Buffing weak or underwhelming perks (Survivors)
![MegChicken](https://us.v-cdn.net/6030815/uploads/avatarstock/nWSK67RDF4LB1.png)
Quick and Quiet - Now is fused with Lightweight.
Dwight
Prove Thyself - Out of range, effect persist for 15 seconds. Also each stack is increased by 2%
Nea
Streetwise - Consumption rate increased to 20%
Ace
Open Handed - Increases aura efficiency perks by 10%
Up the Ante - Now fused with Slippery Meat
Feng
Technician - Great skill checks zones are increased. All tiers have an increase by 10%.
Lithe - Increases vaulting speed.
David
WGLF - Now fused with We’re Gonna Make It.
No Mither - Fused with Resilence
Quentin
Vigil - Lose exhaustion by Running.
Kate
Boil Over - Slow the killer down by % (not high)
Adam
Autodidact - Increases skill chance %
Comments
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These are really good! I love Lithe and I thought it should've increased vault speed in general, rather than granting a speed boost while fast vaulting.
Otherwise, you did awesome! Prove Thyself could be a token perk. You can receive up to 3/4/5 tokens, and each token grants a 1/2/3% bonus to action speeds. You can receive a token by performing an action for 15 seconds. Tokens are lost when you complete an action (heal/complete a generator) or succeed a skill check.
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Open Handed is a nerf tbh
For Vigil if it doesnt have a draw back (even recovering at 1/4) then its op
And why most perks are just fusion tho1 -
Milo said:hOpen Handed is a nerf tbh
For Vigil if it doesnt have a draw back (even recovering at 1/4) then its op
And why most perks are just fusion tho2 -
I like all of them, BUT, one, lithe, to me it is a the current 2nd best exhaust perk due to the ability it can get you out of "sticky" situations, and its not situational, if you mean by vault speed increase with the speed boost in chase for I think 3 seconds then I dont mind, but if its just vault speed that would be weak, because bamboozle exists
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Very interesting ideas, but:1) 10% aura reading bonus is less than 8 meters: maybe 33%, that is 12 meters;2) you should propose new effects for perks "empty" because of their fusion with others.0
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I actually like a lot of the ideas here. However I don't like the idea of a perk always giving you bigger great skill check success zones, cause then that perk would make Hex: Ruin absolutely useless at high ranks.
Also I think Lithe should stay the way it is. I think faster vault speed could actually be a little too good, though I'm not sure. It would be better to just use that idea for a new perk honestly though.0 -
ToxicFengM1n said:
I like all of them, BUT, one, lithe, to me it is a the current 2nd best exhaust perk due to the ability it can get you out of "sticky" situations, and its not situational, if you mean by vault speed increase with the speed boost in chase for I think 3 seconds then I dont mind, but if its just vault speed that would be weak, because bamboozle exists
ad19970 said:I actually like a lot of the ideas here. However I don't like the idea of a perk always giving you bigger great skill check success zones, cause then that perk would make Hex: Ruin absolutely useless at high ranks.
Also I think Lithe should stay the way it is. I think faster vault speed could actually be a little too good, though I'm not sure. It would be better to just use that idea for a new perk honestly though.
its not like majority of players will still pick it up, the success zones aren’t drastically bigger, but the perk needs buffs.1 -
Entità said:Very interesting ideas, but:1) 10% aura reading bonus is less than 8 meters: maybe 33%, that is 12 meters;2) you should propose new effects for perks "empty" because of their fusion with others.0
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U know
i don't know if this has been posted on here before or not but... i have a idea for this perk.
Slippery meat
why not make it give u chances at getting off the hook in phase 2. (4% or whatever) like 1/2/3 based on level.
and it would be funny. if when it works the entity misses. and knocks u off the hook vs just unhooking. =P0 -
I like the idea of Lithe would make it more useful0