Fact

Hoodied
Hoodied Member Posts: 13,020

They have nerfed Decisive strike before, if you dont remember
Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

«1

Comments

  • TheBean
    TheBean Member Posts: 2,320

    They also made it an obsession perk.

    They also removed the ability of every survivor in the match from being able to use it like the obsession. Those not the obsession get the DS skill check after a certain percentage of wiggle done.

  • Master
    Master Member Posts: 10,200

    @Vietfox said:
    @Master said:

    @ToxicFengM1n said:

    They have nerfed Decisive strike before, if you dont remember

    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

  • Hoodied
    Hoodied Member Posts: 13,020

    @Master said:

    @ToxicFengM1n said:
    They have nerfed Decisive strike before, if you dont remember
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    To show people that they have nerfed this perk before, because I seen before making this that devs are afraid to do anything to decisive strike and they have before, also I was hoping that this would reduce the amount of nerf decisive strike but that failed : (

  • Hoodied
    Hoodied Member Posts: 13,020

    @Swiftblade131 said:

    @Master said:

    @ToxicFengM1n said:
    They have nerfed Decisive strike before, if you dont remember
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    Probably because of all the "Nerf DS" threads

    So now every time a new one is posted toxic survivors can say.

    "BuT iT hAs AlrEaDy BeEn NeRfEd"

    No,no,no, in my opinion (before i hear f*cking survivor main I play killer 75% of the time) Decisive still needs a nerf but not right now

  • Master
    Master Member Posts: 10,200

    @ToxicFengM1n said:

    @Master said:

    @ToxicFengM1n said:
    They have nerfed Decisive strike before, if you dont remember
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    To show people that they have nerfed this perk before, because I seen before making this that devs are afraid to do anything to decisive strike and they have before, also I was hoping that this would reduce the amount of nerf decisive strike but that failed : (

    DS is still BY FAR the strongest perk in the game.
    Just because it already has received a nerf ages ago, that doesnt mean that its in the right spot now.

  • Vietfox
    Vietfox Member Posts: 3,823
    @Master said:

    @Vietfox said:
    @Master said:

    @ToxicFengM1n said:

    They have nerfed Decisive strike before, if you dont remember

    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.
  • Hoodied
    Hoodied Member Posts: 13,020

    @Master said:

    @ToxicFengM1n said:

    @Master said:

    @ToxicFengM1n said:
    They have nerfed Decisive strike before, if you dont remember
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    To show people that they have nerfed this perk before, because I seen before making this that devs are afraid to do anything to decisive strike and they have before, also I was hoping that this would reduce the amount of nerf decisive strike but that failed : (

    DS is still BY FAR the strongest perk in the game.
    Just because it already has received a nerf ages ago, that doesnt mean that its in the right spot now.

    breaths in in my opinion its strong, but a one-time use perk, it can be game changing, can be, I know this is a forum page but, if the developers are not doing anything with a perk post, they might be working on a rework for it currently

  • Master
    Master Member Posts: 10,200

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    Even if DS is only used once, its still far too strong for a single perk. Just my opinion though
    A DS nerf shouldnt even have the highest priority right now.

    What needs to be adressed with highest priority is the SWF/solo gap and the ranking system. Playing killers, games are like night and day. One game a SWF completely obliterates you and the gens pop like crazy. Next game you 4k without a single gen done due to bad/no communication.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

  • Hoodied
    Hoodied Member Posts: 13,020

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

  • Master
    Master Member Posts: 10,200

    @ToxicFengM1n said:

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

    Yes you can use unnerving and enduring to POTENTIALLY lower the effects of DS. Thats 2 killer perks to deal with a single survivor perk. (Remember 16 vs 4 perks)

    Also what if the survivor simply hits the skillcheck even if the bar is lower and what if the survivor goes down close to a loop. Then you wasted 2 perk slots and didnt even coutner DS :lol:

  • Vietfox
    Vietfox Member Posts: 3,823
    edited January 2019
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, it's like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.
  • Hoodied
    Hoodied Member Posts: 13,020

    @Master said:

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    Even if DS is only used once, its still far too strong for a single perk. Just my opinion though
    A DS nerf shouldnt even have the highest priority right now.

    What needs to be adressed with highest priority is the SWF/solo gap and the ranking system. Playing killers, games are like night and day. One game a SWF completely obliterates you and the gens pop like crazy. Next game you 4k without a single gen done due to bad/no communication.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    In my opinion freddy and swf need to be changed, freddy is getting reworked but swf is getting really annoying and the prove thyself buff that they made I don't like

  • Master
    Master Member Posts: 10,200

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

  • Hoodied
    Hoodied Member Posts: 13,020

    @Master said:

    @ToxicFengM1n said:

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

    Yes you can use unnerving and enduring to POTENTIALLY lower the effects of DS. Thats 2 killer perks to deal with a single survivor perk. (Remember 16 vs 4 perks)

    Also what if the survivor simply hits the skillcheck even if the bar is lower and what if the survivor goes down close to a loop. Then you wasted 2 perk slots and didnt even coutner DS :lol:

    Which is why I started eating the perk and always thought of the words "outplayed" when they used it, I run perks that help in the chase but, sometimes I get pissed off when survivors use DS and message me gg ez after running self care ds flashlight

  • Master
    Master Member Posts: 10,200

    @ToxicFengM1n said:

    @Master said:

    @ToxicFengM1n said:

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

    Yes you can use unnerving and enduring to POTENTIALLY lower the effects of DS. Thats 2 killer perks to deal with a single survivor perk. (Remember 16 vs 4 perks)

    Also what if the survivor simply hits the skillcheck even if the bar is lower and what if the survivor goes down close to a loop. Then you wasted 2 perk slots and didnt even coutner DS :lol:

    Which is why I started eating the perk and always thought of the words "outplayed" when they used it, I run perks that help in the chase but, sometimes I get pissed off when survivors use DS and message me gg ez after running self care ds flashlight

    @ToxicFengM1n said:

    @Master said:

    @ToxicFengM1n said:

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

    Yes you can use unnerving and enduring to POTENTIALLY lower the effects of DS. Thats 2 killer perks to deal with a single survivor perk. (Remember 16 vs 4 perks)

    Also what if the survivor simply hits the skillcheck even if the bar is lower and what if the survivor goes down close to a loop. Then you wasted 2 perk slots and didnt even coutner DS :lol:

    Which is why I started eating the perk and always thought of the words "outplayed" when they used it, I run perks that help in the chase but, sometimes I get pissed off when survivors use DS and message me gg ez after running self care ds flashlight

    Well, the real problem is that DS is a perk that can be used everygame.
    The complement of DS would be mori on the killers side. Mori takes away a hook from the survivor life while DS allows you to escape a hook stage.

    Imagine if there was a perk that allowed killers to mori all 4 survivors.....

  • Vietfox
    Vietfox Member Posts: 3,823
    edited January 2019

    @Vietfox said:
    @Master said:

    @Vietfox said:

    @Master said:

    @ToxicFengM1n said:
    
    They have nerfed Decisive strike before, if you dont remember
    
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
    
    
    
    No offense, but what is the purpose of this thread?
    

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss? How broken DS is? :smile:

    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

    Many perks are strong IF the player running them knows how to use them.
    I don't run DS because i don't like 1 time use perks, but Resilience is always in my build when playing with friends. That perk reduces the gen repair time by around 7 seconds (Freddy's dream transition) and can afford to stay injured most of the times, then i heal myself with adrenaline (Resilience also works with other actions like healing, vaulting, openning exit gates... A really underrated perk)
  • Hoodied
    Hoodied Member Posts: 13,020

    @Vietfox said:
    ToxicFengM1n said:

    @Vietfox said:

    @Master said:

    @Vietfox said:
    
    @Master said:
    

    @ToxicFengM1n said: They have nerfed Decisive strike before, if you dont remember Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5) No offense, but what is the purpose of this thread?

    This was all part of a plan to get your attention.
    
    
    
    Well  guess he has our attention.
    
    Now that we are here, what should be discuss? How broken DS is? :smile:
    
    
    
    I swear, good teams just need 1 DS AT MOST to do well, 4 DS is a clear sign of some survivors there suck (and also quite rare to see).
    

    But i'm all down to nerf DS for non obession survivors, like increase 10 or 15% the wiggle progress needed for EACH survivor running it.

    I know about the 4 ds idea that is really f*cking annoying, but they changed it (a while ago) slightly to where it required wiggle, and I liked that, I only made this post to show that ds is currently getting reworked (don't believe me, remember the huge ds skill check idea that was cancelled?) This perk is still a strong perk, but just remember, perks help reduce the chances to land it and reduce the stun time

    Many perks are strong IF the player running it knows how to use them.
    I don't run DS because i don't like 1 time use perks, but Resilience is always in my build when playing with friends. That perk reduces the gen repair time by around 7 seconds (Freddy's dream transition) and can afford to stay injured most of the times, then i heal myself with adrenaline (Resilience also works with other actions like healing, vaulting, openning exit gates... A really underrated perk)

    I don't run ds because I miss the perk alot and don't enjoy the ability to take the killers hook, I go down, the killer deserves the hook

  • Gorgonia
    Gorgonia Member Posts: 1,607

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, it's like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    Agreed. And you can still communicate with people, or try and have them understand, without people laughing so hard you can't hear the heartbeats haha

  • Mister_xD
    Mister_xD Member Posts: 7,669

    true.
    and its much better than before (everyone could use it asap + longer stun time)

    its still not balanced though.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    people say you can use it 3 or 4 time in a match How? say one time uses.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @NekoGamerX said:
    people say you can use it 3 or 4 time in a match How? say one time uses.

    4 survivors with D-Strike = a killer eating 4 D-Strikes

    with other words: the killer got D-Striked 4 times in a single match.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Master said:

    @Vietfox said:
    @Master said:

    @ToxicFengM1n said:

    They have nerfed Decisive strike before, if you dont remember

    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    This was all part of a plan to get your attention.

    Well guess he has our attention.

    Now that we are here, what should be discuss?

    We could start a new club and call it "The DS Reformers". I'm open to other names but I want to at least be Vice Chairperson.

  • facundoj
    facundoj Member Posts: 52

    Haven't played for months. Can't believe this is still a thing.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288
    edited January 2019

    @Mister_xD said:

    @NekoGamerX said:
    people say you can use it 3 or 4 time in a match How? say one time uses.

    4 survivors with D-Strike = a killer eating 4 D-Strikes

    with other words: the killer got D-Striked 4 times in a single match.

    ok understand that now
    the thing is I use it on some characters think taking it out because you killer gotten good at messing it up on us most time I miss the check and it wasted slot at this point

  • Poweas
    Poweas Member Posts: 5,873

    Make DS an item? Franklins would hard counter it.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288
    edited January 2019

    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    @ToxicFengM1n said:

    @Master said:

    @ToxicFengM1n said:
    They have nerfed Decisive strike before, if you dont remember
    Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)

    No offense, but what is the purpose of this thread?

    To show people that they have nerfed this perk before, because I seen before making this that devs are afraid to do anything to decisive strike and they have before, also I was hoping that this would reduce the amount of nerf decisive strike but that failed : (

    DS is still BY FAR the strongest perk in the game.
    Just because it already has received a nerf ages ago, that doesnt mean that its in the right spot now.

    While i rarely agree with him, Master is on point with this and most of us on both sides want it to get an adjustment of some kind.

  • ad19970
    ad19970 Member Posts: 6,375

    I don't understand the post. Just because it was already nerfed doesn't mean it's fine now. The simple fact is that it's a free escape for survivors and that it wastes a lot of time of the killer, which is too much considering how fast gens can be repaired.

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

    Is this Pc or console since I've had some horrible survivor matches lately more than normal for even right after reset.

  • KingB
    KingB Member Posts: 747
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 
  • Master
    Master Member Posts: 10,200

    @powerbats said:

    @Master said:

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

    Is this Pc or console since I've had some horrible survivor matches lately more than normal for even right after reset.

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @Master said:

    @powerbats said:

    @Master said:

    @Vietfox said:
    @Master said:.

    Playing solo survivor is so frustrating at the moment that I barely do it anymore. EIther your matched with a SWF that will leave you die such that they can escape or you get boosted survivors that dont actually belong into ranks above 15

    You kidding? I love playing as solo survivor. There's no one talking, i'm 100% focused on what's going around me.
    Try running this build: kindred, bond and open handed, is like if you were playing with friends. 4th perk is up to you, i run small game cause randoms don't care about totems.

    I tried solo survivor after a huge break. Three games were ruined by some idiots ragequitting, in two games my mates were completely afk and did no gen progress, in another game I was bodyblocked in a corner, then another game a survivor being chased by the killer ran to me clicking with his flashlight at me.......

    I probably had 2-3 decent games and honestly, with the recent queue times on survivor its not worth my time

    Is this Pc or console since I've had some horrible survivor matches lately more than normal for even right after reset.

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    they that big different to Pc or console I have this game on steam and ps4 but play mostly ps4 computer sucks

    also next event around the corner sure it going to be nuts.

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

  • powerbats
    powerbats Member Posts: 7,068

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570

    @NekoGamerX said:

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

    Letting survivors escape all times for the killer's grasp would be bad for the game's health, since the hooks are the killer's main objective.

    The wiggling bar is fair , it prevents

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570

    @NekoGamerX said:

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

    Letting survivors escape all times from the killer's grasp would be bad for the game's health, since the hooks are the killer's main objective.

    The wiggling bar is fair, as it does what it was meant to do.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @Unnamed_Freak said:

    @NekoGamerX said:

    @Unnamed_Freak said:

    @NekoGamerX said:
    I mean, for the most part, I think Decisive Strike is fair but needs some reworking. Why, you may ask? Well, we are meant to try to get loose from a killer by struggling. The thing is, how often do we pull that off without help from other survivors? (BTW, I split my time between playing as a survivor and a killer equally.) And with Iron Grasp, it's almost impossible. What do we have to counter Iron Grasp? The only thing I can think of is Decisive Strike and like I said, it's hard to get off now at least for me. And in another thread, a killer was raging about how survivors sabotage the hooks while he's carrying another survivor to it, which is the only other counter for Iron Grasp I can think of, but there's always the basement, which looks like it's your killer's main place to go. I mean, as a survivor, I hate Ruin and as a killer who doesn't hate DS, the thing is I can deal with it until it's fixed. This game is far from balanced on both sides.

    btw is the stun for wiggling out and DS the same I be ok with less stun or it takin out of DS

    Wiggling off the killer's shoulder only exist to keep the killer from hooking survivors on the basement every time, that's it, nothing more; other than that, you're not supposed to escape from the killer's grasp.

    It just doesn't feel fair. I mean, I know how this game is meant to be like a horror movie, but it feels one-sided. I understand the SWF thing, which I don't do. I play solo with 3 randoms. That could mess up the game for me. I mean, on a bad day, I'm normally the first one tunneled and hooked, before getting camped for no reason, just so the killer knows he's going to get at least one kill. It's just not fun when I wait 30 minutes just to get killed in 3. Remember, without survivors, the killer has nothing to kill. It needs to be fair and fun on both sides and lately the killers have been crazy with their setup, at least on PS4.

    Letting survivors escape all times from the killer's grasp would be bad for the game's health, since the hooks are the killer's main objective.

    The wiggling bar is fair, as it does what it was meant to do.

    i understand that killer need stop with raging on sabotage hooks it are only counter other then DS with I said don't work for me anyway I just replace it with spine chill like that perk.

  • Master
    Master Member Posts: 10,200

    @NekoGamerX said:

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

    While that is cool for a few games to grind the event currency, it gets really annoying when you have finished and just wanna play the real game

  • Boss
    Boss Member Posts: 13,616

    They also nerfed Sprint Burst at least 3 times.
    Still widely used.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @Master said:

    @NekoGamerX said:

    @powerbats said:

    @Master said:

    PC, but im really low rank on both roles now since I rarely play anymore.
    I stopped playing DBD regularly after the last farming-event, that was a huge turn off for me :lol:

    Yeah the last farming event did go a bit overboard and while I like to farm during such events throwing yourself at the hook after getting your vial wasn't it. I wanted the killer to get chase points, damage gen, hits etc not just here let me get hooked once and suicide immediately.

    Having Legion has definitely spiced things up but then you get P3 omega blink nurses in green ranks and you just facepalm.

    funny in the event I the others started working with the killer in few games and I didn't know anyone but we all work to farm that stuff it was pretty fun.:)

    While that is cool for a few games to grind the event currency, it gets really annoying when you have finished and just wanna play the real game

    well I hope I get match like that again for this event makes go a lot faster.

  • inkedsoulz
    inkedsoulz Member Posts: 93

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

  • inkedsoulz
    inkedsoulz Member Posts: 93

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    Thats just being unlucky.
    Doesnt happen all the time.

  • NekoGamerX
    NekoGamerX Member Posts: 5,288

    @inkedsoulz said:

    @NekoGamerX said:

    @inkedsoulz said:

    @NekoGamerX said:

    @KingB said:
    The stun time isnt the problem, it's the free escape. It literally nullifies an entire chase with zero drawbacks. 

    That's fine. What should be the drawback? I mean, perks don't work for me anyway. When I try wiggling free and try to hit that check, I'm juggled or they swing their weapon to mess us up, which works then they have Iron Grasp. Now is there a counter for Iron Grasp or an easier way to speed up the Wiggle Meter or do I have to eat the hook for losing the chase? If so, I would like to know what the point of wiggling out in the first place. I can't tell you how many times I got the wiggle meter up to the point where I was almost freed before the hook got me again.

    If you lost the chase then you eat the hook, thats how the game goes.

    So having free escapes are fine?

    Why cant the killer have a perk, where by hitting a skillcheck, a survivor will be automatically teleported to his hands and on dying state.

    that one sided fun with the killer being much fast then the survivors and I had games where I start the much close to the killer where he saw me but I had no chance see him.billy did that too me start of the match didn't even hear the chainsaw till it was to late.so where the fairness? for solo player at lease.

    Thats just being unlucky.
    Doesnt happen all the time.

    happens alot for me for most part killer get free kill no chase so yea.there got to be fiarness on both side one can't play with out the other.