http://dbd.game/killswitch
Can you please try to define what constitutes an "attack behavior"?
Recently, you made changes to Save the Best for Last, but it's apparent that many issues have arisen.
All these problems come back to one point: what defines an "attack behavior"?
Let's use Trickster as an example. Here's a video of Trickster:
As you can see, I threw one knife into the air and hit the Obsession twice with knives, causing Play with Your Food to lose 3 tokens and Save the Best for Last to lose 4 tokens.
Let's review the descriptions of losing tokens for Play with Your Food and Save the Best for Last:
Play with Your Food:
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Performing Basic Attacks, or Special Attacks that can damage Survivors, consumes 1 Token.
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Save the Best for Last:
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Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
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Yes, each knife thrown by Trickster is considered an attack because hitting the survivor with the filled meter causes damage. So, it's reasonable that Trickster loses 1 token of Play with Your Food for each knife thrown.
But what about Save the Best for Last?
I agree that some killers were able to maintain a permanent 8 tokens of Save the Best for Last through special attacks, which was unfair. However, the current situation is also unfair.
If I want to gain 1 token of Save the Best for Last, I must hit a non-Obsession survivor with a basic attack once. However, each subsequent knife thrown at the Obsession causes Save the Best for Last to lose 2 tokens, even if they aren't injured. Doesn't that seem unreasonable?
So, Nemesis faces a similar situation. Afflicting the Obsession with Contamination without injuring them still results in losing 2 tokens of Save the Best for Last. Here's a video of Nemesis:
In the PTB, you mentioned that losing tokens of Save the Best for Last is determined by the survivor losing a health state. Wouldn't it be much better if you changed the criteria for losing tokens of Save the Best for Last to:
Save the Best for Last:
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Whenever you hit your Obsession with a Basic or Special Attack, and the Obsession loses a Health State, Save the Best for Last loses -2 Tokens.
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Wouldn't that be much better? It would prevent certain killers from indefinitely maintaining Save the Best for Last and address the issue of some killers almost being unable to use Save the Best for Last.
These are just side notes; let's continue.
It seems like your definition of "attack behavior" refers to "any action by the killer that can cause damage to a survivor in a certain state," right? So, the Pinhead shouldn't be affected, right?
Oh! What's going on here? I used chain to hit the Obsession, but I didn't equip Engineer's Fang, meaning I couldn't use chain to inflict damage on survivors. Yet, I lost 1 token of Play with Your Food and 2 tokens of Save the Best for Last.
So... is that Pinhead uses chain considered an "attack behavior" under any circumstances? Isn't that unreasonable? Can't you even separate the criteria for using chain with and without Engineer's Fang?
Let's move on to something else.
What about Knight? Is his Guards hitting a survivor considered an "attack behavior"? This question is interesting; let's test it out.
Oh, my God! What's happening here?
Why does Play with Your Food lose 1 token when Guard hits the Obsession, but Save the Best for Last doesn't lose any tokens?
So, is Guard hitting a survivor considered an "attack behavior," or isn't it? This is too crazy; what codes are you writing?
It's like many spaghetti codes put together, too chaotic.
Are you really a professional game development team? Or are you here to joke around?
Before considering changing or adding any Perks related to "attack behavior," perhaps you should think about how to define the "attack behavior" of each killer. :)
Comments
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I mean yes currently the perk is unplayable on Trickster and likely a few other killers. That's what BHVR wanted though, to shake up perk usage.
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STBFL only consumes tokens when a basic/special attack hits a survivor. If it misses, the tokens stay. PWYF consumes tokens even if you miss your basic/special attack, meaning Trickster can lose all PWYF stacks quickly. Both are working as intended (except for Knight's guards not consuming STBFL), but that doesn't mean I think it's justified the way it works.
Pinhead's chain bound
and Clown's bottle hits have alwayshas always been considered a special attack. It's very weird but that's how it works.Hitting the obsession with a direct bottle hit would literally consume 2 tokens of STBFL, and 2 more tokens if you hit the obsession with a basic attack.I've always wanted them to change how PWYF works so that it doesn't consume tokens on missed attacks including M1's. Looks like STBFL is the new victim of this situation. Hopefully they revert STBFL completely because it was my favorite perk to run on Pinhead. Rapid is my new alternative for Pinhead but it's not as good as STBFL since Pinhead stands still a lot.
Post edited by glitchboi on1 -
you could easily write a diss track to BHVR with all the tests you have done and knowledge you have
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In my tests, the Clown's bottle throws didn't lose any Play with Your Food or Save the Best for Last tokens, so I believe BE didn't classify the Clown's bottle throws as "attack actions".
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Just re-tested it and you were right on this, my bad on that part. I swear PWYF used to have that behavior with Clown. I apologize for the misinfo, will edit my comment to prevent people from being misguided.
According to the wiki, Clown's direct bottle hits behave like special attacks, but are not actually listed as special attacks just like Trapper's trap catch events. However, Trickster falls under that category of "Other Attacks" yet all of his blade hits, even the ones that don't result in injuries, consumes tokens. I think we can safely come to an agreement that this is the result of spaghetti code.
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Don't mind, in fact, Pinhead has also experienced such situations.
Initially, Pinhead's chains were not considered as "attack behavior" in any circumstances, even with Engineer's Fang equipped. Obviously, this was a mistake. Therefore, they later corrected this error and announced that the chains would only be considered as "attack behavior" when Engineer's Fang was equipped.
However, between the release of the Bot and the Skull Merchant, developers made a secret change without any announcement, which was to classify the chains as "attack behavior" in any circumstances. This change resulted in Pinhead being unable to use Play with Your Food at all, and the current Save the Best for Last is affected similarly.
Additionally, previously, there were issues with Oni and Pinhead equipped with Play with Your Food. Whenever Oni transformed, each of his attacks would consume 2 tokens of Play with Your Food, and similarly, Pinhead would lose 2 tokens of Play with Your Food each time he threw a chain. This error was never mentioned in any announcements, and the fix was also completed without any notification.
Therefore, we can conclude that BE has the ability to make secret changes without notifying players, and it's not surprising if a classification change occurs without notice.
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You know, it's funny
We would never be having this discussion if BHVR didn't make their 20th stupid decision that week and nerfed STBFL for no reason
But hey ho, wouldn't be the first time BHVR has touched something a grand total of nobody asked for or cared about and proceeded to piss off their playerbase
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