http://dbd.game/killswitch
Nemesis Lobby Pose looks so uncomfortable for him
I've been playing on and off since the launch of DBD, and I've had a blast playing both sides. One thing I really like that might seem small is lobby animations, and how they can tell you things about the character or their design. Dwight's nervous looking around and nail-biting, Artist's twitching of her head mimicking the movement birds make, and so on…
So why is Nemesis forced into a really uncomfortable-looking stance when in lobby? I can absolutely see where you're going with it, as it's near-identical to the rendered stance from RE3r, where the big man's from. And he looks great, sure……… But the legs are too close together.
Exhibit A) Nemesis in DBD lobby
Comparatively, Exhibit B) Nemesis in his official RE3r Render
I'm not one to brush off any pronounced effort that it might take, I appreciate all the work put into porting characters from other media into the game and making them as faithful as you can…. But the big guy just looks so uncomfortable stanced the way he is in lobby, and it would look a miracle mile better if his legs were more apart like the original artwork
Thank you kindly,
Laurie.
Comments
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One thing for sure that his lobby animation is really poor.
He keeps looking at his tentacle.
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Definitely needs more power stance 😏
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I agree, I thought Nemesis was really well done aesthetically when he was released, (and dont get me wrong he is, as with all chapters) but when you compare him to his source material it truly is a downgrade
Nemesis in RE3make is a lot more pronounced and dramatic with his movements, making you feel how powerful he really is.
That being said.. just because his movements are a lot more pronounced, doesnt mean they failed to show just how fast and agile he is. Its something thats very unexpected for something thats so big but thats what makes it special.
Then you have his voice... its roars and basically any noise it makes in game has this sort of metalic sound to it which makes it sound much more threatning and angrier, rather than what we have which is more of a deep growl.
The video above showcases what I mean. This is purely about aesthetics, the power I could go on a rant about as well but this post is long enough.
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Oh absolutely! The voice is great, the stance when he runs is superb, the WEIGHT behind his attack and mori are on par with the best designs in the game. My only real gripe with him is the stance in lobby. Looking at it, it really comes down to
- Legs aren't far apart enough
- Torso is too long - this one I only noticed after making the post, but comparing the stance against the render from re3make it looks like DBD Nemmy's chest/torso is longer than that of his original universe counterpart. I think this makes his body a bit stranger to look at and, combining with the legs, looks just a bit too uncanny and off.
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Just checking it still works!
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I agree - In the lobby his legs could be spread out just slightly more to have a more intimidating pose. The current one looks like he's just standing guard. From RE3r it looks like the pose allows him to be ready to break into a sprint to destroy what ever is in front of him. It's a small subtle thing but it's noticeable if you've played RE3r and I agree OP.
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