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Never got the idea of the meta

jamally093
jamally093 Member Posts: 1,991

Okay this is in my opinion. So I get what the meta is a mixture of perks that are seen as strong for the current state of the game both sides have it I know the only killer perk that's part of the meta current is Pain Res the rest I'm sorta lost on since I don't do the meta for the simple reason I find it boring I'll give you my view on it through both killer(shocker I do play killer) and survivor note as I said I don't know the current meta for both sides or know one or two perks that are part of it(still take it with a grain of salt).

Survivor view(killer meta): Simple I just know their running the meta so there isn't has much unpredictibly to it other then the killer their playing but I mean that part makes sense but every time I face a killer Pain Res is always part of it and usually I see Jolt or Corrupt most commonly Corrupt so it usually plays out where if I see Corrupt I now know okay they have Pain Res.

Killer view(Killer meta): As like the survivor just not much fun since it doesn't really apply pressure I get it's used more for the fact of gens won't go flying in your face as quickly but usually you find a survivor quickly depending if matchmaking likes you and the RNG gods are on your side.

Survivor side I'm completely oblivious to what the meta is I guess Off the record is part of it since I see it here and there but overall this is more just me saying I get the idea of the meta since to me I just find it boring since there isn't much unpredictibly on the survivor side and well killer side I like to dip my toes into new builds or ideas currently my killer perks are Brutal strength for the just quick catch up, Ultimate Weapon because I still have a hard time finding people they're to sneaky for my peepers and usually whatever I'm feeling Bamboozle usually is in the mix.

Comments

  • crogers271
    crogers271 Member Posts: 3,465

    The most interesting thing to me about the meta is that it varies based on region.

  • Xernoton
    Xernoton Member Posts: 5,965
    edited April 2024

    Yes. Apparently in Asia Self-Care is actually a meta perk. They also have a very different approach to the game than westerners when it comes to tunneling. Instead of tunneling someone out immediately, they try to spread hooks. Although in a recent tournament between American and European and Asian players, the Americans and Europeans had the upper hand, so it seems that hard tunneling is the more effective strategy after all.

  • crogers271
    crogers271 Member Posts: 3,465

    Although in a recent tournament between American and European and Asian players, the Americans and Europeans had the upper hand, so it seems that hard tunneling is the more effective strategy after 

    I think they played 6 matches and the Western teams won 4 and the Japanese 2? So not really a huge statistical difference. Also the the Japanese team that played the second set seemed to be considerably stronger.

    It was also a contrast between their different levels of comp rules. The pub scene is also quite a bit different.

     Instead of tunneling someone out immediately, they try to spread hooks. 

    Well, spread pressure and map defense I think is the idea.

     Apparently in Asia Self-Care is actually a meta perk. 

    I was more surprised by the idea that Blight's don't use hug tech.

  • Xernoton
    Xernoton Member Posts: 5,965

    I think they played 6 matches and the Western teams won 4 and the Japanese 2? So not really a huge statistical difference.

    That's a 66.67% win rate though. So looking at the raw numbers it was a rather decisive victory. I get your point though. Had the Europeans lost one more match, it would have been a tie. So 6 games is a relatively low sample size.

    About how strong the Japanese teams were, I cannot speak. I only saw snippets and the match on The Game was rather embarassing. An argument can be made, that Elysium played at a disadvantage because the Japanese killer had a very high ping but my god some of their decisions in that game made them look like a bunch of complete beginners. Why did they drop so many pallets against a Legion that had their power as well as the iri addon and was not even close to them?! It's like they were begging for the map to become a dead zone.

    It was also a contrast between their different levels of comp rules. The pub scene is also quite a bit different.

    That is true but because the teams always followed the same set of rules this didn't make much of a difference. In fact, if anything it favored the Japanese because their rules were used.

  • crogers271
    crogers271 Member Posts: 3,465

     I only saw snippets and the match on The Game was rather embarassing. An argument can be made, that Elysium played at a disadvantage because the Japanese killer had a very high ping but my god some of their decisions in that game made them look like a bunch of complete beginners.

    The Game is apparently a map more frequently played in Asian comp matches and that was one of the games they won. I think the idea was that the deadzones weren't nearly as important as breaking up the 3 gen. By spreading out and healing it also meant every time Legion went into his power he could tag one of them, then had to drop out which ate up time.

    Also the fact that Hens was worried that the Western survivors might not complete a single gen when it was there turn during the game was pretty amazing (they ended up finishing 3 I think).

    that Elysium played at a disadvantage because the Japanese killer had a very high ping

    That was true for both sides. Gathering players from around the world is going to always create ping problems.

    In fact, if anything it favored the Japanese because their rules were used.

    They did play games on both rule sets.

  • Unusedkillername
    Unusedkillername Member Posts: 215

    The Game is apparently a map more frequently played in Asian comp matches and that was one of the games they won. 

    This same thing happened when the Western players tore the Asian players apart on Dead Dawg Saloon Wraith.

    I think the more something was played in each region's comp settings the greater the chance of them winning was because what is meta is not that different. It is just kind of like how self-care was used on the game the perks are often used as an answer to the problems the other side presents as i think the Western players would have had a much better time on Gideon with the Asian players builds and if wraith dead dawg was often a comp map pick in Asia they would have played better in that game.

  • edgarpoop
    edgarpoop Member Posts: 8,773

    One thing I found in comp was that games become almost scripted when you play against the same 50 players in a region on the same maps with the same loadouts. Players can often struggle to adapt on the fly when things go off-script, as we saw with both the NA and JP side. For instance, the NA players rarely play public matches and rely heavily on call outs, so they were completely thrown off by the lack of TR.

  • Unusedkillername
    Unusedkillername Member Posts: 215

    I feel like this happens with every game that has an insular comp scene and it's why I really want a ranked mode even if it will never happen because so much will have to be regulated and banned and a visual MMR system for each killer would be wonky ect.

    It's why I don't try to get into comp scenes in games where they are community self-regulated and run in private discords and that's a shame because normally if there is ever a ranked mode in a game I will never Que the casual mode ever again but BHVR cant please everyone and i guess I'm one of the bullet biters and that's fine.