Event idea:The Entity's Magical Arcanum

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queenbee20233
queenbee20233 Member Posts: 2

Theme: Magic flows into the trials giving both survivors and killers temporary unpredictable powers.

Duration: 2 weeks(14 days)

Event Story: The entity's realm has always been a place full of nightmares, but theres something different…The air shimmers with an unsettling energy. Glowing threads crisscross the map, wrapping around trees, pulsing with color. Panic rises in both survivors and killers once they realize something strange has happened. The fog has shifted and is no longer a cold embrace.

Arcane Surge: Every 60 seconds 3 arcane altars will show up around the map, after interacting whether or not its a killer or a survivor a random perk OR power will be given.

Strategic Adaption: All players must adapt to the constantly changing powers OR perks while in the trial.

In Game Mechanics:

Arcane Altars: Will be placed at random areas on the map

Survivors: When a survivor interacts with the alter, a random survivor perk will activate for all survivors temporarily blocking the altar for 60 seconds.

Killers: After the killer interacts with the altar a random power will be given and will also temporarily block the altar from being used.

Arcane Corruption: Each time a player (either killer or survivor) benefits from the arcane surge, they gain stacks of arcane corruption up to 3 and a negative effect is applied for 10 seconds.

-Killers: Reduced movement and interaction speed

-Survivors: Increased grunts of pain when injured and reduced repair speed

Event Rewards:

Earning Rewards:

Currency:-Magical Essence: Earn magical essence based on your performance during the trial whether you win or lose.

Earning Arcane Essence:

Match Completion:

- Win: 500 Magical Essence

-Loss:300 Magical Essence

In Match Objectives:

-Killers:

>Succesful hits during Arcane Surge: 50 Magical Essence

>Sacrificing a Survivor: 200 Magical Essence per sacrifice (800 total)

>Damaging a Generator: 80 Magical Essence

-Survivors:

>Reparing a Generator: 100 Magical Essence

>Escaping the Trial: 250 Magical Essence

>Succesfully using an Arcane Altar:50 Magical Essence

Event Store:

Glowing Tattoos:

Killers:

> The Trapper-Resonant Brand Tattoo: 1200 Magical Essence

-Description: Glowing brands burn his flesh, echos with the pain of his trapped victims.

> The Wraith-Ancient Inscription: 1500 Magical Essence

-Description: A shimmering tattoo on his arm as he phases in and out of existence

> The Hillbilly :Celestial Brand Tattoo 1800 Magical Essence

-Description: Twisted constellations on his scarred skin, a mockery of his fractured mind

> The Nurse-Soulbound Tattoo: 2000 Magical Essence

-Description: A glowing Sigil on her chest, marking her as a conduit between realms

> The Huntress-Feral Mark Tattoo:1500 Magical Essence

-Description: A tattoo glowing with an emerald light as she stalks her prey

> The Clown-Hysterical Ink Tattoo:750Magical Essence

-Description: Cartoons of his victims drawn onto his skin, a representation of his twisted humor

Survivors:

> Dwight Fairfield-Whispering Script Tattoo: 200 Magical Essence

-Description: A tattoo barely visible to the human eye, whispering words of encouragement and fear

> Meg Thomas-Survivors Mark Tattoo: 350Magical Essence

-Description: A line of glow traces a path along her spin ,reflecting her unyielding will to survive.

> Claudette Morel :Flourishing Growth Tattoo: 500 Magical Essence

-Description: Glowing botanical patterns across her skin, showing her deep connection to nature

> Jake Park-Soulbound Tattoo: 750 Magical Essence

-Description: A glow hidden on his wrist, a reminder of the resourcefulness and resilience he relies on

> Nea Karlsson-Feral Mark Tattoo:900 Magical Essence

-Description: Glowing engraved on her skin, a light blue mark, echoing the urban landscapes

> Jane Romero-Untamed Spirit Tattoo:1000 Magical Essence

-Description: A Stylized microphone on her arm, a symbol of her connection to others

Cosmetic collection set:

Killers:

> The Trapper-"Whispering Rift" Set: 2850 Magical Essence total

-Head: "Whispering Cage"-The Trappers mask now covered in shimmering chains

-Body: "Rift Stalker"- A tattered hunting coat with glowing blood stains

-Weapon: "Bloody Mystical Cleaver"- Pulsating with dark energy, the weapon glows on each hit

> The Wraith-"Spectral Echos" Set: 2350 Magical Essence total

-Head: "Echoing Visage"- The Wraiths skull mask, colors shifting between blue and green

-Body: "Whispers of the Void"- A flowing robe, revealing glimpses of his trapped victims

-Weapon: "Phase Blade"- The Wraiths bone-chilling blade, crackling with magic, and shimmering

> The Hillbilly-"Celestial Fury" Set: 3400 Magical Essence total

-Head: "Star-Crossed Skull"- The Hillbillys deformed mask with twisted and glowing runes

-Body: "Nebula Chains"- Heavy chains, replacing his overalls, the chains burning with heat

-Weapon: "Hammer of the Unmaking"-A swing that leaves shimmering stardust each hit

> The Nurse-"Soul Weaver" Set: 2700 Magical Essence total

-Head: "Veiled Gaze"- Her eyes glowing, the veil flows with each blink as if it were alive

-Body: "Whispers of the Lost"-Her ragged gown is replaced with flowing bandages, they glow faintly

-Weapon: "Spectral Syringe"- The Nurse's bone-chilling syringe, pulsating with Arcane Energy, glowing

> The Huntress-"Feral Hunt" Set: 3150 Magical Essence total

-Head: "Runic Headdress"- A crown of twisted branches, flickering and pulsing

-Body: "Shadowskin Garb"-A cloak of woven shadows and animal hides

-Weapon: "Spirit-Wrought Hatchets"- Leaves trails of shimmering light with each hatchet throw

> The Clown-"Chaotic Carnival" Set: 2540 Magical Essence total

-Head: "Manic Grin"-The clowns grin, more unsettling each time it glows red with dark energy

-Body: "Carnival of Madness"- A tattered and patched-up mess with glowing trinkets

-Weapon: "Arcane Tonic"- Bottles glow with an eerie inner light leaving shimmering particles

Survivors

> Dwight Fairfield-"Whispers of Courage" Set: 1220 Magical Essence

-Head: "Glowing Goggles"-Goggles that shimmer allowing him to perceive the flow of magic

-Body: "Rune-Stitched Liner"-Dwights Trusty bloodied vest with a hidden layer of protected red fabric

> Meg Thomas-"Second Wind Sprint" Set: 1260 Magical Essence

-Head: "Ember Headband" A headband infused with the essence of resilience that glows during chase

-Body: "Trailblazer"- Lightweight athletic wear with zig-zag patterns that shimmer

> Claudette Morel-"Botanical Bloom' Set 1360 Magical Essence

-Head: "Flower Crown"- A delicate crown of glowing flowers that amplifies Claudettes healing touch

-Body: "Verdant Growth"- A comfortable dress with patterns of vines and glowing blossoms

> Jake Park:"Hidden Potential" Set:1670 Magical Essence

-Head: "Runic Bandana"- A simple bandana concealing a powerful glyph that glows blue

-Body: "Shadow Walker"- Dark clothing with green glowing stars

> Nea Karlsson:"Street Art Cipher: Set: 2000 Magical Essence

-Head: "Glowing beanie"- A stylish beanie with glowing graffiti tags reflecting Neas rebellious spirit

-Body: "Urban Legend"- Streetwear with changing patterns showing Nea's ability to outwit her enemy

> Jane Romero-"Amplified Voice" Set 1230 Magical Essence

-Head: "Ethereal Headphone"- Crafted from polished dark purple metal with glowing glyphs

-Body: "Stage Presence"- A midnight black tailored jacket with silver studs that glows

Other Rewards:

Mystical Charms:

>Whispering Wisp Charm: 150 Magical Essence

>Faded Glyph Charm: 260 Magical Essence

>Glowing Ember Charm: 290 Magical Essence