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Make "Call to Arms" base kit
Backmon
Member Posts: 318
Knight changes not so bad as i suspected but he need much more. The minimum is make call to arms base kit and remove penalty for being to close to your guards
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Comments
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Penalty for being close to guards prevents sniffing survivor's hair and double-tapping them right when your guard does.
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Its main part of his power, learn position when you can make double hit and this should stay (you still can do this on ptb but this much hurder). All knight power is based around teamwork so double tapping should stay
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Should increases guard's movement speed, when creating a patrol path more than 10 meters.
Guards is too slow.
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Guards are to make a survivor occupied, not free hit.
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