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Cenobite Power Buff?

For one of the most prolific killers, the Cenobite has one of the absolute weakest powers in the entire game. His box is honestly a cool concept, but.....the conditions to activate any hunt are extremely difficult for what it is. If you could change how the box operates to make it more viable what would you do? Looking for both killer and Survivor honest input

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,626
    edited May 18

    I think he is honestly quite good, maybe make it so that his chains don't break when other survivors run into them, but otherwise I wouldn't change anything

  • Raccoon
    Raccoon Member Posts: 7,734

    His box provides built in slowdown, a great advantage if ignored, and a free chase at best/tracking at worst - it would be very hard to buff.

  • Shroompy
    Shroompy Member Posts: 6,789

    I wouldnt change a thing since Pinhead is FAR from the weakest killer in the game. A solid chase power, built in slowdown, and even a mobility tool (which granted isnt very consistent, but of course its not like hes suffering because of it)

  • Blueberry
    Blueberry Member Posts: 13,671
    edited May 18

    The box should have significantly reduced aura radius to survivors. They should have to actually look for it a little, not see it cross map. Cenobite shouldn’t break chains when walking through them, it can make chases quite awkward. Scaling chain break speed based on Cenobite distance from survivor so that it takes longer to break them the further he is away when landing a chain hit (targeted chain hits, not the passive ones). This rewards skilled plays more. Cenobite is a killer that feels very unrewarding when so many landed chain hits don’t actually lead to a hit.

  • JeanGreyarea
    JeanGreyarea Member Posts: 498

    “ The box should have significantly reduced aura radius to survivors. They should have to actually look for it a little, not see it cross map.”

    No the box is fine as it is

    “Cenobite shouldn’t break chains when walking through them, it can make chases quite awkward. Scaling chain break speed based on Cenobite distance from survivor so that it takes longer to break them the further he is away when landing a chain hit (targeted chain hits, not the passive ones).”

    Yes and yes. It’s dumb that he can break his own chains. And hitting a long cool shot is pointless since survivors can break free quick if they have a lot of distance

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,138

    His personal chain is a tad weak but I don't mind the Box being the real meat & potatoes, it makes you a fellow seeker of pleasure just like the survivors. You know you're in for a fun time when Pinhead finds his box immediately <3

  • Darkest_Night
    Darkest_Night Member Posts: 151

    I honestly think the Cenobite should be able to see his box as well and it should have a little less cool down once the hunt has ended.

  • Blueberry
    Blueberry Member Posts: 13,671

    I’m not even favor of him seeing his box as that’s just giving him free activations and understand box spawn logic is part of his skill ceiling and one way I can immediately tell if it’s a good Ceno. I would like those other buffs I mentioned though.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,004

    The only change I would make is make him not break his own chains.

    And rework Original Pain, that addon needs to go.

  • Gmoore23
    Gmoore23 Member Posts: 193

    I don't wanna sound like a broken record or anything, but I think Pinhead's in a pretty nice spot overall. The only things in my opinion are how the camera zooms out when you use a chain (which I'm pretty sure was confirmed to be a bug) and, like sizzlingmario4 said above me, him being able to break his own chains off of survivors.

    Other than that, he's pretty dang good. I'd put him somewhere from low-A tier to mid-B.

  • BritneyMitch
    BritneyMitch Member Posts: 178

    No

  • Reinami
    Reinami Member Posts: 5,638
    edited May 30

    He's in a pretty good spot tbh, he needs a few QOL changes and bug fixes:

    • Impaling wire should become basekit
    • Make it so pinhead doesn't break the chains when he is chasing a survivor, only the environment/other survivors can.
    • Fix the FOV bug on the chain
    • Fix box spawn logic to not be exploitable by killer on maps like lerys where it has like 2 possible spawn points.
    • Fix box spawn logic so its not exploitable by survivor on maps like lerys.
    • Rework original pin addon so you can't use it to hard tunnel.

    Cool iri idea:

    • Make iridescent lament basekit, but increase the range to 48 meters. Make the addon hide the aura completely, and give it a terror radius (so survivors can find it via terror radius, but its a bit spooky and can synergize with terror radius perks)

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,047

    He’s strong right now. No need to buff him.

  • UndeddJester
    UndeddJester Member Posts: 3,486

    Learned about this one recently... seems such a benign add-on until you know why its a problem xD