Why do people complain about DS but not Blast Mine?
DS:
- 5 second stun
- Only can be used once per trial
- Only active for a limited time that you can keep track of
- Activates as an "anti tunnel"
- Rewards not doing gens
Blast Mine:
- 5 second stun
- Can be used unlimited times per trial as long as there are gens to work on
- Active for a limited time, but you have no clue when it could be active
- Activates as an "anti kick"
- Rewards doing gens
I see so many complaints that "I don't tunnel but a 5 second stun for DS is too much" but where are all the complaints about Blast Mine? If people are truly not tunneling, it would activate far more often than DS, even if people are trying to use DS aggressively. Why complain about the anti-tunnel perk DS being used "aggressively" and not Blast Mine, which can give a similar stun duration with multiple uses, while also encouraging gameplay that progresses the survivor goal moreso than DS?
Comments
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Survivors can't really force killers to kick a gen compared to forcing grabs with active ds. Plus survivors who are aggressive with ds are very in your face annoying.
But more importantly blast mine has been complained about. It's just not a very popular perk.
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Being denied a hook is far more impactful than being denied a kick on a Gen.
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I mean I HATE going against Blast Mine with a passion, but DS is more effective in general.
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Generators don't run after me, and try to weaponize blast mine with aggressive bodyblocking.
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why is it abuse when survivors try to take advantage of the perk they chose to bring?
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I've wondered about this too. Some of the answers here really make it sound like DS is just more annoying.
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You get hit by DS when picking up a survivor and bodyblocking can turn matches around. Having your first kick attempt thwarted isn't as impactful. Also, some Killer players don't like to kick gens and the perks that make it pointless to kick gens reduce the number of Killers that kick gens. Nearly every Killer that isn't effectively AFK hooks survivors.
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isn't that circular reasoning though? it's stronger because survivors abuse it, and survivors abuse it because it's strong, and it's strong because survivors abuse it, etc…
also that seems like the argument is at least in part "abuse is when a perk is good" which, uh what?
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