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Respectfully: Why do people go for camp kills?
I'm a killer main, so please don't interpret this as some angry survivors rant about how unfair that last bubba camp was. I'm trying to figure out, why do people do camp builds and such? I personally have never really bothered with it because I don't think it's fun to fight, or to do, and I realize some people just do it for the meme or to tick people off. However, I want to know if anyone actually finds it fun, and if so, do you want behavior to make it more viable or give killers new camping options?
Edit:
I should have disclaimed this at the start, I'm trying to make a video essay on Camping and Tunneling, and I wanted to get different perspectives. Some people have misunderstood this as a passive aggressive jab at campers. Let me clarify, I like to fight camping. It creates a new situation where you have to make excellent teamwork with complete strangers in an effort to save the camped survivor. It kind of sucks being on the hook in that situation, but it's still cool IMO.
Comments
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People like winning, and sometimes camping is the best way to win.
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Different strokes for different folks? One might ask why you think it was fun to make a thread like this? What purpose does it serve? It clearly exists only for you to pass judgement in a passive-aggressive way. Is that fun for you? What kind of emotional fulfilment do you get from it? What people find fun is what THEY find fun. Most people don't do things they don't find fun. The only question that seems new and out of place is your last one, where you ask if these people you don't understand, the ones who camp as you define it personally, want Behavior to give them more camping options.
A variation of this question comes up ALL THE TIME whenever someone wants to comment on a behavior they don't like but are trying to seem like they aren't commenting. I've seen this question asked for nearly every kind of tactic or strategy in DbD (as well as other games too). It doesn't work and we all know exactly what you mean and are saying. So my question to you, made even more plain, is do you find talking about how other people play the game fun?
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Do you mean camping as a tactic to win, endgame camps or people literally just camping in the basement without any reason just to annoy survivors? xD
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Basement bubba , the Paintrain! Is a meme and one Times a year my inner bubba Main comes Out and will do His Thing. The best part IS the stealth Part with the big chunky Boy. 😂
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Doesn't get much easier than simply standing still. It works because soloq players can't communicate that they are being camped.
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Multiple reasons I would think.
Camping is one of the easiest ways to get kills and hooks cause the worst thing that could happen is to trade. As we all know since a certain event kills=skill so people are in that definition winning like that.
Then there is the them vs us component that drives a suprising amount of people in this game. Killer for example faces a bully squad, has a miserable experience and wants to pass on that toxicity. Best way to do that is to camp someone and make Sure they also have no fun.
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If there was a way to load into a match and instantly win, some would really enjoy that. Some people don’t play games to “play” they play to win and they don’t care what winning looks like, regardless if it requires any effort or skill to do so.
And obviously this goes for both “sides”.
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- First chase can easily last long enough for 3/5 gens to be gone with plenty of pallets remaining.
- Nothing to help if gens become virtually indefensible with 2 on one side of the map and two on the opposite side (basically the killer version of getting 3-gen'd).
- Most killer players don't have 1000+ hours of experience or the patience to even get there anymore.
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I think you read into this wrong. I should have provided this context, I'm want to make a video essay on Camping/Tunneling, and wanted to know what aspect of it is fun for the killer, because I genuinely don't get it. I'm not judging people who do it, either for the meme of it, or for how effective it is. It's just a game, and people are trying to have fun. I sincerely just want to know, why do they want to do it?
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I'm trying to get a general idea of different reasons people do this, because I want to make a video essay on the subject of camping/tunneling, and I wanted another perspective than my own.
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Camping isnt always to make the other side mad! Sometimes Survivors are still in the area of the hooked person so why should the killer leave and give em a free unhook.
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Ah well I just use it as punishment for bad places to go down, as excampel I won't go away if I'm between a few progressed gens and have the hook there. Other than that I camp to the next hookstate if the survivors give themself too much time for the save.
In the endgame I also camp because there's nothing I could do anymore besides that.
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Thanks man. This genuinely what I was looking for.
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I only camp survivors who try to shake off my pursuit by running to their teammates. As someone who's been sandbagged by my fellow survivors before I Don't tolerate it when I play killer. Then I usually kill the swf team and let the solo survivor go. It cam be difficult to differentiate between who's solo vs playing with friends but usually I'm not wrong in my judgement and more often than not find that most swf teams sometimes all run bond.
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It depends on what is called camping. I've been called a camper for:
- Patrolling the area around the hooked Leon to catch and down his bully buddies who sent me to the Eyrie of Crows map — and also to get him to hit the death hook stage. Don't know why they expected me just to bug off to the another side of an extremely survivor-friendly map and kick pallets.
- Downing survivors who basically followed me to the hook and tried to go for the save right under my nose. I guess it was my bad, didn't get the memo that the Killer is supposed to go stand in the corner and just let it happen.
I think camping (as in, actually staying very close to the hook and exploiting altruistic players) can be viable, but in very specific conditions (for instance, when playing against a very altruistic group or a SWF) and with certain perks/Killer abilities that allow to sneak up on Survivors and down them instantly, while denying them the ways of escape. In these cases, it's actually a strategy that implies good knowledge of the game, maps, and even survivor behavior patterns. It's admirable.
Thoughtless camping (as in slapping a survivor on a random hook and staying by without any plan) punishes the Killer first and foremost: if other survivors aren't overly altruistic, they take their time to do gens and, as a rule, they still have an opportunity to unhook and run. If the Killer can't put them in the dying state from one hit or prevent them from looping, they are left with nothing in the end.
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I usually camp sandbaggers and strong loppers.
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Really depends on context. If I see someone going for a save and I can intercept that... I'll do that. I'm applying pressure on a survivor while his teammate is hanging around not on gens. If I notice a survivor is about to go to the next hook stage... I might hang around for 10 seconds to prevent a last second save.
If we were to compare this to sports, this is simply playing defense. While both sides COULD ignore defense and focus on scoring as many goals as possible within the alloted time, having someone play goalie to block a shot isn't the craziest idea in the world and definitely shouldn't be considered someone being toxic and ruining fun.
In short...context I'd everything. If someone is beating someone down on the hook... that's obviously not helping them win. There ARE times however when abit of camping is the smart play. Just like you wouldn't condemn a goalie for blocking shots and say "If you had the skill to just score points really fast, you wouldn't need to do something so lame", you shouldnt really be taking that approach when a killer makes a smart play to block a save attempt.
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Camping helps ensure whoever on the hook will not be rescued, which is useful for securing 2 stages or even kills.
Camping has the negative of letting the other 3 people do whatever they want for 60 seconds (soon to be 70 seconds) per stage, which, at maximum against 3 other active people doing generators, is at least 2 generators being popped per stage.
But what if no one is doing generators and everyone is looking for a rescue? What if only 1 is doing generators? What if everyone prioritized their generators early on in the hook, and now there's so little progress on the hook remaining (~20-30 seconds) that the amount of gens lost is for camping the remaining progress is not meaningful?
In all of those situations I described, camping is a pure benefit with no down sides. The killer is accomplishing their objective (killing people), being reward points, and has no reason to leave. That is when people (should) start wanting to camp and why they do it - it benefits them.
Unless there is another emotion-based reason (they're upset), that's it, it's that simple.
They do it because it's a net benefit and it works.0 -
No problem, I hope you get enough opinions to complete your video :D
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Depends, during the game I usually do it only to punish survivors for incorrect priorities. If they waited with unhooking, I will make them pay for it...
End game, most killers won't manage comeback unless you have build around it. So camping the survivor forces others to try a little, if they want 4 escapes. That way something is still going on and hooked survivor is basically your new objective to protect, when all gens are done.
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