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Healing Against Legion

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited January 2024 in General Discussions

I see a lot of people say that "healing against Legion is entirely pointless" and when playing with some friends, they got upset at me for healing a teammate. In most cases, I do think healing against Legion is a time-loss since Legion can injure you and put you in Deep Wounds so quickly, but I always heal my teammates who are on Death Hook when facing Legion.

Because they are healthy, 95% of the time the Legion just uses Feral Frenzy and then follows the nearest Killer's Instinct proc instead of following up for the down/dying state, which obvious is good for Survivors on Death Hook since you want to keep them alive and out of chase.

Also sometimes it is nice to just heal one person to prevent Thanatophobia from proc'ing since it's slowdown bonus falls off if 1 person is healthy which isnt really that hard to do.

Idk, how do yall feel about healing against Legion?

Comments

  • ChaosWam
    ChaosWam Member Posts: 2,088

    I feel there's a time and place. Legion can still just M1 for a hook if everyone is injured, but it should be saved until all other safe pallets/loops are exhausted. Otherwise you can 100% get away with not healing and just loop the funny M1 killer.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    I mostly just do it to protect teammates who are on Death Hook, depending on the match state, if they die, we lose the match. Maybe it's just my incredibly altruistic brain (I will go down to protect teammates who are going to die).

  • ChaosWam
    ChaosWam Member Posts: 2,088
    edited January 2024

    I see that as a good reason, if they're about to die give them a fighting chance. At that point most loops should be exhausted too.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    Oblivious isnt too bad tbh. And I already dont use Exhaustion perks often anyways.

    Back when H: Plaything was bugged, Id go entire matches without being able to cleanse the totem, Im kind of use to it.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    the implicit counter to thanatophobia is implicit counter legion in regards to healing. you should never aggressively heal against legion but should spread out to not have 4 survivors injured because 4 survivors injured means that legion can camp hooks and get free hook trades. So ideal situation is to have 1 person healthy and rest injured.

    This is also same thing for Plague where having 4 people infected is bad because killer can camp hooks but over-cleansing aggressively in early stages of the game makes chase considerably harder while also boosting plague's hook capacity to highest degree.

    I really hope they unnerf thanatophobia and maybe buff nurse calling after nerfing mangled in march-may.

  • tjt85
    tjt85 Member Posts: 1,658
    edited January 2024

    If it's early game and there are plenty of resources still on the map, I'd say it's probably a waste of time. But if it's later on in the match and I'm thinking more about defending a smaller area of 3-4 gens, then it's not the worst idea to reset and heal up, unless you have a couple of gens almost ready to pop.

    In a potential 3 gen situation, the Legion's power grows stronger, but they still have to juggle chasing with defending gens and they still can't get a fast down with their power. So having to chew through an extra health state to get a down might discourage me from committing to a death hooked survivor, especially if there's an easier target to chase. In the late game, you want pressure and you want it quickly. If I can take an opportunity to dump someone out the game I will, but even a first hook on an injured Survivor can still make a difference.

    I guess it depends on how strong the Legion is and how well the match is going for the Survivors. If a weaker team with poor gen pressure is playing against a less experienced Killer, they might be better off healing more often (in a safe part of the map outside of the terror radius). But an efficient team with good looping skills that's spread out across a big map, they could probably get away without healing all game. I don't think there's a right or a wrong answer to be honest.

  • solarjin1
    solarjin1 Member Posts: 2,390

    I don't heal against him but i don't get mad with others do. Some players panic more at loops if they gotta play injure so i understand. It only a few reasons to ever heal against him. The gen that need to be complete in a dead zone, someone gotta go for a save, or 12% thana.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    depends ultimately

    Healing against legion with healing perks is fine

    Like one time I had autodidact with botany knowledge and their frenzy hits were basically pointless

  • LordGlint
    LordGlint Member Posts: 9,780

    This is why I like running batteries included and infectious fright on Legion. A team of injured people makes for great snowball potential, especially late game when groups are trying to finish the last gen.

  • jmwjmw27
    jmwjmw27 Member Posts: 834
    edited January 2024

    In my opinion you should only be healing against legion in four scenarios:

    1) You have teammates on comms or with amazing gamesense, so the legion will never be able to chain frenzy due to bodyblocks

    2) He has Thanataphobia and everyone is injured

    3) You need to rescue a hooked/slugged survivor and it's not safe to do so injured(especially in endgame)

    4) You have the opportunity to do so extremely quickly (fast medkit on teammate, we'll make it, autodidact)

    Maybe against a legion with stealth on an indoor map I'd consider healing but I haven't played against that to know how it feels.