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True balance or at least a start.

If any devs do read this then please even if you don't think some of these are good ideas at least put them on the test version and see how people like it. From my understanding this is a survival horror game. Then why is it that killers in general are so underwhelming. You only win games when the surviors are bad not when your good. You can do everything perfect and still lose. From playing for a good while I can see plenty of glaring issues with the game. First off this is all assuming killer are ment to be killers and survivors are trying to survivor.

1. Either tool boxes need to be removed, nerfed, and or gens need to take alot longer. I would say pretty close to double the time they take now.

2. Killers need either a flat movespeed buff to all of them or survivors need a flat movespeed decrease.

3. Hatch should flat out just be removed I dont know why surviors get rewarded for losing makes no sense. (Most od the time you can prevent it but it drags out the game alot for no reason).

4. This one I want to see implimeted the most. Totems just need to be removed from the game and or killers need a way to take survivor perks away. Fact of the matter is killers are already all alone a lot of the perks are all ready lack luster why should it take then 20 seconds to remove a good Chuck of your power.

5. This one might not be needed but I wouldnt mind seeing it applied. Survivors shouldn't be allowed to leave with one on the hook. Just like with hatch currently.

This is all assuming the game is ment to have a scary killer and not a teacher who puts you in the corner for 1 minute while the others finish 3 gens becuase they are component enough to all be on one each. Devs you need to remeber this isnt a 1 vs 4 game its a 1 vs 12 game you need to hook people 3 times thats not including decisive strike and any other perks they can use to get away.

 This last thing is beside the points but I wouldnt mind seeing and I know alot of streamers want it also but 2 killers vs 8 survivors. I think it would be a fun mode for people to mess around with and could revitalize a lot of people coming back to the game and or lots of new people.
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Comments

  • DocFabron
    DocFabron Member Posts: 2,410
    No to everything but 3. I think the hatch should get replaced with a better alternative or reworked.
  • artist
    artist Member Posts: 1,520
    DOWNVOTE
  • Master
    Master Member Posts: 10,200

    Those are some pretty hefty changes :lol:

  • Delfador
    Delfador Member Posts: 2,552

    OMG

  • 3 is the most reasonable of them all.

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    Nah cant agree with number 3.

    There is no solution to the hatch conundrum. Its been talked about extensively and its obvious the devs recognise it is flawed but no-one has ever solved the problem.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    hmm.
    To your first point, I do agree toolboxes need a significant nerf (Engineer's toolbox is a .25 charge increase?!), generators do not need a TIME increase. They just need to be harder to complete, some different kind of minigame besides skillchecks.
    To your second point, and I do say this genuinely, get good. If you care enough to memorize structure spawns and shapes, and practice red stain mindgames, you can outplay survivors. Don't just follow behind them.
    To your third point...yeah. Maybe there should be a "clutch" mechanic that takes a lot of work for the last survivor to escape, but the hatch just gives a free escape. Kinda stupid.
    To your fourth point, totems are just RNG based and that's the risk you run. There's no reason to punish a survivor because you chose to run an RNG perk. Just stop running totems, or run a totem then run ToTH.
    To your fifth point, that's kind of unnecessary. The game is based around making difficult choices, and leaving a survivor behind is a choice you can make. What I think is that there just needs to be more score events for the "Survival" category, to compensate for people who don't get the 5000 escape points.

  • xXNurseXx
    xXNurseXx Member Posts: 261
    1. Every Survivor should die on first hook because cmon youre also going to die in real life if someone hooks you on a rusty meat hook.
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  • TangledNoodles
    TangledNoodles Member Posts: 249

    Why not give killers a tombstone by default? You just want kills handed to you lol

  • Sinner
    Sinner Member Posts: 334

    Op has like 1 hour playing the game, either that or he is trolling or really bad with his brain.

  • Tsulan
    Tsulan Member Posts: 15,093
    Terrible ideas. Way to strong.
  • Milo
    Milo Member Posts: 7,384
    edited January 2019

    @TangledNoodles said:
    Why not give killers a tombstone by default? You just want kills handed to you lol

    Trapper charging his Traps Within 3....

  • ad19970
    ad19970 Member Posts: 6,759

    Yeah these changes are way too much. Are you suggesting all of these changes or only one of them to be implemented? The only thing I 100% agree with is nerfing tool boxes for gens, and maybe even sabotaging, nothing more.
    This game needs the hatch.

  • Hero_awesome
    Hero_awesome Member Posts: 301

    Most of your changes with testing and some tweaks would make this game so much more enjoyable for both sides. The chase is all I care about. It's the funniest part of the game. I hate that the Dev's even put second chance perks in the game. They have forgotten the power role in this game and it will be the death of this game.

  • R2k
    R2k Member Posts: 1,170
    edited September 2021

    1. Completety broken. If u double the time it will end up with 4K every game without a slightest chance to escape.


    2. Read 1


    3. Hatch is completely fine as long as it's last survivor. What i actually think is unfair that entire team can escape with hatch.


    4. NO


    5. Read 1