The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

игра вылетает после ролика, что делать, выдает вот это

Tanya123123123
Tanya123123123 Member Posts: 1
edited June 12 in Обсуждения

Fatal error: [File:D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at D:\Jenkins\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101286162 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812285 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100812025 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100827268 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101178758 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115083272 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115103914 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115084415 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 53945179 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93519054 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115671915 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95040855 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95017041 bytes
kernel32 {0x0000000000000000} + 97940 bytes
ntdll {0x0000000000000000} + 434769 bytes

Post edited by Rizzo on

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