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Trapper Getting a Minor Stealth Ability Could Help Solve Most of his Issues with Relative Ease

ArkInk
ArkInk Member Posts: 729
edited March 8 in General Discussions

A secondary power that could boil to something as simple as "Become Undetectable during X Period of Time" would give him:

All the advantages that come with being a stealth killer, mainly surprise and ambush attacks.

He would save time on Chase which gives him more opportunities to pick up and reset Traps.

He gets more chances to place Traps without survivors noticing, which leaves more room for Trapper to plan ahead with the assurance his traps haven't been spotted.

It gives him more depth whilst also remaining as an easy to learn ability for new players that lets them get through their early matches with less trouble.

Leans into his unsettling design and lore that he commonly disobeys the Entity. Him leaving his Red Stain and Terror Radius behind would be thematically fitting for how he tries to distance himself from the Entity's grasp.

Thoughts?