I have a fun little idea - Sell me on the weak perks.
I want you all to pick a perk considered weak (I know very small sample size) on killer or survivor and pitch them as extremely good.
This can be done by themselves, as a combo with other perks, and counters to the opposing side's powers/perks/items. I want to see how creative you all get with this.
Comments
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This could be interesting. I'm guessing it's all for fun, so here goes:
We have all been there. The generator is nearly done and at that very last second that Killer grabs you off and slams you on the hook. One Pop later, and all your hard work is down the drain. There was nothing you could do, you say! Well there was, and you screwed yourself from the start. Because that 4k could have only been a 1k if you had that little extra "oomph". If you only finished it in that last moment. If you only had equipt "This Is Not Happening"
We know you were just off that Great Skill Check. In fact, how many times did you strive for that, only to miss the check entirely? Many more than you would like to admit, I bet. This perk GUARANTEES that Great check! No more having to risk waiting around dangerously inside the Killer radius for Stake Out to guide you. Plus, it's better to gloat to your friends how much skill you have without that wussy perk.
Also, the synergy!! Hyperfocus plus TINH is a win! Want to try No Mither, but not sure you can benefit much? TINH begs to differ! Resilience is useless without being injured so why not tart it up with TINH!
Bragging rights are also abound. That smelly Killer Nurse rocking the meta, but you still escaped. Imagine that players horror when TINH is seen on the results screen! You can say "Git Gud N00b" and actually have evidence to prove it!
Officially, 9/10 chads use TINH and that's official DBD figures (only accessible to people on the Chad Whisperer programme). Even big names like Otz and Jund have recognised this as "a perk", and if that is not recommendation alone then I don't know what is.
This. Is. Not. Happening ... It bloody well is happening with me, and you can have it happen to you too. Best of all, it's NOT a pay to win perk!
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Calm Spirit - this perk was so OP they had to nerf it by slowing down unlocking and cleansing speeds, so it tells a lot about how high tier it would've been with default action speed, it practically won games for free! After this nerf, though, it's just plain meta.
Lightfooted - this perk has a condition AND an exception to its activation! It must be some really powerful game-breaking effect that it would require so many BUTs and ONLYs to be slapped on it. I hope they add some kind of token system to it too, because it might still be too OP.
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Weaving Spiders only takes 60 seconds and is like taking a brand new part to every generator. Best surv perk in the game since old COH.
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Bloodwarden!
Sure you won't get to use it in approx 70% of your matches (and in the 30% you do get to use it, it won't do you much good for 15% of those matches and it will only get you one more kill in 10%)
BUT…
Those 5% when you get a total team kill because of Bloodwarden? Almost always because of griefing teams being jerks and you having to bide your time to get that EGC timer to go to half without making it obvious what you're doing…
There is literally no better feeling in this game (and much of life!) than that.
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10/10, I'm converted to TINH supremacy.
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Alert! Nobody talks about or uses this perk enough, imo. You get information on the killer every time they complete a break action (generator, breakable wall, pallet).
It’s so useful both in and out of chase; when you’re working on a gen you see them on the other side of the map and get a good idea of where they’re heading, or it provides a wall-hack mid chase.
It’s a multi-purpose gen reading perk and you’re granted value out of it every time. No prerequisites or annoying perk activation actions. Just a simple but effective base-game perk.
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I love Blood Warden.
I’ll never forget when I was a baby to the game and went against a bully squad. I managed to get a down and hook with NOED in the EGC. They had BT and DS (back before it deactivated once gates were powered). They got the save, ran to the exit and were taking hits (after cleansing NOED) Teabagging, flashlight clicking, etc. I had inadvertently timed it so that the BW timer still had some left once the EGC timer had finished so none of them could escape. It was their own fault as they’d made sure to stick around to spam vault things and just be general jerks. It felt so good! They gave me grief in the EGC and told me to “get good” and that “perks carried me”, but I really didn’t care as they just weren’t expecting it.
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Tenacity.
Nothing beats that moment when a killer leaves you slugged... and you quietly crawl away, to then see them looked around for you confused off in the distance. Extra points if you actually manage to find hatch first... Priceless. 😘👌
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Leader saves 25% of heal time, every time someone else altruistically heals you. I've lost count of the number of times I've gone against killers who thought "welp, better go back to hook from across the map" and those 4 seconds saved were the difference between getting tunneled off hook with 1 health state, and being able to make distance to a window with full health.
Since it lingers for a while, your teammate can run to a gate and get several seconds shaved off gate times, and there've been a couple times when I've been able to get key hex cleanses due to someone else bringing Leader as well
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Deathbound is so uncommon that most survivors don't know how to play around it or just choose not to, and the effect of oblivious for a full minute can be incredibly useful. I like tacking it on complicated killers to overwhelm survivors, and I've found a lot of use with it on Vecna. Give it a shot, you'll be surprised how often you see it come into play!
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Any Means Necessary showing you dropped pallets mapwide makes it a decent soloQ killer-tracking tool when your teammates are in chase, so you know where they are and where they're going.
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Wake Up.
A lot of pkayers sleep on it since its an endgame perk like Hope or Adrenaline, but it doesn't provide any "good effects".
- You see the auras of exit gates mapwide, and when you begin opening a gate your teammates see your aura. So they know the direction to run in.
- When you open gates, at T3 you open it 25% faster, which is an insane amount. Im sure every Survivor has had that one game where if you just had 3 more seconds unbothered youd have opened the gate. Or that tense moment of trying to open the gate while Killer is off checking other gate.
Wake Up is a mainstay for me. Its clutched many an escape I feel
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There is nothing greater than legitimately getting hatch, as a slug.
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Pharmacy
Why bring Self Care or Strength in Shadows that can guarantee infinite heals for the entire match if you can bring Pharmacy. You won't lose much time searching for and opening a chest to get a green medkit that heals at the same speed of any other medkit. If all chests in the game are already looted, well, too bad, but at least you are not self caring in the corner of the map. When the game ends, your teammates will not make fun of you for running Self Care, and they will never know you spent minutes looking for a closed chest.
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Lightborn
Imagine a sprint burst/background player user comes up and uses flashbang to blind you while looking at the wall, BUT you have lightborn, gaslighting them into thing they messed up or think your cheating while you carry your well deserved hook while seeing their survivor run away.
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I have a whole build here:
Clairvoyance, Sole Survivor, Boon: Shadow Step and Wake Up. Paired best with a Skeleton Key with Blood Amber and Prayer Beads.
Do you find yourself in a match with teammates who have the collective IQ of 5? Survive every time with this build!
Shadow Step helps so you are not entirely useless to your team, and it's quite underated too.
Clairvoyance is also great, especially with boons, since you can see just about everything with it.
And last but not least, Sole Survivor and Wake Up, to open gates before the killer gets to you, or the hatch, if it's closed.
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Another suggestion: Remember Me!
How many times have you seen survivors open the exit gates with you 5 meters away? Well, with Remember Me, that's not a problem at all!
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Enduring+Hubris.
You get stunned to expose survivors. It is so strong that a certain killer is getting nerfed for using it. Clearly S-tier perks.
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You know, I used to LOVE bringing OG Hangman's trick. Nobody realized how insanely useful always getting your hooks back was. No matter how many people died, no part of the map ever became a deadzone on hooks! Also just felt like a good luck charm so I ran it every match until it changed.
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I lately got to enjoy Spies from the shadows.
Use your perk to communicate with animals and find out crows are just bunch of snitches.
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Huntress Lullaby is the single best regression and info perk in the game. As soon as you get some stacks going, you turn the one thing that allows survivors to breathe and reconsider into a sweat fest as they will now have to pay extreme attention to skill checks or risk giving you slowdown and regression every few seconds. This completely destroys SWFs on comms. But solos will be affected even more. It also bypasses the 8 regression events limit.
Because of the insane pressure built up by Huntress Lullaby gen progress will stop and everyone will look for the totem. But because you take the only time for survivors to calm down after a stressful chase, they will not be able to keep track of where they had already looked for the totem. Meaning, Huntress Lullaby serves as a way to spam them with so much information and pressure they won't be able to concentrate on the task at hand either.
This makes Huntress Lullaby close to unbeatable.
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