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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Knight changes

The knight has been drastically changed this last update. It doesn't feel good to play this killer. He feels more clunky than before, his 10 second cooldown isn't appropriate for such a QUICK banner spawn! And a MAJOR thing that doesn't feel good is when a survivor gets spotted by a guard: if that survivor is close to you, that guard will come flying to you and you WILL lose the time for that even though you are not trying to sandwich or be near them.

The addons are goodbut the actual ability to switch guards...I feel like it's okay but I enjoyed the challenge to get value from a guard. The 10 meter minimum is so bad and I'm not just talking about for sandwiches I'm talking even when you are using good bathing the fact is they can still see that orb. If you want minimum then make it actually feel impactful or scary! I'd say maybe try removing the orb and only let the shadow of the orb show.

I want knight to be acceptable to play by as many who want to play him but with these changes to him and the non fixed bugs that have been with him since LAUNCH of his DLC you might as well shelf this killer the reward isn't worth the frustrations and disappointments.

I love this killer but the basic smoothness of his gameplay is gone and now It's so much of a coin toss of what way the match will go. I don't feel rewarded even after a win because I feel more annoyance that the killer hasn't been actually give QOL changes in their power. Please increase the banner spawn time, give a grace period of guards that spawn near you to not lose their hunt timer, make the spawning feel more fluid and impactful. Lessen the minimum meter requirement to 5 meters. Or at least make it 8/7. 10 show ALL of your trail allowing NO mindgames in jungle gyms or loops.

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