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Hot take: pyramid head is worse than skull merchant
I would rather play against skull merchant than pyramid head. He has a way more boring anti loop. it's basically a free hit if ur at a pallet or vault since if u fake it he can just cancel and get a smack. And if you do vault or drop a pallet ur get hit with the m2. He also the best killer to camp and tunnel. He's just overall a boring killer to face and can basically speed run kills. At Least with skull merchant you can actually use pallets and vaults and anti tunnel perks.
Comments
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I don't like Pyramid Head either, I'm always confused on how people find him fun. Like you mentioned, his power results in lose-lose scenarios and results in getting hit either way, also dodging his power doesn't feel rewarding considering he can reuse it instantly.
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skull merchant isn't that bad. the killer is more engaging than most killer in dbd.
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It mostly depends on how they play. The M2 animation-lock hit playstyle is boring, but flick Pyramid Heads are extremely fun to go against because they are persistent on getting weird 180 shots. Too bad there is only a one in a million chance to come across one.
I do want to go back and pick up FlickHead but Unknown’s been damn too fun for me to continue training my Flick PH.
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I dunno, he has counters and - having played him a fair bit - he's a clunky killer, and with that understanding he's mamageable.
Regarding faking a vault, if he can cancel and M1 at that point, then any killer can as it must be close. If anything, Pyramid Head would take a tiny bit longer as he has to cancel the action before the M1. The vault is the weak point for the survivor.
His Punishment of the Damned will show the markings before the wave attack as a guidance, but as Pyramid Head he's not as agile, so it's not a case of quickly switching trajectory to get a hit like, say, Huntress. Understanding this helps a lot.
Everyone has killers they have problems with. Mine is the Wraith and - whilst I always seem to have difficulties with him - others may find him quite simple, so this certainly isn't a "shaming" comment. It's moreso to advise that playing him will show you he has weaknesses. A Nurse, he ain't.
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Pyramids boring to me because it'd all just the same playstyle with the same add-ons with no build variation. Zzzzz
Love him or hate him, Myers is a way more successful killer to me for this reason. Who cares about power level when you're just boring
At least Skull Merchant has build variety which appeals to the killer
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Yeah, he's actually pretty clunky in a lot of ways, and a lot of PH players don't even play him that well.
I like to play as PH because getting blind, through walls anticipation/prediction hits with potd is one of the most gratifying things in the game for me. But he takes time to charge his power, and to cancel it.
I don't struggle all that much against him because I am intimately familiar with his limitations. I feel like this is true of most killers; the best way to counter killers is to understand them (which really requires playing as them a fair bit).
And his builds are all the same because his add-ons suck out out loud aside from the two range ones. His add-on set is pretty easily the worst in the game, imo. He desperately needs a major add-on pass; the one reason I don't play him a lot more is because of the lack of options.
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Tbf pyramid head has 3 good addons, not much to choose from.
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He moves at one 110 while charging Punishment of the damned which is crazy to me. Literally the best zoner in the game at short range.
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I used to despise going against him but I've begun to adjust myself against PH over time.
He's a versatile killer in short-medium distances so it's best not to let him near you in the first place. He has great zoning potential but it's manageable if you don't corner yourself in a loop. Always have a backup route when looping him!
The only thing I still despise is the minimal option to remove the torment since there's only one.
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I love Pyramid Head. I'd take 5 PHead games in a row over 1 SM game lol
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There's still at least 2 FlickHeads on these Forums don't you worry 🫡🫡
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Honestly there's a lot more nuance to his kit than you'd expect. Torment Tunneling is a pain, I completely agree, but there's not really a way to solve that that doesn't involve removing half of his identity and making Cages more like hooks, except for making Torment even harder to apply (when it's already a pain in the backside to do so). I find him fun because I play him, a lot, and you'd be shocked just how easy it is to read him once you've gotten good at him. My best advice is genuinely and honestly to drop your item as soon as you can (either use it and lose it or find a safe space), because any Survivor who holds an item is 50x easier to hit than anyone without due to it disappearing whenever they perform any animation, or queue up to perform one. You can tell someones going to vault a solid 0.5s before they actually start the animation all because their flashlight disappears.
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make that a 3
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I was counting you as one of them 🫶
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Dang, I suck at reading survivors items, never got the hang of it, but it seems to be THE skill I should invest in, as I play Pyramid Head so much.
For me, the zoning part is useful and its fun to block a pallet that a sneaky survivor just wanted to run back to and dunk on you head, only to smack them what feels an eternity later, but this is also the part that survivors can easily predict. I rarely get hits at short loops these days, as some survivors are just that good and patient, knowing full well that they have all the time in the world unless they step on the line.
But blind prediction shots, this are the ones where I get so much payoff, because most survivors aren`t adept at evading them, as they are just running their regular loop.
EDIT: oh, and flicking? I tried it one eveing and got nowhere, so I dropped it.
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Fun fact, playing on lower framerates makes flicking easier, because for some reason the time between the turning rate being slowed and being locked into POTD is linked to your FPS, so while on 60fps you can get to like 45-90 degree flicks fairly consistently, playing on as low as 30 can easily allow 135, and going even lower can get the full 180 (at the cost of playing on an awful framerate).
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That's right about how best tp understand them. Understanding their strengths and weaknesses makes it far less daunting when facing them.
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PEAK.
This is a bummer because I finally went higher than 60hz for the first time and seeing DBD in 90 FPS has been too surreal and I don't know if I can go back.
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No. It's so not easy to hit with his power, unless you're locked in animation or going down a straight hallway. Even then, there's just enough time and space for wiggle room. I'm more confident with Clown than I am with him. Despite being 115% Pyramid Head feels slow.
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Well, it should feel rewarding on the first miss, and especially when it misses multiple times. How do you think the killer feels, being in position to use their power multiple times and not getting anything from it? So this idea that just because a killer can use his power more than once every 30 seconds makes him bad to play against, is ridiculous. The game is literally designed for you to feel good as survivor for having close calls with the killer, often times with way less effort and skill than would be required in other games, and you don't even appreciate it. In fact, you call it boring. So what do you want?
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I'm a fan of a match against a PH, what I don't like about him is that the majority of the people that main him play in the most miserable way possible, a ranged attack that can injure multiple people is a tunneller's dream. Luckily he's not all that common of a killer to come across I suppose.
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Did you even read what I posted? It's the lose-lose scenarios at pallets or windows that's boring, not when I'm dodging his ability when looping, and since you are so offended by my own opinion, let me tell you something, not everyone has the same experiences as you, I'd be appreciative if you'd stop putting words in my mouth, I have my own preferences.
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I have my Nvidia settings on high performance and low quality while my in game settings are high + 59 fps
It works really great for flicking and better turn rate overall
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I've just never upgraded my monitor from 60hz and I can't be bothered to now so I've gotten used to my limited flick range, as soon as I try and go above or below it completely messes with my muscle memory so I just stick to 60 haha
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hot take
chucky is worse then skull merchant
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Pyramid Head? More like tunneling head 99% of matches.
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That's exactly why I use him. Perfect way to beat him tho is don't loop. I know this mindset is crazy to many survivors but there is actually more to the game than deliberately trying to get the killer focus on them so others can do gens. It's really not difficult to lose line of sight and get away to a safe location.
I admit I go overkill with my pyramid head purely due to the sheer number of toxic players that I seem to go up against. I use no where to hide and noed every time, tunnel, camp, slug and make damn sure that I take out the loopers. Some might find it boring to go against but that's not surprising given that he stops the 1 thing that many survivors go into a match to do....loop...not do gens or escape but loop...all match. I don't find it fun to go in circles like its some sort of scooby do sketch so no offensive to the people that think pyramid head is boring or my play style is boring... But like you don't care about the killers fun in a game, I honestly don't care about the survivors fun.
If the looping meta and toxic players were gone from the game then I would happily change my play style accordingly but until then my way is fun for me and it works
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