Why was the Chaos Shuffle successful?
I've been saying this for years: separate casual and ranked modes, but the developers never did it because of queue times. It took too long to separate the modes.
Comments
-
What would stop people from playing sweaty and tryhard in the "casual" mode?
17 -
DBD doesn't need a ranked and casual. Players would run meta perks in both.
Chaos Shuffle stops everyone from depending on meta perks and forces them to try other stuff out and adapt to the loadouts they are given. Yes sometimes you get a good roll and get a meta build and sometimes you roll bad and get bad perk combinations but overall it's nice to just know that everyone is also on an even playing field since everyone gets completely randomized perks from the entire pool (iirc).
13 -
Exactly, a lot of the matches I played in Chaos Shuffle were hard but felt fair. Minus a few where killers sweated for no reason, I had so much fun because I knew the killer wasn't going to be relying on full aura or gen slowdown and survivors weren't going to have gen rush or chase builds.
6 -
The difference is the unknown perks. If they had a ranked and casual mode, then the meta build sweats would cross into casual just to steamroll. This is obvious by the way self-identified sweaty "high MMR" players constantly complain about their likewise sweaty opponents. They love the idea of being in higher ranks, but they hate going against people in higher ranks. They wouldn't stay in their lane. Those competitive folk are less likely to queue up for Chaos Shuffle because they can't guarantee they'll get the perks they feel they need to remain in top ranks.
5 -
- from my point of view there is more gameplay skill in "chaos shuffle" compared to the standard game. So on the contrary it should be the chaos shuffle the ranked mode and the "normal game" unranked one. What skill is it when killer stacks 4 slowdown perks or 4 aura vision perks, when half the game is played by perks? (the same goes for survivors who stack 4 "second chance" perks). (my opinion)
5 -
I’ve enjoyed the randomness but I think what also made it feel good was how casual it felt and not sweaty. I feel this is kinda what a casual mode would feel like.
2 -
Honestly idk I got board of it after my first few rounds playing consistently I find it fun to do once in a while.
I assume the People playing it alot don't have every perk and enjoy the experimentation but for someone who owns every perk and can use a perk randomizer online it doesn't feel like a super fresh experience, yes everyone else's perks are more random but the way I see it I don't know what perks people pick in regular solo matches so it's still random from my pov. Plus I enjoy choosing my load out and pairing wacky perks together I almost never use "sweaty" or "meta" perks anyway and get way more enjoyment choosing my own crazy builds.
0 -
Considering that people are complaining about people tryharding in Chaos Shuffle, not sure what you think adding a ranked queue will really bring to DBD.
1 -
I agree. It's a shift in the mindset some. Most players aren't sweating and there's more of a "just go with it" mentally. Do what you can with what you're given, and kinda run around a bit.
Healthy alternative to the standard mode I'd say.
2 -
That's what people do now. I don't understand why this would suddenly be a problem for many. It's not like SBMM filters this at all. Dozens of other online pvp games have addressed this. The only unique thing about DbD in this regard is how it does nothing to separate casual players from competitive players.
1 -
Chaos shuffle has nothing to do with ranked and casual. Especially killers can easily tryhard in this mode by bringing their best addons and relying on "strategies". And they do a lot, as it is stii viable. Chaos shuffle has just the good part of not going against four slowdown perks every game.
1 -
Even then, that doesn't really work. There is another game that I used to play a lot that had a ranked and causal mode, and I only played casual, yet 9/10 times I would go against the most optimized opposing teams and get ripped a new ####### in chat by my teammates because I was not playing on, to use the DBD equivalent, Iridescent Rank I level.
The only thing a "ranked" mode really does is give those that care that badge of honor saying they are the best of the best, but that isn't going to stop them from playing in a casual queue and it isn't going to stop them from sweating for that win.2 -
Yeah I agree. I think the perks being random already puts them in a casual mindset since lots of RNG makes it feel like a party game.
1 -
We're going to join the echo chamber just to help get the point across.
The reason why we and our friends like chaos shuffle is because it's not the same damn thing again and again. Its not the same 4-6 meta perks on both sides. People have to play differently than what they're used to succeed.
Its got absolutely ZERO with a ranked/unranked que. There are still some sweaters in shuffle just as there would be if there's a casual mode.
2 -
I don't see how ppl see chaos shuffle as a semi casual mode. All my matches in that mode felt the same as normal. The only difference was I didn't need to worry about the survivor meta perks as much but I still had to deal with the best items(medkits and toolboxes) in almost every single match I did as killer. In fact I found it more stressful than normal on killer. So I dont understand from my own exp why ppl say this more casually. Maybe for survivors since you don't have to deal with 4 slowdowns? However none of my survivors has to deal with that with me since I never run more than 2 slowdowns in all my builds in normal dbd anyway.
0