The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How to make Knight Playable?

Carnifex is bad. Dropping him on every pallet gives survivors time to chain tiles. Better to just bloodlust them. He's only useful on safe pallets and interrupting a 99% progress generator in a pinch. Assassin is bad. 4.4m/s is not fast enough. Often survivors survive the hunts. The only possible way for Assassin to land a hit is with a 32m path so the Hunt can start 25% faster, which is obviously easier said than done. Jailor is the best of the summons. Even then, his power is to stall. Stalling doesn't win games. Killing wins games. Killing is incredibly difficult when you don't have a power to help you in chase. Faking on loops is difficult 'cause his sword is 3m long so you can see which way Knight is going over walls. Even if you placed a Jailor on a contested gen while chasing a survivor, any survivor can last long enough for the patrol to end. Is the best strategy still really to zone them with a summon around a tile and walk around the opposite direction for them to be hunted so you can work with the guard to land a hit? If so, this whole QoL of swapping summons is irrelevant. This update is just a big nerf in disguise cause you can't be 8m of a guard anymore. Knight didn't deserve this. Very depressing.