Like I know the changes are coming but
Like who is this fun for? I hate having to sit on this hatch every game and waste like 8-10 minutes. Just DC and take your damn de-pip rather than waste both our times.
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Or you could just let them have the hatch.
why should they DC for you?8 -
@Paddy4583 said:
Or you could just let them have the hatch.
why should they DC for you?That is a redundant argument as it'll just lead to "why should I let them go?".
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from experience: run whispers or just let them take the hatch. This struggle is NOT worth it
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DocOctober said:
@Paddy4583 said:
Or you could just let them have the hatch.
why should they DC for you?That is a redundant argument as it'll just lead to "why should I let them go?".
why should they DC because you feel the need to hatch camp and wait, you realise most of the time it’s the killer that gives the hatch location away by camping it.
your argument is just as valid3 -
@Sarief said:
from experience: run whispers or just let them take the hatch. This struggle is NOT worth itAnd where are the 12 or so Perk slots that a Killer supposedly should have with all the "take this Perk for that, that Perk for this, take these two to counter this..." arguments?
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@DocOctober said:
@Sarief said:
from experience: run whispers or just let them take the hatch. This struggle is NOT worth itAnd where are the 12 or so Perk slots that a Killer supposedly should have with all the "take this Perk for that, that Perk for this, take these two to counter this..." arguments?
In his lightborn slot
also, this is OPTION if you run the perk. If you don't then don't struggle near hatch, go to look for the surv near engines, he might have not found hatch yet. The struggle near hatch is not wortyh it.
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@Sarief said:
@DocOctober said:
@Sarief said:
from experience: run whispers or just let them take the hatch. This struggle is NOT worth itAnd where are the 12 or so Perk slots that a Killer supposedly should have with all the "take this Perk for that, that Perk for this, take these two to counter this..." arguments?
In his lightborn slot
also, this is OPTION if you run the perk. If you don't then don't struggle near hatch, go to look for the surv near engines, he might have not found hatch yet. The struggle near hatch is not wortyh it.
I'm just saying. It's a very popular answer, especially by Survivors, for any problem Killers have.
Tired of looping? Take Enduring and Brutal Strength, throw in Fire Up for good measure and maybe also Bamboozle.
Can't find Survivors? Use Bloodhound, Stridor, Whispers and Spies
Trouble with Flashlights? Take Lightborn
Trouble with Borrowed Time? Take Insidious
Trouble with Sabo Jakes? Take Hangman's TrickIn order to counter all that, one would already need 11 Perk slots.
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@DocOctober
In his case only whispers are guaranteed to find the last one. They don't guarantee that he will win.And there is another option: slug 3rd and search 4th until they both are worms. In this specific case he already killed 3 and hatch open. There is little he can do: search engines or hatch stand-off. And the last option is not viable as it's simply waste of time.
as for your comment: well, survivors got 1 uber-perk: complain on reddit. Devs should give at least those 11 slots to killer
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Just let go and don't waste your time on it. Get a chainsaw hit on the guy waiting at the hatch and live with it.
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He wasn't doing gens so I just stepped off it and let him have it, not about to waste my life in a 30min dbd game.
I shouldn't have to do that though.0 -
Sn0wJob said:
He wasn't doing gens so I just stepped off it and let him have it, not about to waste my life in a 30min dbd game.
I shouldn't have to do that though.1 -
I don't care about bp's and I don't care about pips, I had to hunt down 4 ppl across a whole map while being pallet looped and flashlight spammed.
I deserve his head on a pike, but he can basically hold the game hostage and force a stupid patience war and he just does gens and the hatch stays open anyway.
I'm so tired of this hatch, if all the gens finish the hatch should just close. No matter how many people are left alive, two gates is enough.1 -
@Paddy4583 said:
Or you could just let them have the hatch.
why should they DC for you?Because they lost, not him. They are weak (even when playing the easy mode aka survivor) not him.
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I'm fine with the exit doors because it's a 50/50 and a game of cat and mouse because opening the gates is a time investment.
The hatch is literally just a free escape though, because you don't need to open the gates its just wide open and ready for you to jump into
and its a singular location independent of the two gate exits and an extra area to patrol at a time where its most stressful for killer to patrol because escape is final.
I just hope that closing the hatch won't automatically open the exit gates, that channel on the gates is important towards making the final chase a fair one.1 -
I won't take sides but if you really wanna get done with it, you should just leave the hatch and move far away. This is basically a hatch standoff coz the survivors is probably nearby, it takes 2 for such situation. Luckily they are working on a fix for that.
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Sn0wJob said:
Like who is this fun for? I hate having to sit on this hatch every game and waste like 8-10 minutes. Just DC and take your damn de-pip rather than waste both our times.
you first.1 -
I'm tired of having to wait so I always give the hatch to the last survivor if they don't appear with Chili & BBQ, but even then, they take AGES to find the hatch.
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RSB said:
@Paddy4583 said:
Or you could just let them have the hatch.
why should they DC for you?Because they lost, not him. They are weak (even when playing the easy mode aka survivor) not him.
easy mode... killers have no game without survivors and survivors have no game without killer.
its only easy if the killer is not as good as the survivor and vice versa2