IdV Character Builds 1.
This is more for fun and for people wanting to try out different builds, using the characters from Identity V as inspiration for these builds.
For those who may not know, Identity V is a game influenced by Dead By Daylight and follows the same 4v1 format, with Survivors trying to complete Cyphers to escape the Hunters.
Each Survivor has their own Traits, which work like Perks, but are specific to that character only. Using these (and maybe a little leeway) I've come up with some builds, based on the default Survivors for this one.
I'll probably add more as and when, and feel free to try them out or ignore, but for those wanting something a little different from the norm, this may give some ideas for meme builds:
Emily Dyer (doctor)
Perk 1. We're Gonna Live Forever
(based on her description of being able to heal fatal wounds quickly)
Perk 2. Botany Knowledge
(based on her increased speed in healing others)
Perk 3. Better Than New
(based on her "Medical Elite" trait of granting other Survivors a bonus healing speed, combined with the ability to detect even the slightest injury, healing them to better than they thought they could be)
Perk 4. Overcome
(based on her "Veteran" trait of increased speed boost after taking a hit)
Item and Add-Ons: Emergency Med-Kit with Styptic Agent and Anti-Haemorrhagic Syringe
(based on her "Med Master" trait of healing herself by syringe and it reducing her fear, represented by a brief stint of endurance)
Freddy Riley (lawyer)
Perk 1. Kindred
(based on his ability to track Survivors and Hunters)
Perk 2. Deja Vu
(based on a mix of his "Foresight" and "Take Notes" traits of tracking Ciphers and increasing his progression speed of those)
Perk 3. Fixated
(based on the "Take Notes" perk that grants a slower gain in speed of travelling, which I interpreted into increased walking speed)
Perk 4. Calm Spirit
(based on him never being shaken by terror, due to "lies running through his blood").
Item and Add-ons: Map with Map Addendum and Yellow Wire
(based on Freddy always carrying a map, able to make a map work for longer and his "Foresight" ability to track Exit Gates)
Kreacher Pierson (thief)
Perk 1. Boon: Illumination
(based on his "Cunning" trait of setting up large headlights to light up larger areas to see more)
Perk 2. Lithe
(based on his "Flexibility" trait of fast-vaulting)
Perk 3. Deadline
(based on his "Hoarder" trait of having trickier Skill Checks due to stealing bits for his own ends)
Perk 4. Flashbang
(based on what he could be doing with the parts he steals from the "Hoarder" trait, and to create a mini story so Deadline feels less annoying)
Item and Add-ons: Sport Flashlight with Intense Halogen and Long Life Battery
(based on him bringing flashlights right for the job, yet non-anomalous)
Lisa Beck (gardener)
Perk 1. Built To Last
(based on Lisa's unique trait of having an unlimited toolbox, or at least make it last longer in DBD)
Perk 2. Off The Record
(based on her Protection trait of longer periods with the Endurance status which happen in blocks)
Perk 3. Saboteur
(based mainly on the ability to detect where the Rocket Chairs are, and a back-up if the Toolbox eventually runs out)
Perk 4. Background Player
(based on her speed around Rocket Chairs, interpreted as saving Survivors from being hooked)
Item and Add-Ons: Alex's Toolbox with Wire Spool and Hacksaw
(based on her item in-game, and longevity and purpose of its use)
"Lucky Guy"
Perk 1. Dramaturgy
(based upon his ability to pull random items out of a lucky parcel he carries, as well as some speed boosts)
Perk 2. Overcome
(based on his Veteran trait to gain extra distance after being hit)
Perk 3. Residual Manifest
(based on the ability to find the item he wants, mainly a flashlight)
Perk 4. Plunderer's Instinct
(based on the trait "Lucky Guy" of being able to see chests at a distance)
Item and Add-Ons: Flashlight with Rubber Grip and TIR Optic
(based on him having a standard yet useful item)
Feel free to bring Vigo's Jar of Salty Lips as an Offering.
I'll add more as and when, but for those who want to try them out, I hope it gives something nice and new to try out!
Comments
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Oh this is fun! I'll put my mains down!
Ada Mesmer - (Psychologist)
Perk 1 - Off The Record (Fits the concept of her stress shield)
Perk 2 - For The People (Fits the concept of her trading health states thank you selfpreservated for reminding me this perk existed)
Perk 3 - Blood Pact (Fits the concept of her and Emil running for each other when someone else is playing him)
Perk 4 - Bite The Bullet (Fits her being a cvnty psychologist who's able to keep other people calm with her methods)
Post edited by HamsterEnjoyer on2 -
Interesting build to try! Glad you like this idea too, because it's nice to come up with ideas that may give people a new perspective to try out.
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Wouldnt for the people work as her heatlh state trade?
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WAIT I COMPLETELY FORGOT THAT PERK EXISTED
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