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Great Chase/Obsession Build

Play With Your Food

Game Afoot

Save The Best For Last

Friends Til The End

Hyper Aggressive play style. It’s all about managing how long you chase anyone for a given time.

When you chase and then hit someone who isn’t the obsession for the first time they become the new obsession.

If the obsession changes upon hitting someone you leave them alone. You get STBFL, and PWYF for dropping the chase.

If the obsession changes upon downing a person you hook that person. This is because FTTE will make someone the new obsession, and they’ll scream.

If survivors rush for the hook… A situation happens where if the new obsession didn’t unhook that’s free STBFL from hitting everyone there. If you hit the hooked player they get Endurance, and odds are they’ll become the obsession again. As they flee you get PWYF.

If the obsession hides it doesn’t matter unless they have aura protection. Their aura is revealed, and they are exposed. You can find them for PWYF. If you manage to down them while exposed you only lose 2 tokens instead of 4 if the obsession is healthy.

I used this setup on the Clown, and I had a lot of fun. Since Clown can keep PWYF while throwing bottles to give himself Haste.