http://dbd.game/killswitch
New Chapter Idea: Lethal Company
i made this chapter as i thought lethal company would fit for dead by daylight, another stealth killer but it should be unique enough
An abandoned moon with utilitarian factories and a desert-like surface.
Landmarks
- Factory
The insides of the factory are dull and dim, the frigid air couldn’t distract anyone of the beasts deep into its guts.
Map Offering: V-Type Engine
A heavy engine requiring two hands to carry it, it sells for a reasonable price.
The Bracken, a stealthy apex predator would live in the out of place rooms with wood paneling and carpet deep into the factories, killing the never-ending amount of employees that the company would send to die, until one day. Once he was lurking in a dark hallway, then the pipes burst open, it wasn't steam, it was a pitch black fog, it expanded so quickly the Bracken couldn't see anything anymore, and once the fog opened up it saw new opportunities.
Perk: Corporal Liability
You endanger the employees around you yet the company does nothing about it
- Items efficiency is 8% better.
- If an item is depleting, it’ll deplete 10% faster.
- When an item fully depletes, the aura of all survivors who’ve held onto it will get their auras revealed for 14/18/22 seconds.
“This Wall cannot contai-ai-ont-ai-n” - Company Speaker
Perk: Hex: Invasive Presence
You thrive in environments where your presence is felt before you are seen.
If there is at least one dull Totem remaining in the Trial Grounds, Hex: Invasive Presence activates on a random Totem every time a survivor gets hooked for the first time:
- Every time you damage a cursed survivor you get 1 token up to a maximum of 5 Tokens per survivor.
- 2 Tokens: The aura of the cursed survivor is revealed every time they get within a 8 meter radius of a Totem or a Chest.
- 3 Tokens: The aura of the cursed survivor is revealed every time they get within a 22 meter radius of an Exit Gate.
- 4 Tokens: The aura of the cursed survivor is revealed every time they enter the Basement.
- 5 Tokens: The aura of the cursed survivor is revealed every time they get within a 10 meter radius of a survivor.
- This effect persists until the Hex Totem is cleansed.
- Only the cursed survivor can cleanse the totem.
“However not much is known about the specifics of bracken behavior due to its elusiveness and low population.” - Sigurd
Perk: Silent Brutalism
You’re quick and quiet while killing your prey.
- Each time you hit a survivor with your basic attack, the last generator they’ve touched will lose 1/2/3 % of its current progress.
- Downing a survivor will cause the generator with the most progress to lose 6% of its current progress.
- Invasive Presence has a cooldown of 40/35/30 seconds.
“And then I looked and Rich wasn't there. It was the ######### wrinkly skin flower head man that walks on two legs! it turned his neck.” - Sigurd
Weapon: Bracken Flowers
Bracken Flowers is the Primary Weapon of The Bracken.
Razor-sharp leaves extrude out of the Bracken’s spine, willing to lodge themselves into anyone’s flesh.
SPECIAL ABILITY: UNFORESEEN ARRIVAL
Press the Power Button to enter Stealth Mode:
- Grants a permanent Undetectable Status Effect .
- Unlocks the ability to Stalk Survivors.
SPECIAL ABILITY: STALKING
Press and hold the Power Button in Stealth Mode to stalk all visible survivors within 44 meters.
- Stalking survivors gives you 10pts/s.
- Your walk speed is reduced to -9%.
- Entering a chase stops you from stalking.
SPECIAL ABILITY: PERIPHERAL STALKING
If you get into a survivor’s peripheral vision in Stealth Mode you’ll get a sound cue.
- Stalking survivors in their peripheral vision gives you 30pts/s.
- If still stalking, leaving their peripheral vision will give you 15pts/s for 2 seconds.
SPECIAL ATTACK: SNAP!
Once the power gauge reaches 100pts you’ll be granted the ability to perform an Attack Stance.
Press the Secondary Power Button to charge the Attack Stance.
- It takes 2.5 seconds to charge the Attack Stance.
- You’ll lunge forward at 15.5 m/s.
- If a survivor collides with you their neck will get snapped.
- They’ll be taken to the Dying State.
SNAP! Is revoked and the power gauge is drained after 10 seconds or if you successfully down a survivor.
“First Log” Log
First log Sigurd had written, he knew he'd have to write much more.
- You’re 2% faster while in Stealth Mode.
“Hello. I am writing this log to keep myself sane. I couldn't find a way to do the most basic thing on this old janky butt computer so I had Desmond add it in, the log feature.” - Sigurd
Loud Horn
An upgrade to the ship, it is used to lure dangerous entities or guide other employees.
- Every time you fill the power gauge it’ll play a loud horn that can be heard from a 80 meter radius of you.
- Grants 100 % bonus Bloodpoints for stalking survivors.
Dead Snare Flea
These centipede-like bugs wrap around people’s heads to suffocate them.
- Survivors hit by SNAP! heal 20% slower until they’re hooked or healed to the Injured State.
Bee Hive
It’s a dangerous move to take one of these bee hives but it’ll be worth it in the end.
Survivors who are in the Dying State due to SNAP! are inflicted with the and Haemorrhage Status Effect until they are healed.
Old Phone
An old phone that emits unheard noises once in a while.
- When in Stealth Mode, generate fake Terror Radius on a random survivor you’re stalking.
- The survivor with the fake Terror Radius cannot hear it.
Gift Box
A gift box with unexplainable properties.
- When you’re in the peripheral vision of a survivor, they’ll scream.
Dead Hoarding Bug
These disgusting bugs just take stuff out of your hands and sprint.
- Increase your lunge speed by 1.25m/s.
“Golden Planet” Log
In this log Sigurd wrote that he talked to someone behind the wall in the company building.
- Survivors you’re stalking suffer from 5% Hindered Status Effect.
- Once you stop stalking they gain 5% Haste Status Effect for 2 seconds.
“he told me the Golden planet actually existed, it's not a legend. and he told me it didn't just hit a meteor. He said the planet was swallowed up by the "beast", and they were in its body being digested.” - Sigurd
Indoor Turret
Turrets that are randomly placed inside facilities by unknown parties.
- In Stealth Mode, the aura of survivors you’re stalking are revealed to you for 3 seconds.
Ship Speaker
A speaker that greets employees who’ve been recently hired, it uses text to speech voices.
- Once a survivor is downed due to SNAP!, all survivors will have their auras revealed.
- A really loud text to speech announcement will play and will be heard from all the Trial.
- All survivors suffer from Oblivious Status Effect while the announcement is ongoing.
Whoopie Cushion
26% of all eyeless dog unwanted ship visits were caused by this object.
- Once the power gauge is full, all survivors will scream.
Oxygen Tanks
Oxygen tanks strapped to one’s back by two leather belts.
- Stalked survivors suffer from Exhausted Status Effect .
Large Axel
A large piece of scrap with a big cogwheel on the top.
- Stalking survivors that are repairing generators, they are forced to miss their next skill check.
Ground Mine
Mines that can easily be unseen by employees.
- Stalked survivors suffer from Deafened Status Effect .
Rich’s Helmet
The helmet Rich wore before dying, It is covered with the stench of his lack of self-care and his blood.
- You stay at your normal walk speed while in Stealth Mode.
Terminal Screen
Everything they’d do had to be in this terminal.
- If stalking two or more survivors, the other survivors trigger the Killer’s Instinct.
Gold Bar
A heavy gold bar, finding this gives employees great relief.
- Stalked survivors suffer from Incapacitated Status Effect for 50 seconds.
“Desmond” Log
A log in which Sigurd talks about a beast that they’ve been feeding, and afraid that its hunger will soon be insatiable.
- Stalked Survivors suffer from Exposed Status Effect for 16 seconds.
“Whoever reads this, I am sorry to burden you with this. Please have a good day and night.” - Sigurd
Apparatus
A large object that powers whole factories, its removal produces radiation.
- Once the power gauge is filled up, it cannot be drained.
- SNAP! has a cooldown of 20 seconds.
Sigurd’s Last Log
A log never found, it is filled with typos and it’s written in a panicked manner.
- You’re granted the ability to kill survivors with your own hands if they’ve been downed twice by SNAP!.
The power gauge is now 3 times larger and requires 300pts to be full.
Sigurd was hopeless, all alone in the ship, but he had one last wish: To find out what's behind the wall of the company building, so he docked on the moon, pressed the bell, and waited to the window to open, first time he had been there he used his flashlight on the window but it stayed pitch black, now he crawled into the window and got lost in the eternal void.
Perk: Invaluable Asset
You are an invaluable asset to both the company and the entity.
- While carrying an item, your repair speed is increased by 2/3/4 %.
“Your handwork is invaluable to the company.” - Company Speaker
Perk: I Refuse to Die
Your resilience to keep yourself and your colleagues alive goes through the roof.
- While in the Dying State, if you get your recovery progress to 50/45/40 you cannot in any way get mori’d.
- I Refuse to Die deactivates once you are healed to the Injured State or get hooked.
“You are true professionals.” - Company Speaker
Perk: Working 9 Days a Week
Your non-stop work was exhausting and put your life on the line.
- While being chased, your aura is revealed to all survivors repairing generators.
- Survivors repairing the generator with the highest progress will have their repair speed increased by 1/2/3 %.
“Keep our investors happy.” - Company Speaker
You’re a great great asset.
Repair the generator inside the factory in Industrialized Moon and escape.
Promoted
Escape the Industrialized Moon 25 times.
Right under your nose.
As The Bracken, fill the power gauge while stalking a survivor within 3 meters of them.










