Pig (Amanda) PTB Changes Buffs/Nerfs
Happy that pig is getting some love and changes, when the devs a few months ago had previously said they had no intention in changing the pig anytime soon. I would have love if this mid-chapter patch/update was a full on add-on rework for pig that I think she needs, with having a lot of useless add-ons.
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.
A better change to me would have been to fully put the combat straps effect into her base kit and rework combat straps to increase her crouch movement, as her slow crouch speed is something that makes crouching as pig not as good in general or for traveling around in.
Maybe even so it raises her camera/POV while crouched, even though that should just be a base changed in general.
Her terror radius fading away faster is a good all around change, nothing wrong with the change.
TR=Terror radius
I dont personally think the combat strap and TR fade away change, was a good enough/significant change or something that made pig much stronger to increase her TR from 28m to 32m. I know its just 4m but dont think it was necessary. Her having 24m would be too small and make her ambush to good. 32m is too large and too much warning for survivors what both of her power/ability is, also considering her power doesnt really help at chases.
Sometimes crouching/ambushing can work but not always and RBT's are out of your control and are just okay or not good depending on RNG still.
I believe 28m was just perfect for her power and even her height, and should stay that way when it goes live.
If I have any info from above wrong, let me know and will change it.
Comments
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@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
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Dreamnomad said:
@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
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@Dreamnomad said:
@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
Still dont think the 0.3 seconds for combat straps would be worth using it. Their better off just making it exactly like combat straps in the live version now.
Unless you want the pig crouching speed to be exactly the way it is now you wont ever use the add-on and if people do still use it afterwards all the time like now, whats the point of changing it in the first placeTHE PIG
Adjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
Changed the Terror Radius fade time for when crouching / uncrouching to fade in ~4 seconds, down from 6.6 seconds.
Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
Increased Terror Radius from 28 meters to 32 meters.0 -
@TAG said:
Dreamnomad said:@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.
Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
Her Combat Straps were adjusted so that using it will still give you the same crouch speed as using the Combat Straps in the current live version of the game.
Its not exactly the same but close enough
THE PIGAdjusted the Combat Straps add-on in accordance to the crouch duration change, decreased value from 1 second to 0.3 seconds.
Changed the Terror Radius fade time for when crouching / uncrouching to fade in ~4 seconds, down from 6.6 seconds.
Decreased the base crouch and uncrouch duration from 2 seconds to 1.3 seconds.
Increased Terror Radius from 28 meters to 32 meters.0 -
SpacingLlamas said:
@TAG said:
Dreamnomad said:@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.
Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
Her Combat Straps were adjusted so that using it will still give you the same crouch speed as using the Combat Straps in the current live version of the game.
Its not exactly the same but close enough
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@TAG said:
It is exactly the same, though.Combat straps in the live version decrease it by 1 second, making it from the base crouching without combat straps 2 seconds to 1 second with combat straps.
The base kit of crouching in the PTB is 1.3 seconds and using Combat straps would decrease by 0.3 seconds, its not the same unless also using combat straps with it0 -
@SpacingLlamas said:
@Dreamnomad said:
@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
Still dont think the 0.3 seconds for combat straps would be worth using it. Their better off just making it exactly like combat straps in the live version now.
Unless you want the pig crouching speed to be exactly the way it is now you wont ever use the add-on and if people do still use it afterwards all the time like now, whats the point of changing it in the first placeUse whatever add ons you want. All I'm saying is that a 23% modifier to a killer's ability is not insignificant. Can you tell the difference when you use Brutal Strength to break a pallet? I sure can and that is a 20% modifier. Let's not lose sight of the fact that we are talking about a common add on.
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@Dreamnomad said:
@SpacingLlamas said:
@Dreamnomad said:
@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
Still dont think the 0.3 seconds for combat straps would be worth using it. Their better off just making it exactly like combat straps in the live version now.
Unless you want the pig crouching speed to be exactly the way it is now you wont ever use the add-on and if people do still use it afterwards all the time like now, whats the point of changing it in the first placeUse whatever add ons you want. All I'm saying is that a 23% modifier to a killer's ability is not insignificant. Can you tell the difference when you use Brutal Strength to break a pallet? I sure can and that is a 20% modifier. Let's not lose sight of the fact that we are talking about a common add on.
Not saying your wrong, just doesnt seem useful to me anymore now and for the pig as a whole. If anything its good for uncrouching to try and get a gen grab, otherwise for crouching down wont make much of a difference to me.
Also breaking pallets/brutal strength arent super similar to crouching for an example to me. I get what your saying but their different things to meThe point Im trying to make in my original post is that they should just put the whole effect of combat straps from the live version of the game into her base kit and rework the add-on to something different.
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Can we just buff her crouch speed to .3 and give the survivors a taste of there own medicine and speed teabag0
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SpacingLlamas said:
@TAG said:
It is exactly the same, though.Combat straps in the live version decrease it by 1 second, making it from the base crouching without combat straps 2 seconds to 1 second with combat straps.
The base kit of crouching in the PTB is 1.3 seconds and using Combat straps would decrease by 0.3 seconds, its not the same unless also using combat straps with it0 -
@Dreamnomad said:
@SpacingLlamas said:
@Dreamnomad said:
@SpacingLlamas said:
The combat straps change is a good change for pig and a needed one. But with this change combat straps afterwards now only decrease the crouch time by 0.3 seconds, and thats pretty useless and unnoticeable. Adding on to list of useless add-ons that the pig has.Let me help you with the math here because I think you may be confused. Her base crouch time will be 1.3 seconds. Reducing the crouch time by .3 seconds is actually quite substantial. A 23% reduction in time to be exact.
Still dont think the 0.3 seconds for combat straps would be worth using it. Their better off just making it exactly like combat straps in the live version now.
Unless you want the pig crouching speed to be exactly the way it is now you wont ever use the add-on and if people do still use it afterwards all the time like now, whats the point of changing it in the first placeUse whatever add ons you want. All I'm saying is that a 23% modifier to a killer's ability is not insignificant. Can you tell the difference when you use Brutal Strength to break a pallet? I sure can and that is a 20% modifier. Let's not lose sight of the fact that we are talking about a common add on.
Not saying your wrong, just that add-on doesnt seem useful to me and for the pig as a whole anymore.
If anything its good for uncrouching and trying to get a gen grab, otherwise it wont make that much of difference for the pig or the survivors versing her.Also brutal strength and combat straps arent really the same thing and cant really compare the two to me. Though I 100% get what your saying with it, that its a noticeable difference with using it and not using it.
The point Im trying to make in the original post is that it be better to just put the live version of combat straps into her base kit and then rework combat straps to something different that more/most people would use or to what I suggested.
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.0 -
@SpacingLlamas said:
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.That sounds like good logic to me. Make it so the add on isn't needed, but still decent if you do want to run it.
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@TAG said:
SpacingLlamas said:@TAG said:
It is exactly the same, though.
Combat straps in the live version decrease it by 1 second, making it from the base crouching without combat straps 2 seconds to 1 second with combat straps.
The base kit of crouching in the PTB is 1.3 seconds and using Combat straps would decrease by 0.3 seconds, its not the same unless also using combat straps with it
That's exactly what I am saying, though. Using Combat Straps in the PTB will give you the same crouch speed as using the Combat Straps in the current live version.
Oh okay it wasn't clear in the way you said it for me. Sounded like you were saying that base crouching was the same as the live version of combat straps.
Well then I just dont think that combat straps are super useful now and should just be changed. As this change to me is good enough and combat straps shouldnt be something you need anymore.
Which why I said it should just be fully like combat straps in the live version0 -
@Dreamnomad said:
@SpacingLlamas said:
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.That sounds like good logic to me. Make it so the add on isn't needed, but still decent if you do want to run it.
Yeah would be decent/okay. I think increase crouch movement speed for an add-on would make ambushing much better and useful for traveling around in or crouching before approaching a gen.
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@SpacingLlamas said:
@Dreamnomad said:
@SpacingLlamas said:
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.That sounds like good logic to me. Make it so the add on isn't needed, but still decent if you do want to run it.
Yeah would be decent/okay. I think increase crouch movement speed for an add-on would make ambushing much better and useful for traveling around in or crouching before approaching a gen.
Again, we are talking about a common add on. Anything as strong as what you are talking about would need to be higher rarity.
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@Dreamnomad said:
@SpacingLlamas said:
@Dreamnomad said:
@SpacingLlamas said:
As with this change, they dont want you to have always use combat straps or feel a need to, in order for pig to be good.That sounds like good logic to me. Make it so the add on isn't needed, but still decent if you do want to run it.
Yeah would be decent/okay. I think increase crouch movement speed for an add-on would make ambushing much better and useful for traveling around in or crouching before approaching a gen.
Again, we are talking about a common add on. Anything as strong as what you are talking about would need to be higher rarity.
You dont think being able to uncrouch pretty much instantly was strong, to the point that you could/can get gen grabs with it unless the survivor see's you coming/uncrouching.
And uncrouching up to this point as been better then using your actually ambush. If that's the case then combat straps shouldn't have been common rarity, unless you think all that is weak.0 -
I'm pretty sure the terror radius change was just a change to standardize her terror radius. Every other (base) terror radius is a multiple of 8 (8, 16, 24, 32).
Regarding the combat straps, it'll still be pretty noticeable. Though I don't have an issue with it being weak personally since it is a common add-on.
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@Peanits said:
I'm pretty sure the terror radius change was just a change to standardize her terror radius. Every other (base) terror radius is a multiple of 8 (8, 16, 24, 32).Regarding the combat straps, it'll still be pretty noticeable. Though I don't have an issue with it being weak personally since it is a common add-on.
I hope thats not the case, cause it isnt the greatest excuse or reason gameplay and balance wise to me. But can understand that in a way.
If it is would like for the devs to say it themselves and why they change it to that, though they could still keep it the same hopefully.0 -
Peanits said:
I'm pretty sure the terror radius change was just a change to standardize her terror radius. Every other (base) terror radius is a multiple of 8 (8, 16, 24, 32).
And i don't think her odd TR is an issue since they are listed in the character selection.0 -
@ChesterTheMolester said:
Peanits said:I'm pretty sure the terror radius change was just a change to standardize her terror radius. Every other (base) terror radius is a multiple of 8 (8, 16, 24, 32).
Still creates a new issue for her, cause Whispers by itself was enough for her to make profit since she was able to crouch before any survivor would get alerted by her TR, now she will either be forced run M&A which will limit her loadout, which is a nerf and unfun if you try to switch them up, crouch and waste to much time and minimize the net gain of RBTs or just give stealth up completely, i wouldn't underestimate that nerf.
And i don't think her odd TR is an issue since they are listed in the character selection.
Hopefully they keep it the same and not change it. Its fine the way it is now
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