Idea for a new Mori system
This is similar to the tested Mori system, but with some changes designed to benefit well executed play on both sides:
A new object spawns in the trial that only the Killer can see, a Memento Mori.
When activated, the gameplay pauses. Generators, Exit Gates, Hatch all become blocked.
Any Survivors in hooks become Paused (timer stops)
While active, all Survivors can see each other, and the Killer can see all Survivors. Lockers do not hide your aura.
If the Killer manages to get all living Survivors Downed or hooked, the final Down will turn into a Mori.
If the Killer fails to do so, all Survivors either gain a Health state back to Injured, or regain 30 seconds in their current hook phase. This additional time can cause you to be in the same hook stage for longer than 1 minute.
No Unbreakable effects other than self induced ones (Nick Cage) can pick you up off the ground.
Exposed does nothing.
Offerings would now increase the duration in this mode, apply specific debuffs, or add a second Memento Mori to the map (only one active at a time.)
For the purposes of perks, the Memento Mori is considered end Game, so perks that take effect during such time, or are disabled during that time, are affected.
Some Perk change ideas:
Hex: Devour Hope. Consume stacks to buff the Memento Mori. At 5 stacks, consume all stacks and trigger a Memento Mori with all effects. 2 gives Blindness to all Survivors, 3 exhausts them for the duration (removed upon Mori ending,) 4 makes the Survivors Oblivious.
Hex: Haunted Grounds. Start a baseline Memento Mori. Can only be triggered once per match.
Rancor. If the Obsession is downed during (not before) the Memento Mori, the match ends. The Obsession has their aura obscured, and can only be put into the dying state from the injured state.
No Mither. No effects from the Memento Mori affect you other than self recovery.
For Balance Purposes (until Behaviour is able to make all killers fight on a mostly even playing field (keyword most, not perfect)) some Killers will have either less time in the Memento Mori, or debuffs to their power (longer recovery or longer recharge rate), while some will get either more time or buffs. This part will take plenty of balancing, but a few examples are:
Nurse, half the time in Memento Mori.
Blight, %15 longer recovery from rushing.
Pig, RBTs are paused, gain 15 seconds of time, Ambush speed increased by %10.
Trapper, Survivors cannot attempt escape from Bear Traps, and are Considered in the Dying State.
Onryo, Survivors gain 1 Permanent Condemn when put into the Dying State. Survivors with Max Condemn and in the Dying State are instantly Executed with no action from the Onryo's side. Survivors who were at Max Condemn before do not trigger this effect.
Oni, enters Demon Fury for the duration of the Mori.
Nightmare, causes all Survivors to immediately fall Asleep, and they cannot wake up by any means.
Dredge, Nightfall is Active for the duration.
Just my own thoughts though, I think it'd give all players something to think about at some point during the trial.
Comments
-
This would be an awesome new way for moris, it would be cool if it was an offering too, so that you could have a normal mori, but both sides could bring the offering, so like if they have a build for it
1