Hatch standoff solved
Comments
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How does that work? Do I throw hatchets at the gen?
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Get Even Better1 -
I was once facing a pig with 1 gen remaining, we were in a standoff and there was a gen close by which i decided to repair. She didn't let me finish it and was trying to catch me but there was also a loop there.
A few minutes later i managed to get the hatch, but the funniest thing was that she was running noed. She could had let me do the last gen, down me and hook me, but i guess she wasn't that smart that day.0 -
@AlwaysInAGoodShape said:
Get Even BetterToo difficult. Band-aids or nothing.
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Also have a funny story to share: After 3 gens done, a trapper heavily camped the hatch. I did 2 more gens by myself, opened the exit gate and left. He was not afk.
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@Master said:
How does that work? Do I throw hatchets at the gen?Honestly, all they needed to do was eliminate the "safe-zone problem":
https://forum.deadbydaylight.com/en/discussion/39771/bloodwarden-for-free-on-every-killer/p1
Add to:
Whenever a survivor gets hit, the exit-gate gets blocked by bloodwarden for 5 seconds. When the killer walks inside of the exit gate area, bloodwarden will block the exit, until the killer leaves that area.The following:
Whenever a survivor is hit by a killer, a blood-warden like matter blocks the hatch for 5 seconds.Boom. All safe-zone related problems are solved.
People complaining about surviving and escaping being too hard now? Solve Death-Efficiency and we just eliminated nearly half of the complaints regarding general balance.
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