http://dbd.game/killswitch
Rule Set No. 2 Rework
Comments
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Broken. It would promote a LOT of tunneling. It's not that difficult to keep track of who's had one on their heads for a while. Honestly I'd prefer a rework of the one that gives you aura reading of the person who just took a RBT off. Keep the Pig able to see Jigsaw Boxes, and then give the aura reading nd alert whenever a person takes the trap off. Make that then the Ultra Rare.
Either that or have new Rule Set 2 allow RBTs to respawn under the timer of what it takes sabotaged Trapper Traps or quicker to respawn at the location they were removed.1 -
@Khroalthemadbomber said:
Broken. It would promote a LOT of tunneling. It's not that difficult to keep track of who's had one on their heads for a while. Honestly I'd prefer a rework of the one that gives you aura reading of the person who just took a RBT off. Keep the Pig able to see Jigsaw Boxes, and then give the aura reading nd alert whenever a person takes the trap off. Make that then the Ultra Rare.Either that or have new Rule Set 2 allow RBTs to respawn under the timer of what it takes sabotaged Trapper Traps or quicker to respawn at the location they were removed.
I only have 1 of those add-ones, the Purple one you mention. Any tips on using it in a build? Having this as an Ultra and the Rules Set as base would be cool. And it fits in with Amanda's MO, even if people won their games she still killed them.
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Honestly? As it is currently don't use it... That's really a good chunk of the Pig's issues is that either half or over half of her add-ons are pointless.2
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@HatCreature said:
I only have 1 of those add-ones, the Purple one you mention. Any tips on using it in a build? Having this as an Ultra and the Rules Set as base would be cool. And it fits in with Amanda's MO, even if people won their games she still killed them.Don't bother, Amanda's secret is terrible. It prevents you tunnelling by not knowing where Jigsaw boxes are, but then the only upside is it encourages tunnelling them the second they remove their trap. Its upside and downside are basically the same thing except the aura reveal only happens once per trap so if you're doing anything at that time like a chase it's just a wasted slot. Might as well have a real upside and just use the information of Jigsaw box locations.
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These two sentences seem a little contradictory to me. If it's not difficult to keep track of who's had traps on their head for a while, what would seeing the timers add that would suddenly ramp up the tunneling hardcore?Khroalthemadbomber said:Broken. It would promote a LOT of tunneling. It's not that difficult to keep track of who's had one on their heads for a while.
Anyways, I've always been of the opinion that the timer thing should be switched between Survivors and Killer (Pig should naturally be able to see the timers while Survivors would not and would have to rely on the beeping of their trap to gauge their remaining time.
I've had several ideas in mind for how to re-work the RSN2 add-on if it ever became base kit:
1) Obsession perk makes the Obsession start with a trap on their head
2) Searching incorrect boxes injures healthy Survivors and maybe strikes a few seconds off the clock
3) 2 keys needed to get the trap off (I've heard people suggest this should be base kit, and I'd be cool with it, but not if RSN2 also becomes base kit) while also making box auras not turn off with searching wrong boxes to potentially confuse Survivors.
4) Turn off Jigsaw auras completely while also raising the timer a hefty amount (since I think not doing so would make it waaaay too strong).1 -
I like the 2 key thing, it's the same game but different rules, makes sense with the title.
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