Do you think killer perks should be reversed? I do.
Yes, survivor perks should also be reverted but this is a post about killers before anyone can say "what about survivors?"
I'm only saying this because in my opinion we are in the worst killer meta of all time. the blocked generators meta is very annoying and it really needs changes but I understand people who use it because the killers don't have many good perks to use anymore because some are changed for inexplicable reasons.
Many of the killer perks are changed because some are too strong on some killers like nurse and blight and others receive very drastic nerfs when they only needed a small nerf. I really don't like the idea of nerfing perks because a killer is very OP using it while for weaker killers it is very decent and it turns out that stronger killers don't care if a perk is nerfed and weaker killers are left with nothing to use.
I believe that many old perks should be reverted since at the time we didn't have many QoL changes being added to the game such as anti-3gen, face-camping anti-tunneling etc, which at the time could even be justified for some even though I didn't agreeing
I really believe that these perks should be used again:
RUIN: I'm sure many agree with me.
TINKERER: it was a great perk and quite predictable when you realize that the killer is using it.
THANATOPHOBIA: it was my favorite perk in M1 killers and it was only changed because of legion and plague and the funniest thing is that it continues to be strong in both and became useless for the rest.
CALL OF BRINE: now we have the anti-3gen mechanic so I don't think the killer can hold the generators
FRANKLIN'S DEMISE: make the entity consume the items again, but you must be wondering why? because I'm not a good boy as many people think.
STBFL: the only change this perk needed is to be deactivated in the end game.
BBQ: there should have been the BP bonus back but I know BHVR doesn't want the killers to need a perk to get points but everyone liked it and didn't care if they were playing with 3 perks basically.
PAIN RESONANCE: I don't like the idea of it being the only SH perk that has its effect deactivated mid-game, so I would revert it to 15% and make it not interrupt interactions.
SURVEILLANCE: I really liked this perk when it revealed the generators that were not being repaired as they completely regressed.
INVOCATION: WEAVING SPIDERS: I think the time for this perk is very short and should be doubled and make all survivors broken until they are hooked.
Comments
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I almost fell for the bait. But Weaving Spiders gave it away.
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