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T-bagging the "Exit Gate"

Why do survivors do this?
It's not that I really mind but truly you are wasting everybody's time...

You where to scared to venture out to save your buddy, you really don't need to act though since you're lack of skill or courage tells the killer enough about you!

I don't think there is a real fix for this "cry for attention" but consider this:
Once one or both of the gates open: All survivors start bleeding Survival points (since survival is what they ain't doing at that point since survival would be running away) unless they move towards a still hooked survivor or are near said survivor. If you leave the true Exit Area (Between the gate and Map Edge) back into the map the entity Foglocks it like it can do windows for a certain amount of time (Or permanent) and you are exempt from Bloodpoints loss. Forcing the survivor to actually go for the rescue or at least run to the other door.

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Comments

  • NekoGamerX
    NekoGamerX Member Posts: 5,460

    mostly swf be who they are I don't do that and I don't like it done to me either so yea.

  • Gorgonia
    Gorgonia Member Posts: 1,607
    I mentioned in another post that once the gates are open there should be a timer. You got one minute to leave or the entity will devour your white and sour meat.
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  • Gorgonia
    Gorgonia Member Posts: 1,607
    Disturbing, but you got the point hah
  • Vietfox
    Vietfox Member Posts: 3,823
    Seriously, i know everyone is different, but why is tbagging such a big deal?
    I was chasing someone as Freddy yesterday, someone else destroyed my ruin and decided to chase that one just because she was closer to me. She tbagged me thinking i was mad at her for destroying ruin and laughed my ass off because of that.
    Can we please take games less seriously and in a healthy way?
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  • Gorgonia
    Gorgonia Member Posts: 1,607
    Vietfox said:
    Seriously, i know everyone is different, but why is tbagging such a big deal?
    I was chasing someone as Freddy yesterday, someone else destroyed my ruin and decided to chase that one just because she was closer to me. She tbagged me thinking i was mad at her for destroying ruin and laughed my ass off because of that.
    Can we please take games less seriously and in a healthy way?
    I guess the problem is not the tbagging but the fact that survivors open the gates and never leave hah
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  • BACKSTABBER
    BACKSTABBER Member Posts: 1,809

    @TRGraybles said:
    Why do survivors do this?
    It's not that I really mind but truly you are wasting everybody's time...

    You where to scared to venture out to save your buddy, you really don't need to act though since you're lack of skill or courage tells the killer enough about you!

    I don't think there is a real fix for this "cry for attention" but consider this:
    Once one or both of the gates open: All survivors start bleeding Survival points (since survival is what they ain't doing at that point since survival would be running away) unless they move towards a still hooked survivor or are near said survivor. If you leave the true Exit Area (Between the gate and Map Edge) back into the map the entity Foglocks it like it can do windows for a certain amount of time (Or permanent) and you are exempt from Bloodpoints loss. Forcing the survivor to actually go for the rescue or at least run to the other door.

    T-bag in exit gates grant you BP (big pleasure)

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  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Mushwin said:
    i just teabag at the exit gates WHEN everyone is safe or i very much have got there with others and it's a like...yes we won, celebrating t bagging, is like when killers nod at you....it's like yup i won, i just think it's fun...

    Are you new to the game? It's considered bm and not a celebrating gesture.

  • Mushwin
    Mushwin Member Posts: 4,746

    @NoShinyPony that is your opinion....i see it as celebrating, as saying neena neena i won....i don't find it offensive at all when it happens to me if i am the killer etc...everything seems bad manners these days, if a killer nods at me like hey i hooked you, i don't get mad.... you shouldn't get upset of someone teabagging...but hey we are all different in this game and our views/opinions...

  • Kurisataru
    Kurisataru Member Posts: 460

    Close thread for pointless redundant complaining pls mods.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @Mushwin said:
    @NoShinyPony that is your opinion....i see it as celebrating, as saying neena neena i won....i don't find it offensive at all when it happens to me if i am the killer etc...everything seems bad manners these days, if a killer nods at me like hey i hooked you, i don't get mad.... you shouldn't get upset of someone teabagging...

    I'm not getting upset because of teabagging. If I would get upset that easily, I couldn't play killer. :) I'm just saying that it's considered bm.

    I was asking if you are new to the game since I once played with a new player who thought teabagging was a friendly gesture towards the killer. (I mean it's usually a friendly gesture from one surv to another.)

  • Mushwin
    Mushwin Member Posts: 4,746

    Oh, no sorry i am not new to the game, i know how some do find it as such, but i just don't for myself see it as anything bad, other then just a fun neena neena gesture.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    Bloodwarden: Best remedy to any teabagging lol.
  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,578
    edited January 2019

    @TRGraybles said:

    @Dwight_Fairfield said:
    Unless the killer was utterly toxic, there's no reason to t-bag.

    But what do you consider Toxic... All a killer needs to do is kill you! How he does that shouldn't matter! Killers can only secure kills when survivors fudge up their tactics, they are oppertunists cashing in to the others mistakes! In essence if a survivor saves you from a hook in front of a killer it's the saviours fault you get tunneled not the killers, camping however unsportsmanlike is a valid tactic, dishonorable but valid!

    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    I consider camping and tunneling like when five gens and ruin are still standing to be toxic.

  • Mushwin
    Mushwin Member Posts: 4,746

    At the end of the day, there are the game rules, and what is bannable and the survivors made up rules and what is deemed toxic. -.- It is just a game, people want to gen rush, face camp, remmeber it is a game, teabagging, tunneling, pointing etc it is a game. There are things like holding the game hostage yes is not good, but come on.....a killer needs to kill, no matter, a survior needs to survive and get the hell out of there, it is the point of the game....surely standing still now is considered "toxic"

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    edited January 2019
    T bagging=hook hitting.
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  • Mushwin
    Mushwin Member Posts: 4,746

    @jackmadrox said:

    @TRGraybles said:
    Why do survivors do this?
    It's not that I really mind but truly you are wasting everybody's time...

    You where to scared to venture out to save your buddy, you really don't need to act though since you're lack of skill or courage tells the killer enough about you!

    I don't think there is a real fix for this "cry for attention" but consider this:
    Once one or both of the gates open: All survivors start bleeding Survival points (since survival is what they ain't doing at that point since survival would be running away) unless they move towards a still hooked survivor or are near said survivor. If you leave the true Exit Area (Between the gate and Map Edge) back into the map the entity Foglocks it like it can do windows for a certain amount of time (Or permanent) and you are exempt from Bloodpoints loss. Forcing the survivor to actually go for the rescue or at least run to the other door.

    Simple answer: people are childish, immature ######### who think its funny to contribute to the toxic sludge. I almost always play by the survivors made up rules. I don't camp, I don't tunnel. You would think they would show respect and appreciate that, but they don't. They still teabag and click their flashlights at you regardless of how you played. Oh, and occasionally, you get messages from a cocky survivor "LOL I ran you around the map bro delete the game and kill yoself".

    omg it's a game! and if you get messages after, turn them off.....a fart is toxic in this game these days! if you seriously are cheesed because someone is teabagging you then re think the game.....maybe just find the fun in it then everyone thinking breathing is toxic in this game!

  • HellDescent
    HellDescent Member Posts: 4,883

    Makes them feel better about themselves.

  • Mushwin
    Mushwin Member Posts: 4,746

    @HellDescent said:
    Makes them feel better about themselves.

    No it is fun to say ner ner i won.....killers nod etc when they get you, if people find it that offensive, then they are too sensitive to very much be cheesed off about a tea bagging.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,456

    Flashlight clicking = hey over here
    t-bagging = people having fun

    I really don't see why anyone minds being t-bagged. If someone does it to me, they are just saying na-na-na-na-naaaa-na.

    Good on them

  • Mushwin
    Mushwin Member Posts: 4,746

    @JawsIsTheNextKiller i agree....people are just too sensitive these days, going to the basement is toxic, tossing a pallet on them is toxic....i try and have fun with the games....lets hope it rubs off on others, they may have more fun!

  • Lateral
    Lateral Member Posts: 77

    I was playing Freddy (worst Killer in game) when the last gen pops and I have no one in the dream world. As it happened dinner was ready so I said screw it and went afk for half an hour. I come back and the game is still running!

    I go to an exit and find 2 survivors remaining tea bagging, nothing out of the ordinary there I thought and went afk to finish my dinner. Of cause they can't see me so I make my presence known and they proceed to tea bag again and leave.

    In end game chat their like "haw haw n0ob killer" - I mean really? its Freddy ffs the most broken lame killer in game because survivors cried for nerfs and got them.

    I simply reply "oh my god your lives are really just that sad that you sat there for nearly an hour waiting for me to turn up while I ate my freakin' dinner, wasting your own gaming time just so you could tea bag? man get a life lol"

  • Mushwin
    Mushwin Member Posts: 4,746

    If you went for half an hour for dinner, then you deserved all the teabagging you got :)

  • Master
    Master Member Posts: 10,200

    @Lateral said:
    I was playing Freddy (worst Killer in game) when the last gen pops and I have no one in the dream world. As it happened dinner was ready so I said screw it and went afk for half an hour. I come back and the game is still running!

    I go to an exit and find 2 survivors remaining tea bagging, nothing out of the ordinary there I thought and went afk to finish my dinner. Of cause they can't see me so I make my presence known and they proceed to tea bag again and leave.

    In end game chat their like "haw haw n0ob killer" - I mean really? its Freddy ffs the most broken lame killer in game because survivors cried for nerfs and got them.

    I simply reply "oh my god your lives are really just that sad that you sat there for nearly an hour waiting for me to turn up while I ate my freakin' dinner, wasting your own gaming time just so you could tea bag? man get a life lol"

    In my afk games, the longest a survivor has not become bored hammering ctrl is ~45 minutes. Thats pretty amazing if you think about that

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    Just goes to show how badly they need it, and why they should get denied.

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  • Dolphin9192
    Dolphin9192 Member Posts: 130

    I was with a Jake who t-bagged at the gate today so I started to heal him to stop him from leaving and gave legion the chance to get him.

  • IamFran
    IamFran Member Posts: 1,681
    edited January 2019

    Because they are immature scrubs and need to tbag to feel good, and in addition they waste the time of the killer waiting in the gates. I'm quite surprised that some stupids come to this post and say "its for fun" in a proud way. Disgusting.
    When I play survivor I never tbag the killer, not even if the killer is a tunneler, camper or wathever.
    I have exactly the same opinion for the hook hitting in the killer side.

  • lasombra1979
    lasombra1979 Member Posts: 1,140

    @Vietfox said:
    Seriously, i know everyone is different, but why is tbagging such a big deal?
    I was chasing someone as Freddy yesterday, someone else destroyed my ruin and decided to chase that one just because she was closer to me. She tbagged me thinking i was mad at her for destroying ruin and laughed my ass off because of that.
    Can we please take games less seriously and in a healthy way?

    Honestly, I could care less if you tbag, flashlight, or whatever is considered toxic. As long as it is in the rules of the game, have at it. It does not ruin my game or my enjoyment.

  • Lateral
    Lateral Member Posts: 77

    @TRGraybles said:

    @Dwight_Fairfield said:
    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    Even though "Gen Rushing" is not actually a thing.

    Actually it is, all "Gen Rushing" is, is a Killer who doesn't apply sufficient map pressure to enough generators that are being manned by Survivors. That's all!

    Survivors aren't supposed to find a cozy corner and just hide then come out every now so often when it's nice, and safe and lightly tap a gen every so often, their supposed to:

    1: Repair generators.
    2: Get out ensuring all other allies can do the same.

  • Seanzu
    Seanzu Member Posts: 7,525

    Easy fix for this as killer tbh.

    Hold W/push forward on stick at the exit gate and the survivors will leave.

    Don't thank me for the tip, I understand coming up with these strategies can be hard but I'm here for you all.

  • Unknown
    edited January 2019
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  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,578

    @TRGraybles said:

    @Dwight_Fairfield said:
    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    I consider camping and tunneling like when five gens and ruin are still standing to be toxic.

    It seems that this games community has lot's of problems with what is and isn't fair...
    Personally, I don't mind Survivors doing what they need to to stay alive, Just like I don't care that killers camp and tunnel... Let them camp it makes it easier to get the gens done I can live with one death in exchange for 3 gens (SWF groups can't though #AltruismKills)! Just like I can spend a gen extra to make sure a survivor dies from time to time... Choices and consequences nothing more to this game then that!

    What you named can hardly be considered Toxic behaviour from Survivors:

    • Flashlights are in the game so using them is toxic? Who cares if they like to clicky them?
    • Body Blocking, yes please. Free hit = free points, and they need to heal up before they will come back for the rescue)
    • Hook Sabotaging: Again regular gameplay, not toxic
    • Gen rushing: Isn't that the entire thing they need to do? Repair gens to escape?

    As for Killers:
    So you're saying that the one time camping is beneficial, when all the gens are standing and you got time enough to make up lost gens later is the time I can't camp a hooked survivor? As for tunneling, why would I chose a char on full HP over a survivor that can be downed in one slam? It's like saying David King running "No Mither" Can't be touched because it's toxic...

    People seem to blame everyone but themselves...

    That's fine for you. You're not bothered by what an overwhelming majority is bothered by. Likewise what is considered part of the gameplay doesn't mean its not annoying/unfun/toxic. E.g. camping and tunneling is considered a legit strategy by the devs and is not bannable. But just because something is not against the rules doesn't mean its not a-hole behavior from a player especially under circumstances where its really not necessary.

    The only time I consider camping to be a necessity is when the exit gates are powered. Otherwise a killer staying rooted in one spot just gives other survivors the chance to gen rush (which is what I do if a killer chooses to camp someone), the killer themselves is being stupid by depriving themselves of a lot of potential blood points, and its needlessly boring. I don't know what kind of player gets entertainment out of staring at a hook, but to each their own.

    Either way, what you are fine with is not a universal rule to what other people consider to be bad or toxic behavior. I don't consider body blocking a hook toxic in trying to save someone. They've even made a perk to counter survivors doing that. But that doesn't mean I don't get why it pisses off so many killers and why they consider it toxic behavior.

  • IamFran
    IamFran Member Posts: 1,681

    @Lateral said:

    @TRGraybles said:

    @Dwight_Fairfield said:
    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    Even though "Gen Rushing" is not actually a thing.

    Actually it is, all "Gen Rushing" is, is a Killer who doesn't apply sufficient map pressure to enough generators that are being manned by Survivors. That's all!

    Survivors aren't supposed to find a cozy corner and just hide then come out every now so often when it's nice, and safe and lightly tap a gen every so often, their supposed to:

    1: Repair generators.
    2: Get out ensuring all other allies can do the same.

    Why the hell when the gen rushing discussion come always someone say "it's the survivor job, gen rushing isn't a thing". OK, it's the survivor job and nobody say you have to find a cozy corner and hide but that doesn't subtract from the fact that gen rushing is a real issue. Suvivors don't have to do anything for preventing the gen rushing, but the devs have to find a solution for that, What solution? I don't know, I'm not a developer in the creative team of this game, it's their job.
    Not all the killers can keep a map pressure for avoiding the gen rushing, that's why nurses, billies, ruins and NOEDs are so overused specially in high ranks, it's something that confirm the fact that gen rushing is a real issue in game design/balance.

  • redsopine01
    redsopine01 Member Posts: 1,269

    @Dwight_Fairfield said:
    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    I consider camping and tunneling like when five gens and ruin are still standing to be toxic.

    It seems that this games community has lot's of problems with what is and isn't fair...
    Personally, I don't mind Survivors doing what they need to to stay alive, Just like I don't care that killers camp and tunnel... Let them camp it makes it easier to get the gens done I can live with one death in exchange for 3 gens (SWF groups can't though #AltruismKills)! Just like I can spend a gen extra to make sure a survivor dies from time to time... Choices and consequences nothing more to this game then that!

    What you named can hardly be considered Toxic behaviour from Survivors:

    • Flashlights are in the game so using them is toxic? Who cares if they like to clicky them?
    • Body Blocking, yes please. Free hit = free points, and they need to heal up before they will come back for the rescue)
    • Hook Sabotaging: Again regular gameplay, not toxic
    • Gen rushing: Isn't that the entire thing they need to do? Repair gens to escape?

    As for Killers:
    So you're saying that the one time camping is beneficial, when all the gens are standing and you got time enough to make up lost gens later is the time I can't camp a hooked survivor? As for tunneling, why would I chose a char on full HP over a survivor that can be downed in one slam? It's like saying David King running "No Mither" Can't be touched because it's toxic...

    People seem to blame everyone but themselves...

    Lol dude don't forget the people that solo need the wglf stacks you get a few slug from.them
  • Lateral
    Lateral Member Posts: 77

    @IamFran said:

    @Lateral said:

    @TRGraybles said:

    @Dwight_Fairfield said:
    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    Even though "Gen Rushing" is not actually a thing.

    Actually it is, all "Gen Rushing" is, is a Killer who doesn't apply sufficient map pressure to enough generators that are being manned by Survivors. That's all!

    Survivors aren't supposed to find a cozy corner and just hide then come out every now so often when it's nice, and safe and lightly tap a gen every so often, their supposed to:

    1: Repair generators.
    2: Get out ensuring all other allies can do the same.

    Why the hell when the gen rushing discussion come always someone say "it's the survivor job, gen rushing isn't a thing". OK, it's the survivor job and nobody say you have to find a cozy corner and hide but that doesn't subtract from the fact that gen rushing is a real issue. Suvivors don't have to do anything for preventing the gen rushing, but the devs have to find a solution for that, What solution? I don't know, I'm not a developer in the creative team of this game, it's their job.
    Not all the killers can keep a map pressure for avoiding the gen rushing, that's why nurses, billies, ruins and NOEDs are so overused specially in high ranks, it's something that confirm the fact that gen rushing is a real issue in game design/balance.

    that doesn't subtract from the fact that gen rushing is a real issue.

    Although it's not? It's the Killers lack of presence on a particular set of Generators that have Survivors at them. A Survivor isn't going to just sit there by a Generator and casually make adjustments here and there for the Killers benefit.

    Suvivors don't have to do anything for preventing the gen rushing.

    Yes they do, Survivors need to ensure they aren't facerolled by some derplord killer

  • Boss
    Boss Member Posts: 13,618
    1. Waste time
    2. Grant you and themself more BP
    3. Taunt you
    4. May have seen Samination videos and still think it's cool to buttdance

    Take your pick.

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,600

    The intentions of T-begging aside;

    T-Bagging at the exit gate is legitimised by the unintended effect of our 2-hit-with-sprintburst system that creates a safe-zone near the exit gate.

    We can easily solve such an unintended effect:

    https://forum.deadbydaylight.com/en/discussion/39771/bloodwarden-for-free-on-every-killer/p1

    and by that, solve t-bagging near the exit gate.

  • IamFran
    IamFran Member Posts: 1,681

    @Lateral said:

    @IamFran said:

    @Lateral said:

    @TRGraybles said:

    @Dwight_Fairfield said:
    So by that logic a survivor needs to do what they need to do to survive. Flashlighting, body blocking, hook sabotaging, gen rushing etc is perfectly fine and killers shouldn't get salty about it.

    Even though "Gen Rushing" is not actually a thing.

    Actually it is, all "Gen Rushing" is, is a Killer who doesn't apply sufficient map pressure to enough generators that are being manned by Survivors. That's all!

    Survivors aren't supposed to find a cozy corner and just hide then come out every now so often when it's nice, and safe and lightly tap a gen every so often, their supposed to:

    1: Repair generators.
    2: Get out ensuring all other allies can do the same.

    Why the hell when the gen rushing discussion come always someone say "it's the survivor job, gen rushing isn't a thing". OK, it's the survivor job and nobody say you have to find a cozy corner and hide but that doesn't subtract from the fact that gen rushing is a real issue. Suvivors don't have to do anything for preventing the gen rushing, but the devs have to find a solution for that, What solution? I don't know, I'm not a developer in the creative team of this game, it's their job.
    Not all the killers can keep a map pressure for avoiding the gen rushing, that's why nurses, billies, ruins and NOEDs are so overused specially in high ranks, it's something that confirm the fact that gen rushing is a real issue in game design/balance.

    that doesn't subtract from the fact that gen rushing is a real issue.

    Although it's not? It's the Killers lack of presence on a particular set of Generators that have Survivors at them. A Survivor isn't going to just sit there by a Generator and casually make adjustments here and there for the Killers benefit.

    Suvivors don't have to do anything for preventing the gen rushing.

    Yes they do, Survivors need to ensure they aren't facerolled by some derplord killer

    Most of maps are just too big, it's impossible to put pressure on 7 gens without using particular perks and/or killers. The only "counter" against gen rushing without considering particular killers or perks is picking 3 gens close to each other when 2 gens are done and try to kill the survivors when only one generator remains for opening the gates, and that tactic is boring and very ineffective.
    For all the killers with a poor map pressure it's mandatory to use ruin and/or NOED which both are Hexes and can be countered cleansing the totems.
    In the opposing side the only mandatory perk for survivors is SC and only if they play solo.
    But OK, gen rush is not a balance/design problem...

  • Paddy4583
    Paddy4583 Member Posts: 864
    Ugh agreed 

    Nothing worse then those survivors sitting next to the exit not daring to move for the rescue and dry humping the exit like their the #########, waiting for the person to die and the killer to make his way over to the exit gate to see, a meg and a Claudette bobbing about 
  • Mushwin
    Mushwin Member Posts: 4,746

    @Paddy4583 i only do so WHEN there is no one left to save, i always try and do a rescue if i can unless they are face camping.....then when it's all haul ass to the exit gate been chased, i do a lil run....make a lil tea bagging....get out the gate!

  • Mushwin
    Mushwin Member Posts: 4,746

    Now i wonder....what sort of tea bag are we talking? i like an earl grey myself....^^

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