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Interaction priority and movement settings

Entità
Entità Member Posts: 1,583
edited February 2019 in General Discussions

I'll tell you a nice story. At the twilight of a foggy day, a full-blooded Claudette wandered around gathering flowers among the cornfields, when suddenly she heard the desperate scream of a peasant, that some joker had hung on a rusty hook like it was a quarter of an ox, so that she approached that lament: the man begged for help, had a strange black insect with sharp claws that amused him to tickle his stomach, but the farmer seemed not to be enthusiastic about that relief . << What a strange game >>, Claudette thought, coming right under him, <<maybe it's the case that I give him a hand>>, but her gaze was suddenly magnetized by an inestimable treasure... <<Oh, how wonderful , a little box bruised, scratched and unhinged, overflowing with expired drugs: it will be better if I put it back in his pocket, poor man, it slipped while he was climbing on the carousel!>>, and that was how the innocent damsel bent down to pick up the useless trash, and the bad insect took the opportunity to eat the farmer.

Did you like it? It is a fable that warns children against the oddities in the order of priority of interactions, all unfortunately linked to the same button. A friend of mine, who has the habit of being injured at 99% of care, to take full advantage of the benefits of Resilience, until the danger comes, could instead tell the joke of a fisherman who, standing on the pier admiring the miasma of the swamp, turned a bench over himself instead of activating SelfCare to resume the last, crucial bit of health, then was hooked and visited by that sympathetic insect. Many killers could narrate their gymnastic exercises in front of the window, in the presence of a dying man at their feet...

I recounted that episode jokingly to play down, but I remained very ill: although I did not know the hooked survivor, I had the painful feeling of having betrayed him in the very end. In order to prevent such bad experiences, I humbly ask @not_Queen @Patricia @Peanits and their collaborators to add, in the game settings screen, a list of all the interactions, so each player will be able to freely decide the order of priority among them or to associate different buttons to different, and virtually concurrent, interactions.

Second question. Why, in the game settings screen, with reference to the PS4, is the left stick associated with the "Advance" command, while the "Left", "Back" and "Right" commands are empty and cannot be set? Are these movements enabled only on PC? If it's true, could you kindly enable them on PS4, too? Thank you in advance. :)

Post edited by Entità on

Comments

  • Entità
    Entità Member Posts: 1,583
    Again! I was unable to rescue a mate in extreme danger because the mending action took priority over the unhooking, the interaction started in delay and the Legion reached me. I want the right to choose my list of priorities, it's unacceptable a trial is ruined by bad commands or by their slow or delayed execution: we need a quick ed exact obedience of the characters to players' orders.

    @not_Queen @Patricia Please, change the settings screen, give players full control of their characters. :)