Lobby Shopping vs Going Next
Comments
-
It is being subverted though.
They've basically already told us that once a lobby is created, and someone leaves, matchmaking basically turns itself off completely to get literally anyone that can fill that slot as fast as possible.
So when killers dodge a lobby, this is how you get situations of a 10k hour nurse going against 200 hour survivors, or the other extreme of a 5 hour killer against 6k hour survivors.
When searching for a lobby, it only gradually widens the MMR range slightly every several minutes. The only way the matchmaker would make these mistakes before the lobby is created with players in it, is if the players are literally waiting to queue for something like 30 minutes.
Lobby dodging opens the flood gates and completely bypasses the matchmaker to prioritize speed as much as possible.
4 -
All I know is the first or maybe the second lobby formed has the best chance to have something like a fair match. And we're dancing around that.
0 -
Because when a killer shops for a better lobby someone backfills into it, when someone gives up 1st or 2nd hook it leaves the other 4 players out to dry playing a game that's already decided 99% of the time.
This is not a "why complain about suvs doing x when killers do y" thing. When a suv exits a game early it leaves 3 other suvs and 1 killer out to dry in a game where. When a killer leaves a lobby someone backfills.
1 -
Except I've legit watched the game build a lobby where it just slapped people in with wild degrees of disparity between hours played.
In a system where getting a balanced matchup is left to a background MMR score that is purely composed the most baseline metric available you'd be better off just not having the MMR be a factor to start with. A bad system isn't really harmed much by people not taking the first lobby they get shuffled into when the things that do the most damage happen after a match has started. Lobby shopping while not the greatest thing, personally I think it overall makes you a less adaptable player, doesn't really compare to myriad of thrown games that actually cause MMR scores to rubberband up and down.
Just even trying to accommodate the current matchmaking system on its terms of playing the first lobby you get often means you're better off only playing the killer or survivor you're best with/have the most stuff rather than using anyone new. MMR has been worse than the only rank buckets in almost every way other than speed of matches made which really was only a problem for people in low population regions and at extremely low or high ranks where. The old system did a better job of sectioning off people with massive amounts of hours from players who were just starting the game or playing very casually. If you were a player who could push to Rank 1 within a couple days of a season start then you'd effectively needed to wait for others on your approximate skill level to catch up to you in order to get matches. It sucked if you were in that situation, but most players were having more fun with the game and what felt like less scenarios of being completely overpowering for their opponent or completely outclassed as often.
0