10k items limit
i know 10k is too many to worry about and i'm not planning to spend one more bloodpoint on my p100 characters anyway but i'm just wondering what happens if someone reaches 10k item limit on a character?
do they get any benefits like the elimination of said item from further bloodwebs or refunds for the item they will have to buy in the future?
there are players with 15k commons, will they get refunded for their losses?
and of course why was the limit needed? it looked weird in the menus but i don't think the very few players affected would rather this.
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No, they aren't removed from the web once you hit 10k.
I do not believe anyone will be compensated, but Mandy has confirmed the team are planning on increasing it to 20k on live so nobody is actually affected.
The running theory is that it was done for server space. With high player turnover, particularly veterans who had the most items, server space is becoming more limited. It's likely a precautionary measure, just in case. Of course that's entirely speculation, we don't know lol.
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The most popular cheats grant you 600 of each Item. And even if Cheaters would be affected by the Item Limit (they are probably banned before they used up Items or Offerings), they can just cheat them back again.
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that's good news, thank you. server space would definitely explain the need to add a limit in the first place. but i'm ngl if there was a benefit for reaching limit like getting refunded for the items you buy beyond the limit, i'd actually dump my points on my main and stop p100ing more characters but i assume that would mess with add on balance a bit.
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Thats a very odd problem to have and I am sure I will never have this problem in this game, 10K is crazy.
But hey its cool like 0.005% of players will be able to hoard like 20K of (mostly useless) things they wont use.
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the server space theory doesn't make any sense. dbd items aren't unique. they aren't crafted, they don't consume resources, there's essentially no tracking data involved. the only thing the server should be keeping track of is that you have ## of TRAPPER_ADD_ON_0, ## of TRAPPER_ADD_ON_1, etc. which should be done in a text file.
this text file already has addon information for every single thing in the game, whether you own it or not, because the game needs to know that you have 0 of it. adding more numbers to the text file is not going to substantially bloat the size of the text file.
the only reason the server space thing makes sense is if each addon is a unique object that logs the time you get it. which wouldn't be the funniest dbd programming moment, but it would be up there.
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Exactly what I was thinking
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Probably nothing to do with space, 20k < 2 bytes, but with concerns with an overflow exploit.
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I genuinely would not be surprised, given how spaghetti most of DBD actually is.
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Lol, I think they could have capped consumable stuff at 999 and we'd all be okay. But if the limit is 10k, 20k, or 100k, then that is fine too. It's not like it will ever be an issue for me.
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just as they got a use, too
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with how much some people play this game, i would not even be surprised
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Hrm. Good question. I'll have to check my Michael as he gets the most of my points. I suspect I must have some things reaching that limit if they haven't already. But again, I don't think 10K as a limit is a problem. At that point you will always restock the things you use long before you ever drop even to 9K. ;)
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It will be an issue when you are at the limit for common addons you will never use and yet they continue to show up in your bloodweb, wasting bloodpoints.
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LOL, I'm sorry, but that is hysterical to me. You make it sound as if 99% of your bloodpoints aren't already being wasted in bloodwebs. What difference does it actually make if the cap for consumable stuff in bloodwebs is 1k, 10k, or 100k? You will literally never use them all. At a certain point it just becomes a number. It is a delusion on your part that they weren't being wasted well before whatever the cap is. So no, I don't think you need any form of compensation if you buy something on the bloodweb but it is already at the cap. An no, I don't think the devs should spend time coding something so stuff won't show up on the bloodweb if it is capped out in the persons inventory. This is an absolute non-issue.
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10'000 is a curious limit, and couldn't possibly be related to server space, as you're wasting additional space unnecessarily that limit. Normally for an unsigned integer you would expect limits of 2¹⁶ = 65536, 2³² = 4'294'967'296, or 2⁶⁴ = lots. 32 bits would be most common, and would be more than enough to ever care... though even 16 bits is plenty to never realistically hit a problem.
More realistically 9999 is the limit of what could be rendered neatly in the HUD... and if it were me programming it, I'd just store the real number on the server, and just render 9999 for any value >= 10'000. I'd be kinda surprised if this wasn't the case tbh 🤔🤔🤔
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But the question remains unanswered… what happens IF we get to this theoretical limit? Would you be able to purchase said items?
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If this is really a server space issue, all Behavior has to do is make the character inventory shared/global. This would massively reduce the amount of rows they have in their database table since they wouldn't be tracking items per-character and would only need one row per inventory item rather than a record for potentially each item for each character. And also, items not being shared probably doesn't make sense anymore in 2024.
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The cap is a non-issue too. So, what's your point? Also, we have been begging them to do something about addons and such we don't ever use being able to be sold back for half-price or something like that for as long as I have been playing at least, probably longer.
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