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Chapter Concept: Noclipped

Countrydoge
Countrydoge Member Posts: 12
edited May 12 in Creations

So, i've made a chapter about the backrooms, tell me what do you think.

An empty office with multiple rooms varying from big and empty rooms to small and cluttered rooms, the constant humm buzz of the lights is a distraction of one’s surroundings.

Landmarks

  • The Pit

A large hole with seemingly no bottom, the walls of the hole are littered with exit signs.

A large complex of orange hallways with machinery in side rooms. These halls are often dimly lit.

Landmarks

  • Elevator Room

A large room with a wide elevator that would belong to a residential building.

A large party house dated in the 90’s, it is filled with paintings and unsettling murals. Balloons are littering the floors and ceilings of this place.

Landmarks

  • Play Structure

A huge play structure in the center of the place, it has weird cutouts of weird yellow humanoid creatures with painted on smiles.

A seemingly artificial island, there are sprawling structures with tiles on every inch of them. Some rooms even resemble malls but devoid of all objects that would make it a mall. On the edge of the island the ocean can be seen, stretching as far as the eye can see.

Landmarks

  • Lighthouse

The highest place of the island, the tower is also devoid of water.

Sprawling hallways with various clocks from different time periods, every minute they make loud noises. All staircases are the same spiral ones but only one leads to the clock tower. The white void from outside is so pressurised that it can vaporize any object, biological or not.

Landmarks

  • Clock Tower

The top of a clock tower, all four walls of the room contain huge clocks spinning at different directions and speeds; there's an odd apparatus in the center where all the clocks are connected.

Realm Offering: Recording Camera

Multiple people have ended up in this wretched place, but only their equipment made it out.

Kyle Bittencourt - The Partygoer

Partygoers, entities that in the start were believed to be cannibalistic cults, turns out that infected wanderers in the later stages were eating random wanderers on sight, and eventually when the partygoers had gotten more understood by researchers, Kyle noclipped into the backrooms at the age of 16, he found himself starving, but he saw a sign advertising a party, so he followed that sign and ended up in the partygoers’ home, where he got infected, Kyle later noclipped and found himself in the fog, he couldn't do anything but to accept the entity’s offering hoping to later get his freedom and go back to earth one day.

Perk: To Have Fun

Draw fake signs, edit databases, do everything possible to lure wanderers to the most fun party in the backrooms.

To Have Fun activates for 20/25/30 seconds. after hooking a survivor. While active, generator skill checks become Ruinous Skill Checks.

  • Good Skill Check regress 5% of the total progression of the generator.
  • Great Skill Check do not grant bonus progression towards the repair.

Perk: To Bake a Cake

Consume their organs and tissues, use them to make the perfect cake.

When a survivor dies by any means you gain the ability to harvest them.

Press the Active Ability button near a dead body or near a recent sacrifice site to bake a cake.

  • Baking takes 10/8/6 seconds.
  • The cake has 6 slices.

Use the cake to either consume it or throw it at survivors.

  • Eating the cake will give you 12% Haste Status Effect for 5 seconds.
  • Hitting a survivor with a basic attack while still having a cake with inflict them with 8% Hindered and Incapacitated Status Effect for 20 seconds.

Perk: To Celebrate a Party

Celebrate their demise, have the most fun party with the most colorful confetti and eat the most delicious cake. 

Once every survivor has been hooked at least once press the Active Ability button to celebrate.

  • Celebration lasts 50/55/60 seconds.
  • Every passing second the remaining survivors gain 0.25% Hindered Status Effect until Celebration is over.
  • Everyone’s vision gets more and more saturated as time passes.

After the celebration is over To Celebrate a Party deactivates for the rest of the trial.

Weapon: Helping Hand

Helping Hand is the Primary Weapon of The Partygoer.

A hole in the palm of Kyle’s hands, used to eat wanderers and turn them into cakes.

Power: Craving For Cake

Hunt wanderers for fun and turn them into cake, that’s what you crave for.

Hold the Active Ability button to open a hatch in your torso.

  • Reduces your movement speed to 3.9 m/s.

Release the Active Ability button to launch the Phobic Grapple.

  • If the Phobic Grapple lands on a survivor, every survivor within a 3-meter range gets weakened.
  • The hit survivor will be dragged to your direction.
  • Any basic attacks or another Phobic Grapple will infect weakened survivors.
  • Blinding The Partygoer while his torso is open will remove the weakened effect from the survivor that has just been hit with the Phobic Grapple.

Special Affliction: Trans-fun-mation

When a partygoer bites you it’s too late.

Once infected you cannot get rid of it, but only regress it to its first stage.

Trans-fun-mation has six stages, the higher the stage, the yellower is the survivor’s skin.

Upon reaching the sixth stage a 60-seconds countdown will appear, if the infected survivor doesn’t regress the Trans-fun-mation progress they will die.

Special Item: Almond Water

(Canonically you cannot regress the transformation progress and you’re 100% guaranteed to die, but due to gameplay reasons this has to be changed)

A limited number of Almond Water bottles can be found inside Supply Cases , 6 of which are placed randomly in the environment.

Each bottle holds 600 ml of almond water and a survivor can drink 100 ml of almond water at a time.

Drinking almond water while weakened will remove the effect.

Drinking almond water while infected will regress it to its first stage.

Special Interaction: Balloon Trap

The balloons are breathing.

5 balloons of each color spawns on the trial.

  • Blue Balloons: -2% healing and sabotaging speed per standing balloon.
  • Red Balloons: -3% repairing speed per standing balloon.
  • Green Balloons: -4% exit door opening speed per standing balloon.
  • Yellow Balloons: +3% trans-fun-mation progress speed per standing balloon.
  • White balloons: -1% running speed per standing balloon.

There is also 1 extra balloon of each color which is a Balloon Trap.

  • Popping a balloon trap will cause the survivor to be hanged by the balloon.
  • It takes 40 seconds for the trapped survivor to die.
  • When a balloon trap is popped, 2 balloons of its color appear.
  • Balloon traps cannot respawn.

Cake Crumbs

Cake crumbs which can be tested to find human tissues in them.

  • Survivors need to drink 200 ml of almond water to get rid of the weakened effect.

Dull Balloon

A deflated balloon that still holds some party spirit.

  • Grants +75% bonus bloodpoints for actions while carrying a survivor.

Party Invitation Flyer

A crumbled flyer advertising lies.

  • Infected survivors cannot hear the Hatch.

Sticky Streamers

Sticky streamers that stick to surfaces.

  • Any survivor within a 6-metres radius suffers from 10% Hindered Status Effect.

Confetti Bomb

A confetti-filled explosive device.

  • Survivors hit by the Phobic Grapple suffer from the Exposed Status Effect for 10 seconds.

Fading Streamers

Streamers that had lost their color.

  • Trans-fun-mation progresses 11% faster.

Party Hat

A worn down party hat which was once colorful.

  • Grants +100% bonus bloodpoints for actions while carrying a Survivor.

Cake Slice

A delicious-looking slice of cake.

  • Survivors in the fifth stage or above have their auras revealed to you in a 32-meters radius.

Counter-top Stove

A stove used to cook things.

Grants +100% bonus bloodpoints for Craving For Cake actions.

Level Key

A key used to open doors in the hub.

  • Upon reaching the third stage survivors will suffer from Incapacitated Status Effect for 25 seconds.

Royal Ration

These rations are a white edible gelatin. People who eat them universally agree that it is the best thing they'll ever get to eat.

  • Trans-fun-mation progresses 33% faster.

Moth Jelly

This is a nutritional, jelly-like substance produced by death moths to feed their young and maintain their hives.

  • Upon reaching the third stage survivors will suffer from 6% Hindered Status Effect .

Cashew Water Bottle

This is a rare, physically impairing, and mentally deteriorating fluid that is found among Negative Levels.

  • Upon reaching the sixth stage survivors will have a 50-seconds countdown.

Geiger Counter

A geiger counter also known as “76 and 100 matters”, misuse of this can either change the whole level it is in or combust into fire.

  • If a Phobic Grapple lands on a survivor, they will lose a Health Stage.

Kalthoff Rifle

Universally known as Kalthoff repeater rifles, are a very popular model of firearm that can be found in the backrooms, often used by many experienced wanderers or established groups and colonies.

  • If a Phobic Grapple lands on a survivor, another phobic grapple will target and follow the nearest survivor if they’re on your field of view.

Liquid Pain Vial

A vial containing liquid pain, a few milliliters of this can cause multiple symptoms such as organ failure and ultimately death.

  • Infected survivors in stage two or above suffers from Exposed Status Effect .

Firesalt Crystals

A hard crystal which produces a lot of heat.

  • If a Phobic Grapple lands on a survivor, every survivor within a 24-meters radius gets blinded.

The Bridge

Also known as Object 99, this capsule-shaped thing is used to create exits from any level to any level.

  • If a survivor dies due to the infection, you’ll be granted the ability to teleport to their location.

Liquid Dread Vial

Another version of liquid pain, but much much worse.

  • Survivors start the trial weakened.
  • It required 600 ml of almond water to get rid of the weakened effect for the first time.

Liquid Silence Vial

Infusing objects during production such as boots will render them completely noiseless.

  • You’re granted with Undetectable Status Effect whenever your torso is closed.

Mikhail Drewski

Mikhail noclipped into the backrooms when he was 14 and he eventually became a MEG Operator, he went to investigate a case of cannibalistic cults but then he found the partygoers, he tripped and noclipped, ending up in a place he did not recognize, he was in the fog, where he had to fight for his life.

Perk: Russian Roulette 

You thrive on risk and unpredictability.

  • At the start of the trial, one random generator is highlighted in blue as the Roulette Generator.
  • If you miss a Skill Check while repairing the generator will no longer be a Roulette Generator.
  • If you fully repair the Roulette Generator the generator with the lowest progress will gain 6/8/10 charges.

Perk: Invocation: Noclipper Tactics

You had to adapt to the fog and learn it’s way of noclipping

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.

During an Invocation, your Aura is revealed to all other survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • Manifest an anomalous concrete cube in the basement.
  • Noclipping into it will take the survivor to the nearest unrepaired generator
  • Interact with the cube for 1 second to teleport to the other location. Killers may interact for 2 seconds.
  • 30/25/20 seconds cooldown per user. The Killer has a 25 seconds cooldown.

Perk: Invocation: All-Knowing Database

You’re a great person, you’ve contributed so much to the database for the safety of everyone.

When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.

During an Invocation, your Aura is revealed to all other survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not.

Once the Invocation is completed, the following effects apply:

  • The killer’s aura is revealed to every survivor when they’re farther than 64/48/32-meters from them.

You suffer from Exhausted Status Effect for the rest of the trial.

Plunge of Success

Repair the generator near the pit and escape.

Electrified

Repair the generator in the Elevator and escape.

Fear of Parties

Repair the generator in the play structure and escape.

Watch-over

Repair the generator in the lighthouse and escape.

Devoid of Nothing

Repair the generator in the clock tower and escape.

  • The realm's sky is a bright blue sky devoid of any clouds.
  • The rare, very rare, and ultra rare add-ons are based on objects from both the backrooms fandom and wikidot.
  • Partygoers canonically turns wanderers into cakes, so the kill animation should be something about that.

"Partygoers eat with their toothed arms. Just as honeybees in the Frontrooms sip nectar from flowers and regurgitate it to make honey, Partygoers use their toothed appendages to scrape and mince the muscle tissue from the skeletons of their human victims, both living and dead, and regurgitate the red pulp into cake and cupcake tins. This burgundy foam congeals into a texture with a taste that is reportedly somewhat sweeter than red velvet cake. Other Partygoers digest human organs such as the liver and pancreas and regurgitate them into a froth that hardens into "frosting." When living humans donate the ingredients, the end result is referred to as "Royal Velvet Cake" and "Royal Icing." - Backrooms Wikidot

So yeah, that's how partygoers turns people into cakes, so take inspiration from that if it's not too graphic.

  • Mikhail's uniform should have a few M.E.G. logos on it.
  • Canonically partygoers can be multiple colors such as red, green, blue, and white, so these colors should be different skins for the killer and the player should be allowed to mix up the colors.
  • The killer should be allowed to perform a surprise attack by launching the Phobic Grapple into an unsuspecting survivor, so its maximum range should be between 8 - 14 meters.
  • The Phobic Grapple should be affected by gravity such as the Unknown's UVX projectiles.

Post edited by Countrydoge on