http://dbd.game/killswitch
Did BHVR really took that into consideration while balancing perks?
Why some of the killer perks can apply multiple effects by doing one thing?
Some of that is justified, in Scourge Hooks, for example: it's the same category of perks - you hook someone on special hook, you get some advantage with survivors.
But I don't know that BHVR seen some perks synergies.
For Example:
- Dead Mans Switch was supposed to be a perk that was used in this matter: you scare survivors, they go off gens, gens are blocked.
- Did BHVR took into consideration that survivors can be forced apart from gens by PainRes? Or now, Grim Embrace?
- Those 2 are perks that are activated while hooking someone, but was it really took into consideration, while designing all 3 of those perks, that they can be synergized with each other? That Grim Embrace could force-proc Dead Mans Switch or that PainRes coul force-proc Dead Mans Switch?
- Did BHVR took into consideration that survivors can be forced apart from gens by PainRes? Or now, Grim Embrace?
- First there was PGTW as a reward for hooking someone, then PainRes was introduced
- Were there any considerations, that high mobility killers could proc both of these perks from one hook? Do BHVR think it's okay for single hook to lose -25% of gen, then -5% of that gen and -30% of what's left on top of that?
- Same with Aura Perks or Survivor Revealing perks.
- On their own some perks are strong, for example Nowhere to Hide or was it with Ultimate Weapon, but were it took into consideration that high mobility killer could equip more than one perk that reveal survivors?
I don't think BHVR is taking mobility of the killers (or ability to teleport, from recent killers, see Unknown, Alien, Singularity; a lot of killers now have Haste as one of the basekit effects) or similar perks into consideration while balancing this game - which is wrong, because killer perks are used in strong synergies, not on their own.
It's quite easy to see that most popular build typically looks like that:
- Find quickly one survivor, by LP or just by common sense
- Down them before first gen it's done - with recent killer basekit buffs and maps reworks it's easier than ever
- Hook them on Scourge Hook, apply PR - given how close hooks are to each other it is also not a really hard task
- Go to gen that exploded, apply POP - on high mobility killers it's also not a very hard task.
- Run after survivor that repaired that gen, as someone had to unhook first survivor.
Comments
-
yes they did factor those perk synergies because pop goes weasel was in the game before scourge hook pain res was invented. Dead man switch was also in the game before pain res. The same thing is true for ultimate weapon and nowhere to hide.
What they did not factor in is how by being afraid to make any good killer perks other than slowdown, they made everyone run the exact same genre perks to compete vs good survivors. Their safe perk design with killer has lead to killer perk staleness.
1 -
It was the same debate with ruin undying back in the days
Gens are too quick to pop when you dont have any regression. Regression perks sucks appart from pain res - pop - surge. Either buff other regression perks or nerf these ones and make killers life miserable again
1 -
BHVR absolutely know about the synergy between PR + DMS. The whole reason DMS got nerfed to 30s in the first place was because they restored said synergy.
They also specifically said that they'd keep an eye on Grim + DMS after the January PTB:
They're not ignorant to how their game works, they just don't think there's a problem with the perks, otherwise they'd change them.
1 -
Hot Take: Ruin and Undying was the best meta for survivors and they complained till it got nerfed. At least with Ruin undying you could cleanse the totems and the killer would have zero slowdown/ maybe pop. But now killers have perks that can’t be countered at all. Finding totems was also a nice secondary objective so you didn’t just have to sit on gens the whole time. And if you were confident enough as a team you could risk it and ignore it if you wanted too.
1 -
Finding, potentially, five totems in current DBD is not realistic.
Even cleansing two is a stretch. That also assumes that PR, PGTW and stuff like Grim or DMS aren't in play.
1 -
I didn’t mean old old Undying lol, I mean right before the ruin nerf when it was two totems for undying and 200% for ruin. They could bring back that old combo and nerf the others.
1 -
agreed
Ruin undying (nerfed undying) was one of the best meats ever
Shame it had to end like that :(
0 -
same can be said about buckle up for the people btw
0 -
The 6.1 nerf to ruin, to my knowledge, blindsided everyone. No one asked for that nerf.
0 -
Actually you’re right, I remember they nerfed it for its high pick rate. And people were only complaining about the 5 Ruin totems, I got that mixed up somehow.
1


