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Aftercare

Nickeh
Nickeh Member Posts: 282

Claudette and Nea, stop hiding in a corner of the map opposite of me when clearly I'm in a chase. I can see you, do something while the killer is distracted.

Honestly, this perk makes me realize why the kill/survive ratio is skewed. A lot of people just don't know how to play this game.

Comments

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    I miss being able to see people hiding in lockers when the killer is chasing someone on the other side of the map. I use to jump through a window or fast vault into a locker next to them. If they are going to do nothing for the team then I'll use them as bait.

    Even "new" players need to learn the hard way that lockers are simply there as decoration and not actually intended to be used.

  • redsopine01
    redsopine01 Member Posts: 1,269

    I miss being able to see people hiding in lockers when the killer is chasing someone on the other side of the map. I use to jump through a window or fast vault into a locker next to them. If they are going to do nothing for the team then I'll use them as bait.

    Even "new" players need to learn the hard way that lockers are simply there as decoration and not actually intended to be used.

    Unless it's a doc or u see they found you after a hook really fast
  • OrionsFury4789
    OrionsFury4789 Member Posts: 637
    Nickeh said:

    Claudette and Nea, stop hiding in a corner of the map opposite of me when clearly I'm in a chase. I can see you, do something while the killer is distracted.

    Honestly, this perk makes me realize why the kill/survive ratio is skewed. A lot of people just don't know how to play this game.

    The problem is theyve made it too easy to pip as a killer now and if you play the game right you can kill just one and still pip, my theory is if you keep the potatoes out of the high rank then that will trickle down and affect the survivors by keeping the ones that don't belong in the high ranks out, stiffer competition means get good on both sides 
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    I miss being able to see people hiding in lockers when the killer is chasing someone on the other side of the map. I use to jump through a window or fast vault into a locker next to them. If they are going to do nothing for the team then I'll use them as bait.

    Even "new" players need to learn the hard way that lockers are simply there as decoration and not actually intended to be used.

    Yep, I want that they remove the locker aura reading blocking between survivors. One day I got chased by a nurse. She wasn't that good, but decent enuf to eliminate 2 mates really quick. One gen was left I got chased for 5 minutes but that stupid last mate did nothing. With the old lockers I would have pointed to the locker she was hiding all time 
  • feechima
    feechima Member Posts: 917
    edited January 2019

    I wasn't using aftercare, but I was in a chase where at least 2 gens could have been finished, 3 if all my teammates were on separate gens. When I finally got hooked, I could not see the aura of any of my teammates. Then they emerged slowly-two in the locker in the basement. The third one also in a locker, all across the map. There wasn't even ruin. It was so ridiculous that I couldn't get mad. I went into second stage struggle before I got rescued and ended up popping the first gen. The killer was so disgusted with my teammates locker dodging and urbaning across the map he killed all of them and let me go. I ended up doing 3 gens by myself. I can see how perks like bond and aftercare trigger people. Also my teammates were Feng, Adam, and another Nea. I was a Nea. So not all Neas and Claudettes (my other main) play scared.

  • GhostEuant
    GhostEuant Member Posts: 243
    Legit 100% as a survivor main, my biggest frustration in this game is the huge amount of time wasted by other survivors. And worse when I can see them wasting that time while hooked or with Bond. 

    If you are not currently healing, destroying a hex totem, or repairing a generator and the killer is chasing someone else or camping a hook then you are a bad player. It doesn’t matter if there are two people left and you found the hatch. If the killer hasn’t knocked the other person down, there’s a reason. Go out there and do generators so you can both escape.