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The Great Otzdarva Distortion Debate!
Summary Distortion is a problematic perk that should receive a nerf or rework
Comments
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You have the same idea as me throwing this up in here xD
I'll post a link to what I added to @ratcoffees thread, which I think is already a good Distortion change.
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It just has to not recharge while in chase and it's fine.
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Or have it only recharge ONLY in chase so people using it have to take the heat every now and again, I think that could work too.
I think the people asking for it to be nerfed or reworked aren't considering why it is so popular at the moment. Being able to see survivors as killer is insanely powerful and there are tons of ways to reveal survivor aura. It is a really comfy perk to run to prevent being wallhacked 24/7 or to at least know when that is happening to play around it when you are out of stacks.
I am not gonna say it isn't silly that it counters so much but it is equally silly that you can basically be revealed to the killer at all times with the right build.
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It needs a buff.
All aura reading perk builds are insanely OP, plus add-ons of course.
It's all I get and since you're not going to find a SoloQ with everyone running it, any killer can snowball easily.
If you do run it, you just play a game of rescuing everyone else. In the end, it hides your aura for a small amount of time when the Killers go all in on aura builds.
It is what it is though, you can't be mad at Killers for doing their job.
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You know, it's funny, if you check my post history I've been stating how, despite being a stealth player, I dislike this perk because of how uninteractive and unfulfilling it feels to use and that I really wish I did not have to use it.
That said, I'm sad to say that I hope they don't touch it at all for the foreseeable future.
As much as I hate to admit it, survivors don't have another realistic way to combat the varied aura reading capabilities that killers have right now (there's seriously a lot). You can't hide in brushes, behind objects, or generally try to be stealthy without being revealed by 'Nowhere to Hide' or 'Floods of Rage' randomly. Lockers aren't a realistic alternative because they're not always available, and often they're too obvious as hiding spots when they are.
Right now this is the only line of defense we have against all the aura reading, which sucks, because it can be hard to make it consistently work against those small terror radius or undetectable spamming killers.
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My hopes are Behaviour starts adding more varied, active, and conditional aura-blocking perks that force survivors to plan ahead when using it or lose the benefit (still think Still Sight should give aura blocking instead of killer aura reading). This way aura blocking is a still thing, but it requires more effort and thinking to pull off, with the risk of being exposed to aura reading if you misplay (whereas distortion is a guaranteed block).
Stealth survivors deserve to be able to play too, so until we get other tools to play that way, I can't see it being appropriate to touch the only real tool we have to combat it right now.
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Like in the start of his video he explains why distortion is fine... As a distortion player you need to get the killers attention at a certain point of the game or risk losing by giving the killer only 3 options to choose from. He also mentions how distortion will force killers into less healthy perks choices and I'm wracking my brain on a worse build the aura reading as it's completely counter intuitive to the point of the game to run around with wall hacks 24/7. The true problem with the perk is that killers progress in MMR to quickly and get their using perks that make the game to easy and with out them or techniques such as tunneling proxy camping and others they literally just can't compete and have no easy way to drop their MMR to better build a foundation for killer.
Mean while a survivor can take hundreds of thousand hours to get to the same bracket due to how the game calculates a "win" for individual survivors
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Its should either only recharge tokens in chase or when being hooked. Recharging out of chase usually hard counters 1/2 info perks for the entire match and lead to a 3v1 where the killer only chases the other 3 survivors because thats the only people they can find. I hate the gameplay loop it creates and how strong of a counter it is to the average build.
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TAKE THAT PERK OFF RIGHT NOW!!!
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Ah yes the most fun part of the gameplay loop finding where survivors are by wandering around the map at 4.6m/s. Other than the fact that 9 times out of 10 they have no where near the amount of time to support that kind of playstyle.
Post edited by EQWashu on6 -
Relax, its not Object, no ones to be tossed on a hook because of it 🎶
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This content has been removed.
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It is part of the gameplay loop, because it gives survivor a small moment to breathe to avoid the killer and move pressure around.
A killer being able to beeline to a survivor right after hooking a survivor means that 3 survivors are always busy, be it healing, being hooked, being chased or moving somewhere to avoid being intercepted.
Especially with how popular tunneling is these days, meaning 1 survivor gets killed at 3-4 gens remaining, and then keep the gameplay loop with 3 survivors being always busy means gen progression comes to a full stop.
Thats an issue. I'm genuinely more fine with killer instinct replacing at least half the aura perks. Survivors cannot avoid it, but it also doesnt mean a killer can simply beeline to their location as its not fully accurate. It just gives a general sense.7 -
Giving people soap boxes big enough to reach thousands of people unfortunately doesn't increase the quality of the claims they make. Distortion is fine complaining about your wall hacks being removed and saying people who run Windows is The most hypocritical thing I've ever seen especially when Killers have the capability of applying blindness way more I'm going to survivor have the opportunity to block Aura reading. Hmm am
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Otz is just grabbing onto a hot topic perk (especially now because of Weave Attunement) for view$. Nothing new. This perk was considered mediocre until killers suddenly found themselves with a litany of aura reading perks and of course now it's problematic.
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No! 8 Stacks per Survivor! 16 if you're playing as Nancy!
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If anything they need more anti aura options. Maps are becoming smaller and Lethal Pursuer removes Survivor’s early game stealth (where they’re strongest) and only Distortion counters it. Besides Killers should be capable of knowing where most Survivors are in the map after the first chase. They have to do gens to live and they can’t teleport around. If you can’t figure out where Survivors are consistently it’s not Distortion’s fault.
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It's boring and deserves to be nerfed, who gonna love tunnel perks on survivor side
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i'm totally gonna pretend i inspired him to make this video with my thread, despite the fact his suggestion was nothing like my own, even if the ideas work well together 😅
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Exactly. Distortion only became a problem for killers once they started adding more powerful aura reading perks.
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it’s a necessary evil imo there’s way too many aura perks in the game it’s to the point stealth is a unusable strategy the moment the game loads
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"why cant I just kill, no find, only kill. press button, happy chemicals go vroooom"
Boy, you have 7 generators to check at the start of the match and they get reduced to 3 throughout the match. You have a perk specifically to know exactly where survivors start, another to know exactly where to go after hooking someone and another one to reveal everyone after opening a locker just in case a survivor outplayed your aura reading and you no longer know where to go. At this point, the game is playing itself. Finding someone is 50% of your job, just like sitting in front of a gen without blinking for several minutes is the survivors' "engaging gameplay" - gameplay that makes your job easy by reducing the number of places you have to search.
Honestly, do you even like the game.
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Its not too many aura perks a problem, its the aura that work on TR instead of a prop (like No where to hide) make it too powerful on high speed killers, who's already strong.
For example if NWTH works 24m around a Gen and see a survivor aura from distance, Blight can get there in less than 3sec then use the rest for wall hack in chase, while Trapper spends full 5sec aura just to reach there.
I really dont want my aura hide all the time that would hurt my teammates, but Distortion lets survivors know that their aura being shown. That info alone is huge.
I believe if survivors can tell that their aura being shown, Distortion usage would drop.
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i understand why people hate the perk. Sucks bringing a perk just to have it countered by something else. It’s like when I bring resurgence and the killer has sloppy or something.
in my opinion if they nerf it, I don’t care. If they leave it alone I don’t care either.1 -
I mean it would be silly to not show killer where their defense objective is
but this isn't about patrolling vs wandering, this is about patrolling with or without guidance
checking 1 or 2 of the wrong gens is a massive time sink that add up quickly and lose matches, no aura reading perks to guide patrolling is just asking to lose as a mid or lower tiered killer
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Now you are throwing too many angles into a discussion about distortion. Much harder to be tunneled with distortion so run distortion or its cousin off the record.
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I mostly play blight or a mobility killer so I can do faster patrol and more chasing. And I use an info perk like bbq to facilitate it. Also this is a counterpoint against a someone else's post using my entire counterpoint as my entire identity isn't so accurate so maybe calm down it was about how low power killers would suffer even more without info perks to guide their patrols because they are running on a short timer as it is and its not an interesting part of the game.
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That's the kind of nerf that most people that want a nerf to it are asking for though,
Also, I'm not one for the killer vs survivor side of the forums but if I'm going to be 100% real with you nobody says
I think the people asking for it to be nerfed or reworked aren't considering why it is so popular at the moment.
About any killer perks bar pop and pain res. This is an important distinction because distortion is nowhere near as important to the game as these perks for the game because as you said it is a comfy perk more than anything but it sucks to play with people using, sucks to play against people using, is very powerful in the correct hands with a stack more than solo, and the game is not being made around the assumption you have access to it (in the same way as regression and exhaustion perks are unfortunately)
A lot of the survivor player base needs to accept it should be nerfed it is a dumb perk even if other perks are stronger it has its own issues and they should be fixed through a nerf or it should be gutted in its usability i am fine with either.
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My issue with the complaints about distortion is that they feel very one-sided. Some argue that it's unfair for the perk to counter other perks so easily, but lightborn does the same. Others say it's wrong for distortion to counter aura reading at all but aside from hopping in a locker—which is situational and map-dependent what other reliable counters are there?
There's also the argument that distortion is bad because it can lead to tunneling, which in this specific context is considered unhealthy for the game. However, tunneling itself is often defended or accepted as a valid playstyle, and the players are expected to bring certain perks to avoid it, and if they don't then it was their fault and also their teammates fault.
It's fine not to like a perk, but if the criticisms of that perk only hold up when they're a detriment to one side, the complaints don't seem very fair.
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Are we really debating a nerf to Distortion when Weave Attunement exists now?
This community is unsalvageable
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Also not sure how recharging tokens during chase will solve the so-called issue for the other 3 survivors. If I have Lethal and see someone has Distortion I have the choice to not engage with that survivor. It's giving the killer control of the perk.
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Except it's not a problem for killers. It's a problem for the rest of your teammates because most likely if a killer is running aura perks someone will end up getting tunneled out because 1-2 people are hiding behind a tree somewhere for the majority of the game.
That's pretty much what his whole argument was about. You literally have about 5-8 seconds when you activate an aura perk so naturally you will go to the closest target available during that short window of opportunity.
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You lose all stacks immediately when facing an Amanda's letter piggy.
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So which perk of these is now too strong? I see both as ok. Unfun design for the other side, but not very strong.
If you want to make fun of people, bring a good argument to the table.
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Funny thing is that all his 3 issues are not really valid.
Issue 1 - Unfun Killer Builds/Strategies - those would be the case even if Distortion would not be a thing. Before Distortion was buffed, the main Builds players used were Slowdown and before it was buffed there was also tunneling. Thinking that this will go down is delusional, it has been proven multiple times that incentives (nerfing a Perk which would make Aura Reads more viable would be an incentive) dont work.
Issue 2 - Passive gameplay - he at least admits it himself, but it would not really change much. Someone who runs Distortion and is overly stealthy/passive will not just suddenly become someone who takes every chase they can get. The same players would still be passive, probably in lockers most of the time. I mean, Killers would still get something out of it, because those Survivors would also be less efficient on Gens, but it would not really solve the issue that they are passive.
Issue 3 - SWF/Solo-Difference - While this point is most likely the most valid, it is strange that he talks about competent Survivors and yet fails to realize that those competent Survivors also dont need that much information to know the Perks of the Killer. And while 1 Distortion provides information, it does not really change that the other 3 players dont have Distortion and therefore either have to play around it (while being less efficient on Gens) or will have to deal with being seen by the Killer.
But I guess I am wrong because Otzdarva cannot be wrong.
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This is my main observation as well.
I don't think Distortion is a problem. I think the bigger issue is that we've had some insane powercreep in intel perks. Before Onryo, the best intel perk was BBQ & Chili, and that one specifically exempts survivors that are too close. It directs the killer, but doesn't outright lead them to the target.
Now we've got Lethal, Floods of Rage, Nowhere to Hide and Weave Attunement. Most of these provide stronger aura reading with more aggressive application. You could still hide from a BBQ if you played your cards right, because the perk specifically only allowed you to see distant survivors. You -can't- hide from Floods of Rage, Nowhere to Hide and Weave Attunement though. You can ONLY use Distortion.
The argument about Distortion causing Tunnelling is also a bit of a perception error. "If only one person doesn't have Distortion, I'm going to end up tunnelling them!" only applies if you have too much intel uptime on that one person, which is what is happening. If that last person gets a fair shot at hiding from the intel perks, you're in the clear.
One change I do think would be fair for Distortion, in part based on the Richard (Vecna) game Otz shows in the video, would be to have Distortion not activate while in chase. This would make I'm All Ears exempt (It's a different type of aura reading perk, serving a completely different function, so I think it's fair), and would prevent accidental aura reading procs from wiping scratch marks and thus breaking chase. (As that is the only reason Otz lost his mark and wound up finding someone else)
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Having it recharge in chase only would hurt Scratched Mirror Myers.
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Validation confirmed xD
Thats all a fair arguement, and I think this is why, while I don't agree with shared stacks idea, I am very interested in the combination of:
- nerf to recover in chase only from ratcoffee's thread.
- buff to reveal auras to allies when triggered.
When you have aura perks, lockers are a fine counter once you know the perk is in effect... the problem is a lot of the time without distortion, you learn about the aura perk being in play either by getting caught by it... which means you're caught... or it's too late to make any real use of it.
Even if Distortion doesn't get nerfed, I'd certainly be putting forward this aura reveal to allies when aura is revealed idea forward for inclusion as part of some other perk. It's a very cool idea.
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It's the players, not the perk itself. Those with Distortion are typically players who would play stealthy, selfishly, cowardly, or otherwise in the background.
I'm sure anybody who remembers old Spine Chill remembers a teammate that would immediately run away at the slightest hint of the killer. Even today, you can see it with the terror radius.
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why don’t we just nerf all the aura perks instead? Distortion is literally the only counter to extremely strong aura perks.
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Why do people still quote this guy I really don't understand it he gets washed in the comp scene, he's clearly an average player when you watch him stream, why does everyone pretend like he's some god that anytime he makes a suggestion we should implement it, all because otz couldn't just shut his brain off and interact with the chat while playing the game with that darn distortion around he has to quit talking and interacting and actually pay full attention to the game and that'll never do for him.
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Well, distortions feels stronger now because with the gen regression nerfs, i suppose lots of killers are moving to aura reading.
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i agree so much with your opinion. While aura reading is extremely nice for killer, the killer is capable of playing without it. learn to play issue. Perk does not need a change.
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haven’t read the whole thread but imo the problem lies in too many too oppressive aura reading perks and player relying too much on them.
Distortion just highlights this problem combined with tunneling problem but nerfing Distortion will not really have the effect people are hoping for - it will just end up in some players evading the killer in other ways (Shadowstep, Lockers) or going down within seconds bc they are not that good in chases (and no, not everyone has the capabilities to be a god survivor and that’s okay). Same people hating on Distortion will just shift their hate to something else and the game will not really end up in a healthier state.
Imo, aura reading perks in general need some adjustments and Distortion can very much simultaneously get some nerf (eg only recharging in chase).
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Says anything to stay relevant.
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The thing is
People want to nerf regression
People want to nerf aura reading
People want to nerf tunneling
People want to nerf slugging
People want to nerf add ons
People want to buffs maps to help survivorsWhat are we suppose to bring as killers if you nerf all of perks ? Are we meant to play with predator, stridor and whispers only ?
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let’s not act like some killer players wouldnt ask to nerf any and everything in the survivor side please. This doesn’t mean that there aren’t nerfs needed (on both sides) - and imo(!), aura reading is a huge problem in lower skill ranges/for casual players.
Also, I really don’t see many people asking to buff maps for survivors, it’s more the other way around, no?
Asking for distortion nerf is then also pretty ironic if the argument is that people ask for too many nerfs..
(And just in case someone mentions it: holding the game hostage by not progressing the game should be addressed in another way as it’s even now a problem with aura reading perks in place. You shouldn’t be required as killer to run these perks just to avoid being held hostage)5 -
Especially killers with high mobility who are already very strong benefit from aura-showing abilities much more than others.
If you compare, back then perks like "Whispers" or "Spies from the Shadows" were very strong perks for a nurse compared to today.
Distortion back then wouldn't have made sense in the meta, today it's different.4 -
"recent map sucks" "huge deadzone" "no pallet" "shrinked map suck, killers op now"
Oh yes, some people definitely do.
And yes there are some thing i would like to see nerfed on the survivor side (deja vu or toolboxes for example), thats true, its the way things are.
But i'm just trying to say that both sides have their own strong things. I'm personally fine with distorsion, i dont play aura reading on all my killers, and when i do and i don't see them, fine, i'll go for someone else, its not my experience that is impacted tbh, thats just a counter as lightborn is a counter to flashlight
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People say the exact same thing for killers stacking gen slowdown. If gen defence and aura-reading are both types of crutch perks that get people to a higher MMR than they deserve, what perks aren't? Bad perks?
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and you think that is going to change if you will avoid chase?
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