We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What is the balancing reason for Skull Merchant Drones to turn back on after a disable?
WishIcouldmain
Member Posts: 4,082
Personally, this is the most frustrating aspect for me about current Skull Merchant, every other killer who has to do some form of setup actually has to worry about their traps/teleports getting disabled. But Skull Merchant? They'll simply turn back on after a little bit, which makes them as spammy as they are and removes worry for critical placement. Yes I was little upset.
3
Comments
-
If you are near you can just disable it again, and it isn't really efective since skullie can place drones without a speed penalty and remove them without the penalty too. I mean even if it was permanent it would literally not change a thing.
0