Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

The Unknown's clones need to be removed from further away when you hook a survivor near them

jmwjmw27
jmwjmw27 Member Posts: 829

As the title states. You can hook someone in the basement and a clone halfway down the basement stairs doesn't disappear. It's a little ridiculous especially with how fast you can teleport back to it, singlehandedly won me a game I did not at all deserve to win.

Comments

  • jmwjmw27
    jmwjmw27 Member Posts: 829

    And yes I'm aware they can be dispelled but it was impossible for the survivors to unhook without sending two people as I held a chokepoint on the map and after the first hit teleported to the stairs to beat them to basement. Doesn't feel fair.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    I can understand your frustration. It's like how twins can get free camps by hooking near Victor.


    Hallucinations should dispel like a knight guard

  • jmwjmw27
    jmwjmw27 Member Posts: 829

    There is a reason killers have powers restricted around the hook to prevent camping like this. Unknown's power should be similarly restricted. If you think it is good that I should be able to win a game by proxy camping with a clone close by to a hook then I would love to see how often you play survivor.

  • xltechno
    xltechno Member Posts: 1,026

    I don't think they need to disappear, but they should be unable to warp within a certain range until they are unhooked. By doing so, survivors who do not want to killer warped will have enough time to erase the illusion.