Stop defending broken perks.
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Pain Res was literally the most healthy killer perk in it's previous state, Pop was a bit overtuned, but only 5% would do the work.
However, did gen slowdown stop being the meta? No, but not because it's "still strong" but because gens are still in a state where you actually need perks in optimal level of play in order to handle those speeds.
On the other hand, on killer side we have perks like DMS and Pentimento that are the actual problem due to which many non overpowered perks were nerfed.
Ohh, and let's talk about way too strong survivor perks/perk combos/item/addons that are being safe from any nerfs:
Plot Twist + Power Struggle (lose-lose situation for killer)
Plot Twist + DS (another lose-lose situation for killer)
OTR (all those effects chunked up in whole 80s?????)
Bardic + Hyperfocus + Stake Out (does it need any further explanation)
any Sabo related perk/item/addon
Syringes on Medkits
etc.
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I have. It's actually one of the main complaints about Helldivers 2.
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