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Chapter Concept: Unreliable Urbex

Countrydoge
Countrydoge Member Posts: 12
edited April 2024 in Creations

So I've written a chapter, the first chapter I wrote still needs some details so this is my second chapter

I hope you enjoy it

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An unfinished building with wires and insulation exposed, dimly lit and with construction equipment scattered around. Looking through windows one can see a glimpse of a rainy cityscape during a blackout.

Landmarks

  • Construction Crane

A construction crane located in the center of the Unfinished Building. The arm of the crane can also be seen from a few skylights around the map. 

  • Elevator Room

The elevator cabins are missing and survivors can enter the shaft to cross the bottomless pit.

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A mangle of tight interconnecting steam tunnels residing under a campus of abandoned and long forgotten buildings, the surface is as bad as its underground.

Landmarks

  • Generator Room

A large room filled with a lot of machinery, presumably backup generators, many pieces are rotten and rusted, sets of faulty catwalks lie above the machines.

  • Caved-in Room

A room with a caved in ceiling, the outside world can be seen with dead trees surrounding the hole.

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Brutalist ruins that certainly don't belong anywhere in New York, but inexplicably they can be found here. It’s a haunting spectacle of architectural defiance. Forgotten by time.

Landmarks

  • Bar

A spacious room with a bar, there was once a big glass window showing the outside of the place.

  • Crash Site

A large commercial plane lies within the courtyard of the place, twisted by the forest of dead trees.

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A fenced out community of abandoned houses and sheds with a red-ish hazy sky, there are multiple large cables and machinery amongst the dead forest, some machines can be deafening. 

Landmarks

  • Transmission Tower

In the center of the tiny village there is a plus shaped two-story dilapidated house with a massive radio tower that can be seen from every corner of the map.

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A public library Caldwell used to work at, now as a warm welcome the fog reflects his beautiful workspace as a burnt pile of ashes. The couple of stairwells that still last are just drop-downs as most of the second floor doesn't exist anymore.

Landmarks

  • Main Hall

The main hall that connects the front entrance to the reading tables, green carpets and dark grey columns used to be there. There are small windows at the bottom of the rounded ceilings and circular windows at each end of the hall, both places are divided by a bridge.

  • Tidy Back Rooms

A series of inexplicable clean and tidy back rooms in the underground parking lots, it’s illuminated by lights within the walls going through wall cracks.

  • Computer Lab

A room full of molten machinery and technological objects. Just a few objects survived the fire.

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Realm Offering: Iridescent Candle Wax

A candle that has been melted and remolded over and over again, an odd vibration can be felt near it. 

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Charm: Mr. Doge Top Hat

Charm: Lit Candle

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Mr. Doge - The Animation

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Mr. Doge, once the beloved entertainment animatronic and the heart of a thriving amusement park, stood proudly as the main mascot that brought joy to the faces of countless children. However, the passage of time is unforgiving, and advancements in technology left Mr. Doge obsolete. As the park ushered in a new era with more modern and sophisticated robots, Mr. Doge found himself cast aside, relegated to a forgotten corner where he deteriorated, accumulating layers of dust and echoes of laughter long silenced.

Abandoned and left to rot, Mr. Doge's once vibrant exterior faded, mirroring the desolation within. The void left by the absence of the lively chatter of children and the warmth of their smiles gnawed at his artificial soul. It was a silent agony, an emptiness that echoed through the empty halls of the amusement park.

As the days turned into years, Mr. Doge's programming, once designed to spread happiness, twisted into something malevolent. The animatronic, once a beacon of joy, now harbored a sinister intent. The spark of life that once danced in his mechanical eyes had been replaced by a cold and calculating gleam. The very essence of his existence had transformed into a dark force seeking to reclaim what was lost.

Driven by an insatiable desire to fill the void within, Mr. Doge embarked on a killing spree. The once cheerful animatronic now moved with eerie precision, hunting down any who dared to trespass into the decaying amusement park. The flickering lights cast ominous shadows as Mr. Doge roamed the empty corridors, a haunting figure in a world that had long forgotten him.

One fateful night, as the moon cast an eerie glow over the dilapidated amusement park, something inexplicable occurred. A rift, a tear in the fabric of reality itself, opened within the heart of the forgotten attraction. The Entity, the ancient and insatiable force that fed on the trials and tribulations of the living, sensed the twisted agony emanating from Mr. Doge.

In a surreal convergence of worlds, Mr. Doge, driven by his own despair and malevolence, found himself ensnared by the Entity's tendrils. The amusement park, now a realm tainted by both the memories of joy and the lingering darkness of Mr. Doge's deeds, became a new hunting ground within the Entity's realm—a twisted reflection of the once vibrant and lively place.

Now trapped within the fog, Mr. Doge is a nightmarish amalgamation of the joyous past and the malevolent present. His rusted joints creak as he prowls the distorted landscape, a spectral guardian of the amusement park lost to time. The laughter that once echoed through the air has been replaced by the haunting melody of his own mechanical movements, signaling the arrival of an animatronic killer driven by an eternal quest to reclaim the happiness stolen from him.

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Perk: Scourge Hook: Electrocution

Faulty wiring from your circuits contain a lethal charge of electricity.

At the start of the Trial, 4 Random Hooks as well the 4 Basement Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:

  • The next time you damage a Generator within a 32-metres radius Survivors will scream.
  • If there are no Survivors within the radius you regress the Generator by 10/15/20 %.


Perk: Rusted Gears

Your reflexes are as advanced as the gears within your costume are rusted.

  • Activates 60 seconds after the Trial starts.
  • Each 2.5 you're not in a chase with a survivor, gain 1 Token with the limit of 10 Tokens.
  • When you start a chase, gain 0.75/1/1.25 % Haste Status Effect for each token, for 15 seconds.
  • Rusted gears enters a 10 second cooldown after ending a chase.


Perk: Hex: Chaotic Stare

Your red pupils are the sign that they need to run.

When a Survivor directly looks at you for more than 3/2/1 seconds within a 20-metres range, the Hex activates.

  • They suffer from the Oblivious Status Effect.
  • They also suffer from Incapacitated Status Effect.
  • for 20/22/24 seconds.
  • The Aura of Hex: Chaotic Stare’s Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
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Weapon: Fire Axe

Fire Axe is the Primary Weapon of The Animation.

A fire axe used to break and tear stuff apart. This will do much more damage in a robot’s hands.

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Power: Death Grip

Survivors will never escape the lethal grip of this robot’s arms.

When Mr. Doge starts carrying a Survivor Death Grip activates.

  • Decreases the intensity of the Struggle Effects on you from the Survivor’s Wiggling by 60%.
  • The Survivor’s Wiggle Meter gets filled 33% slower.
  • Any Survivor within a 6-metres radius suffers from 5% Hindered Status Effect.
  • If the carried Survivor wiggles free, they suffer from Incapacitated Status Effect
  • for 20 seconds.


Special Mobility: Sneaking

Press the Active Ability button to transition into the Sneaking State:

  • Reduces your Movement speed to 2.4 m/s.
  • Grants the Undetectable Status Effect.
  • Suppresses your footsteps.
  • Your music box mimics Grunts of Pain.

Press the Active Ability button again to transition out of the Sneaking State.


Special Attack: Dismemberment

When in the Sneaking State, press and hold the Attack button to charge and perform a Dismemberment Attack:

  • Increases your Movement speed to 7.5 m/s for 1.5 seconds while attacking.
  • Grinds off the left hand of a Survivor causing Repairing, Mending and Healing speed to be 15% slower.
  • Inflicts Survivors with Deep Wound Status Effect.
  • Victims of Dismemberment suffers with Haemorrhage Status Effect. when in the Injured State.
  • Automatically causes you to leave the Sneaking State.

You can only dismember a Survivor once.

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Music Box:

A small music box that emits a soothing melody when opened.

  • While carrying a Survivor you get a 6% Haste Status Effect.


Torn Mascot Sticker:

A sticker that used to be sold in a gift store.

  • Grants +75% bonus bloodpoints for actions while carrying a Survivor.


Gift Wrapping:

Colorful wrapping paper with a festive touch.

  • If the carried Survivor wiggles free, they suffer from Exposed Status Effect for 10 seconds.


Power Box:

A power box torn from a brick wall.

  • Any Survivor within a 6-metres radius suffers from 10% Hindered Status Effect.


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Uncommon Add-ons

Rust-Coated Chains:

Chains with a rusted patina

  • Any Survivor within a 6-metres radius suffers from 15% Hindered Status Effect.


Cotton Candy Wrapper:

A wrapper from the sweet treat enjoyed by carnival-goers, now a grim relic.

  • If you get blinded by a Survivor while carrying another Survivor you won’t drop them, however, their Wiggle Meter will fill up 45% faster.


Worn-Out Gears:

Gears salvaged from Mr. Doge's mechanism, showing signs of wear.

  • Grants +100% bonus bloodpoints for actions while carrying a Survivor.


Oil Lubricants:

Lubricants to keep Mr. Doge's mechanical parts running smoothly.

  • While carrying a Survivor you get a 12% Haste Status Effect.


Dog Balloon:

A cute and delicate dog shaped balloon.

  • If the carried Survivor wiggles free, they suffer from Incapacitated Status Effect for 25 seconds.


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Rare Add-ons

Malfunctioning Servo:

A servo motor constantly glitching out.

  • If the carried Survivor wiggles free, next time they’re getting healed by another Survivor, they will instead be sent to the Dying State.


Hidden Pipebomb:

A gift with a concealed pipe bomb rigged for a surprise attack.

  • Allows you to reset 2 sabotaged Hooks per Trial.


Rotten Sweets:

Sweets left to decay, emitting a foul odor.

  • If the carried Survivor gets hooked, upon getting unhooked they will suffer from Oblivious Status Effect for 30 seconds.


Razor-Sharp Axe Head:

An axe head with an exceptionally sharp edge.

  • Hitting a Survivor while carrying another Survivor inflicts them with Mangled and Haemorrhage Status Effect.


Faulty Wires:

Exposed wires that contain a large surge of electricity.

  • If the carried Survivor wiggles free, all other Survivors will scream.


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Very Rare Add-ons

Car Battery:

A car battery repurposed for Mr. Doge's electrical needs.

  • While carrying a Survivor you get a 24% Haste Status Effect.


Distorted Mirror:

A mirror with a haunting reflection, reminiscent of carnival funhouses.

  • If the carried Survivor wiggles free, they suffer from Incapacitated Status Effect for 45 seconds.


LED Eyes:

Dim lights that don't glow a lot.

  • While carrying a Survivor you are granted with Undetectable Status Effect.


Stained Ticket Stack:

A stack of tickets stained with unknown substances.

  • If the carried Survivor wiggles free, their next 8 Skill Checks will appear in random places.


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Ultra Rare Add-ons

Mr. Doge Plush:

A plush depicting Mr. Doge, all children would love the plushies.

  • Survivors suffers from the Exposed Status Effect for 15 seconds every time they recover to the Healthy Stage.


Iridescent Server:

Taken from a server rack, it enhances Mr. Doge’s ability to think and to react

  • Survivors can no longer wiggle free from your grasp.
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Chris Caldwell, a mild-mannered librarian with a passion for urban exploration, spent his weekends and vacations photographing the haunting beauty of abandoned buildings. One fateful day, driven by the allure of mystery, he stood before the entrance to forgotten steam tunnels. The air whispered with tales of the unknown, yet curiosity triumphed over caution, compelling Chris to venture into the depths. As he meandered through the dimly lit passages, his fascination grew, each step fueling the thrill of discovery.

However, the further Chris ventured, the more the atmosphere thickened, making every breath a laborious task. Despite the ominous signs, he pressed on, enticed by the secrets that lay hidden in the labyrinthine tunnels. The oppressive air took its toll, and as he navigated the winding passages, the once enticing exploration transformed into a struggle for survival.

Inevitably, the tunnels led him to a dead end, far from the reassuring presence of his friends. Panic set in as he realized the gravity of his predicament. Alone and isolated, he succumbed to the oppressive atmosphere, collapsing under the weight of his misfortune.

When consciousness returned, it was not in the familiar surroundings of the steam tunnels but within an otherworldly fog. Confusion and disorientation enveloped him as he grappled with the surreal nature of his surroundings. Chris, now a survivor in the Entity's twisted realm, could only hope that the passage of time outside the fog had frozen, awaiting his return.

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Perk: Fight or Flight 

You’re ready to do your best when it’s too late to turn around.

  • At the start of the Trial you gain 1/2/3 Tokens.
  • If you’re damaged you will get a 400/450/500% Haste Status Effect for 1 second.
  • If you’re in the Injured State and get damaged, a token is consumed and you get inflicted with a temporary Endurance Status Effect.
  • Once all tokens are consumed Fight or Flight deactivates for the rest of the Trial.


Perk: Surroundings Awareness

You scan your surroundings during urban explorations for any threats that might harm you or your group.

  • Every time you get a good Skill Check while repairing a Generator the Killer’s Aura is revealed for 1/2/3 seconds.
  • If you get a great Skill Check instead, the Killer’s Aura is revealed for every Survivor repairing the Generator for 3 seconds.


Perk: Never Unreturned

You will never forget to return any books or videos from the library.

If the killer spots you while repairing a Generator Never Unreturned activates:

  • Returning to the Generator you were repairing will increase your repair speed by 6/8/10 %.
  • This perk can only stack twice per generator.
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Creepy & Comfy

As Chris Caldwell, repair at least 50% of 25 generators while Never Unreturned is activated.


Helping Hand

As The Animation, dismember 4 survivors in a single trial.


Safety Second

Repair the generator under the crane and escape.


Nyctophobia

Restore the power of the steam tunnels while repairing a generator and escape.


Benevolent Turbulence

Power up the engines of the plane while repairing a generator and escape.


Untangled

Repair the generator under the transmission tower and escape.


Bygone Technology

Repair the generator in the computer lab and escape.

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  • The realm's sky is likely going to be red, like the sky in the Wired Lookout's image.
  • Mr. Doge's voice should be of a boy or young teen's voice, but glitched and corrupted.
  • Chris' voice should be soft but still sounding like a 28 years old grown man.
  • Mr. Doge should look more intimidating.
  • When Mr. Doge is mimicking Grunts Of Pain it should be the grunting of a Survivor whose already injured, if no Survivors are injured the Grunts Of Pain is from a random Survivor in the Trial.
Post edited by Countrydoge on