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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I can't get into the game and after the game intro I'm logged out and this text shows up. Is this be

hiiiiguys
hiiiiguys Unconfirmed, Member Posts: 3
edited July 2024 in Ask the Community

Fatal error: [File:C:\Jenkins2\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] Interfaces.CopyCommandList->Close() failed at C:\Jenkins2\Live\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:268 with error E_INVALIDARG

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101402546 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100928669 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100928409 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100943652 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 101295142 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115199704 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115220346 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115200847 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 54023259 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 93635262 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 115788347 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95157143 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 95133329 bytes
kernel32 {0x0000000000000000} + 94164 bytes
ntdll {0x0000000000000000} + 315073 bytes