Legion no add-ons inconsistent play

So I typically use no add-ons with legion as I notice no difference in ability or performance except for anti-pallet add-ons. where I can find 4 people on a gen, hit the first one in power before any of them get off it and only hit 3 while the third is always able to be just ahead of my ability to catch up without using any exhaustion perks (Mind breaker) yet a legion using no add-ons can cross the entirety of sheltered woods in power and manage to get all 4 stabs every time no matter how spread out we are and knowing damn well they are not tracking everyone with power if we are that far apartm in SWFs they will do this over and over then proxy camp hooks and getting 4 stabs every time. Even with never sleep pills I can't cross sheltered woods yet with no add-ons other legions seem perfectly able to do just that. no matter how spread out we are they always get the 4-stab then down. Is there a trick to making the power last super long?

Comments

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    They could be following behind a Survivor they are gonna hit, delaying the hit until they can see that the next Killer Instinct pulse is close enough for them to feel like they can chain the next hit successfully. Remember, you have until the power gauge depletes or you cancel it manually to hit a Survivor with a chained Feral Slash. If you're just hitting them as soon as you can without waiting for them to potentially take you closer to other people then that's probably why you're struggling to get the 4th hit. Most of the time you won't be able to get more than 2, so I wouldn't worry too much anyway.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    Did I? From how you explained it, you seem confused as to how other Legions can chain 4 hits on big maps without add-ons but you struggle to.

    If I'm not understanding it properly then could you explain it again?

  • tjt85
    tjt85 Member Posts: 915
    edited December 2023

    There's no trick to it. Your team probably isn't as spread out as you think. Most likely your teammates are mending close by while still within their terror radius, giving them an easy extra Frenzy hit to chain and reach the next Survivor. If the Survivors don't spread out, Legion can bounce between Survivors while they're in Frenzy pretty quickly. If you can hear their terror radius (40 meters in Frenzy), there's a good chance they can reach you. Pressuring multiple Survivors is one of the few things their power is really good at. So get out of their radius if you can before you mend.

    They won't likely be able to cross the entire map without add-ons, but they can still get pretty far if their Frenzy hits line up fortunately enough for them.

  • ryokoryu
    ryokoryu Member Posts: 193

    Again, no. 3 hits in rapid succession then run across the whole map (Sheltered woods) staying in power well past when I would have had the power drained after the last hit. if they were mending in terror radius (Something we never do unless there is a specific reason to or one of us calls out the legion being out of power) I am wondering how a legion can stay in power after last hit way longer than I can no add-ons. I know hitting someone who isn't in deep wounds resets the timer. I have been playing since Freddy came out. everyone always assumes I must be mistaking this for that I pay attention. this is what I hate about asking questions here everyone assumes you don't know basic game stuff and clearly you describe something NOT what people assume you are talking about then get defensive when you say it isn't that this has been this way for years. I am sick of asking questions about things that aren't performing the same and people assume I must be new and mistaking similar obvious things for what I am actually seeing. it's like with legion. if I vault a pallet as legion I can't turn around right away, it makes me stand there for 1/3 of a second and survivors can simply re-vault the pallet before I can move but people assume I am running out and losing track of the survivor when I talk about it here. When I say no I am not they assume I don't know ######### I am talking about and that I must be experiencing their idea rather than what is actually going on. I don't get taken seriously and people don't read my posts thoroughly as their theory is dismissed in the original post. people only take what they assume from the post and ignore what disagrees with their idea already formed. Instead they should be reading the whole question and if they don't have an actual answer move on. When I talk about pallets not dropping when I try to pre-drop running through a pallet they say I must be getting hit then hitting space bar, there are lots of times on my streams where you will see me run in circles 4-5 times then go down because I hit space bar several times trying to pre-drop the pallet but when I ask here people assume I am talking about trying to time a pallet stun on a mind game and when I say I am not they say I am wrong.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    the only trick i know is spam vaulting stops frenzy from depleting. i assume you know it refreshes after legion gets a hit.

  • Raconteurminator
    Raconteurminator Member Posts: 618

    The most likely scenario is that you severely overestimated how far from each other you were, how much ground Legion can cover, and simply misremembered the spacing between hits. Rapid succession could mean a lot; it could mean 1 second between hits, it could mean 4 seconds between hits, it could mean anything in between.

    Both pallet issues are caused by latency, which is probably down to trying to stream on a bad connection.

  • ryokoryu
    ryokoryu Member Posts: 193

    Rapid succession in this case under 5 seconds for 3 hits

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348
    edited December 2023

    Legion can travel a distance of 52 meters in Frenzy (58 meters after a third hit is achieved) Vaulting pauses the power gauge timer for the duration of the vault, so if that isn't what the Legion is doing (bearing in mind it's Shelter Woods) the only two things I can say as to why your swf is being 4-man tagged consistently is they aren't further than 58 meters or the Legion is cheating.

  • tjt85
    tjt85 Member Posts: 915
    edited December 2023

    I'm just trying to help. Nobody here means you any disrespect.

    I'm guessing you already know about the rare bug that permanently locks Legion into their Frenzy pose, even when they're no longer still in Frenzy? Could it be that? (usually happens after getting stunned in Frenzy)

    https://forums.bhvr.com/dead-by-daylight/discussion/392960/legion-frenzy-animation-bug

    Or maybe you've identified some other bug that I'm not aware of (or encountered a cheater). It might be worth sharing some game play footage with the devs to see if they can figure out what's going on.

  • ryokoryu
    ryokoryu Member Posts: 193

    No because they are inflicting dep wounds still, moving faster still. It's not a common thing to run into but I ran into it twice on the day I made the original post.