thing. I get killers have that one thing Trappers will trap up windows and pallets, Hillbilly will hug you to chainsaw down and Nurse will somehow hit you before she appears. But Skull merchant is a chase killer if I remember that was her original purpose to chase shut down loops as it forces survivors to think of going somewhere else and some people have said they faced those Skull merchants well send of that luck over here because I'm not getting that.

Overall she's just a boring killer to face with a thousand idea backstory.

Comments

  • Krazzik
    Krazzik Member Posts: 2,473
    edited December 2023

    After her changes she's not much better at 3-genning than some other killers. The biggest problem is that so many survivors give up against her, and if even one of your teammates does that, it's over, but that's not a problem with the killer itself.

    As annoying as she can still be, she's much better than she was, but so many players don't even wanna learn how to play against her rework and just give up.

  • jamally093
    jamally093 Member Posts: 1,982
    edited December 2023

    Nice drawing I know that artist not personally but seen their art around.

    Edit: Kinda just realized your the artist after going to your profile so egg on my face.

  • GeneralV
    GeneralV Member Posts: 12,666

    I have a soft spot for Skull Merchant because she is from Brazil, and I like the representation (of course, she doesn't quite reach the "Jetstream Sam" levels of Brazilian representation, but close enough), though I gotta admit I still don't know what I'm supposed to do against her.

    My teammates have a tendency of giving up against SM. And I wasn't around for her previous version, so I don't even know where that is coming from.

  • Xernoton
    Xernoton Member Posts: 5,965
    edited December 2023

    No 3 gen? ☹️

    Download.jpg

    Which of SM's previous versions weren't you around for? Both were terrible but one even more so than the other.

  • GeneralV
    GeneralV Member Posts: 12,666
    edited December 2023

    Incredibly based.

    Edit:

    Which of SM's previous versions weren't you around for? Both were terrible but one even more so than the other.

    There was more than one?

    I didn't know that.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    So how do you want a Skull Merchant to play...

    Not use her drones???

    Or put them in bad spots???

    Like I have seen other people complain about players playing her that way

  • Xernoton
    Xernoton Member Posts: 5,965
    edited December 2023

    That smile never let me go. I got into MG:R for the memes and I was rewarded senator Armstrong's nanomachines, Monsoon's DNA of the soul and Jetstream Sam's beautiful smile.

    There was more than one?

    Indeed, friend. When she was released, the whole thing with her getting haste and whatnot wasn't a thing yet. So you couldn't play her in any way other than 3 genning. Then they reworked her, added haste, added the whole pallet break thing with the claw traps to her base kit (previously Ultrasonic Trap Speaker addon) and a bunch of other stuff.

    This then allowed her to actually chase but also made her even worse in a 3 gen. Most of us hated it but endured until some random guy challenged Team Eternal and held them hostage for 53 minutes. The best part is that this guy called them out for "gen rushing" him. 😂 I don't remember the exact number but he kicked those gens over a hundred times. It was amusing and depressing at the same time. That was about the time when I started calling her Caitlyn 3Genner.

    So Slog Merchant is already her 3rd iteration. For most of us to even be willing to give her a chance now, she'd need to be the most fun and interactive killer of all time. But that's just not the case. Fun is subjective of course but her power doesn't allow for a whole lot of interactivity between survivors and killer. She is an area denial killer and that isn't fun for most.

  • jamally093
    jamally093 Member Posts: 1,982

    If you look at her original perks aka the thing that shows what kind of role the character has two out of three work when in chase the other outside of chase to apply pressure. She is a chase killer. Her drones are ment to shut down loops just like Knights gaurds they shut down loops.

  • Xernoton
    Xernoton Member Posts: 5,965

    Judging by that, wouldn't Freddy be an end game killer? That doesn't really work though because he literally loses his entire power against anyone with Adrenaline. No more teleports and Adrenaline wakes you up, so snares / dream pallets don't work either.

  • jamally093
    jamally093 Member Posts: 1,982

    His perks didn't change but his power did before his rework he more then likely was an end game killer I say was since a it was a while ago and I thought holding down the power button made survivors go to sleep faster in reality I don't think it did.

  • GeneralV
    GeneralV Member Posts: 12,666
    edited December 2023

    I never really considered him to be an end game killer, but there was an interesting little build you could do with Old Freddy and his perks.

    Remember, the most prominent way to wake up against Old Freddy was using skill checks, but at the end game there was no way to force a skill check without being injured (as sabotage did not count). NOED skips the injured state.

    Now you would have 5 stacks of Fire Up, 6 of Remember Me and Blood Warden on stand-by.

    Using Old Freddy in conjunction with his own perks was never my preferred strategy with him because I strongly believe his power excelled at control, not relying solely on the end game. But he had far more synergy with his perks back then than he does now.

    EDIT: Here is a demonstration:


  • jamally093
    jamally093 Member Posts: 1,982

    Yeah that was the thing his perks worked with him since it sorta worked his power. The reason why it's does work now is because of how his power is now I would suggest BHVR should have looked into his perks and altered them so they would at least match his power in some way.

  • GeneralV
    GeneralV Member Posts: 12,666

    Nah, his perks are okay they way they are... except Remember Me, that one needs a buff.

    It is his power that needs a change. I actually have a thread about this, should you wish to read it:

  • Xernoton
    Xernoton Member Posts: 5,965

    Still, if the perks were meant to define the killer in that way, wouldn't they try to keep that in mind when reworking a killer too?

    Another example of a killer whose own perks aren't good on him and therefore don't tell you how he is meant to be played is Bubba (Leatherface). Franklin's Demise and Knockout are both M1 perks. Playing Bubba effectively means to M1 as little as possible. BBQ, while not a bad perk on him also isn't that amazing on him. He has no mobility after all and walking 40 metres is more of a time than he can spare many times. I know he had a rework too but honestly those perks weren't good on him before that either.

  • GeneralV
    GeneralV Member Posts: 12,666
    edited December 2023

    Franklin's Demise and Knock Out used to work on special attacks, not just M1.

    EDIT: Another demonstration. In the video, you can see that Bill drops his medkit after a chainsaw hit:

  • Xernoton
    Xernoton Member Posts: 5,965

    Ok, then it would make sense. I didn't know that. Thank you.

    But there are quite a few instances of killers that don't use their own perks very well. So I doubt, they still follow that philosophy, if they ever did.

  • GeneralV
    GeneralV Member Posts: 12,666

    No problem, my friend! I'm glad to help. Whenever you wish to talk about Old DBD, i'm the person to call :)

    And I'm not sure if they follow that philosophy now, but they did in the past. Perhaps not all of them, but most killers back then had actual synergy with their own perks.

  • Xernoton
    Xernoton Member Posts: 5,965

    Old DBD graphics! 😍

    I am overcome with so much nostalgia even though I never got to experience the old Autohaven Wreckers. Still this takes me back to the days I actually considered this game scarry or atmospheric.

    What I wouldn't give to play that game again...

  • GeneralV
    GeneralV Member Posts: 12,666

    Hahaha, I see the videos I shared have worked their magic, eh? Trust me, I know the feeling.

    It is very unfortunate that you weren't here for old Autohaven Wreckers. As I said on another thread, you appreciate the horror atmosphere the old maps had. You would have loved to play on them, I'm certain of it.

    And yes, that is another feeling I know all too well. Many people do not share this love that I have for the Old DBD, but hell I enjoyed that game. I'm telling ya, my friend, BHVR really should release a classic pack for us. There is no reason not to.

  • Xernoton
    Xernoton Member Posts: 5,965

    Maybe they could do that for a second game mode. That might be a quite easy to do actually. They probably still have the old files somewhere, so they would only need to upload them again, make some small adjustments (ensure newer killer powers work etc.), bind it into a new game mode and that should be about it.

    I understand that many players enjoy the current graphics more because let's be honest the overall texture quality is way better than it used to be. But with the improvements they made, they also changed the color scheme a lot. Which is quite sad because this really looked unique. I wouldn't be surprised to find today's maps in other games, if it wasn't for the random pallets everywhere.

    This is one of the reasons I want to see a Bioshock chapter one day. Rapture has so much potential for a great map. Imagine, being thousands of feet unter the surface, no way to escape but through those damn exit gates. Everywhere you go there are broken lights, some barely working others shut off completely. Through the glass corridors you see a shape in the distance but you keep on working on the gen because you know, that your team needs you. You finish the gen, leave the room and see as it shuts closed behind you, filling with water. Whatever was in there, it's gone now. You keep on walking through the corridors and BAM! You got hit by a hatchet, knive, chainsaw, cane, club, mace, hand or whatever.

  • GeneralV
    GeneralV Member Posts: 12,666
    edited December 2023

    If that was a thing, I'll tell ya: I would never see the regular mode again.

    I respect people who enjoy the new maps, of course, as everyone is entitled to their own opinions, but I don't like that I lost the maps I loved. Except Swamp, and when Swamp gets changed I'll have officially lost every map that I enjoyed. I desperately want a classic pack at this point. I need it.

    Or they could let us choose between new maps and older ones. The game actually supports people playing in the same map with different lighting. That could potentially give me a disadvantage, but I couldn't care less: I would enjoy the old maps again, and that is what matters.

    EDIT: i don't actually know anything about Bioshock, tbh. Never played it.

  • Xernoton
    Xernoton Member Posts: 5,965

    My only issue with swamp is that I cannot play Freddy on Grim Pantry. I am all for dark maps but I draw the line at pitch black and last time I played Freddy there, it was pitch black in the main building and the other hut (or whatever that is). I literally could not see where I was going.

    featured_bioshock.jpg

    Rapture is a city deep under the surface of the North Atlantic Ocean. You don't need to know a whole lot about Bioshock but just think about how it could look like. Almost no light. Water everywhere around you. And the map is made of glass corridors and rooms with wood paneling, that are connected with thick metal doors. During Bioshock 1 and 2 Rapture is already in decline. You see rubbish everywhere and some leaks here and there with a few areas completely destroyed. I think, this would really fit in with the game.

    Someone made a custom lobby theme for a potential Bioshock chapter and it sounds amazing. Deeply depressing and mournful but also beautiful and somewhat soothing.

  • Sava18
    Sava18 Member Posts: 2,514

    What do you mean good skull merchant? I have 0 clue what you are trying to say?

    On the other hand I have only ran into 1 good blight as survivor ever. Tbf my standards are a little high for both dbd and blight but it's pretty sad.

  • GeneralV
    GeneralV Member Posts: 12,666

    That is... odd. I play on Grim Pantry a lot because Swamp is the only map in the game that I still enjoy, and I can see in there just fine.

    Ah, I see. I don't know if the lore would fit or not, but the map has potential, that I have to say.

  • Xernoton
    Xernoton Member Posts: 5,965

    I don't know, if it was a bug but on the first floors of both buildings, I could not see a thing. Even with the most optimal lighting it was still an eye strain to see something. I took screenshots at the time and reported it as a bug just in case. I haven't played him on Grim Pantry since. Maybe I should test it again.