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Nemesis Add-on ideas

Azulra
Azulra Member Posts: 504
edited August 24 in Feedback and Suggestions

These are some add-on changes that I think would be nice to have and be really useful for Nemesis since he doesn't have the greatest add-ons. Some of the change ideas can be altered/tweaked if needed. Feel free to give some feedback on these changes.

S.T.A.R.S. Field Combat Manual: Shows the Nemesis the strike zone of his Tentacle Strike and speeds up the charge rate of Tentacle Strike by 5%. (Make the current effect of revealing a zombie's aura in yellow base-kit.)

Specialized Boots(replaces Plant 43 Vines): For every Survivor that is infected increases Tentacle holding speed of the Nemesis by +0.05 m/s up to a max of +0.2 m/s.

Serotonin Injector(Very Rare/Purple rarity add-on): Grants the Undetectable Satus Effect for 25 seconds (from 15 seconds) after a Zombie is disintegrated or stunned by any means. (Rarity is swapped with Ne-α Parasite and received some buffs to make the add-on feel more like a Very Rare/Purple rarity add-on.)

Broken Recovery Coin: Reduces the number of Supply Cases in the environment by 1 and increases the Opening time of Supply Cases by +4 seconds. (Merging the effect of Plant 43 Vines with this add-on to make this add-on a little more appealing to players.)

Jill's Sandwich: Increases the Movement Speed of Zombies by +1.5 m/s for 60 seconds each time a Generator is completed. (Taking the effect of Shattered S.T.A.R.S. Badge and feels better as a Very Rare/Purple add-on.)

Ne-α Parasite(Rare/Green rarity add-on): This add-on would remain the same, but would be having a rarity swap with Serotonin Injector.

Iridescent Umbrella Badge: Survivors suffer from the Exposed Status Effect for 60 seconds after using a Vaccine and the Auras of Survivors unlocking a Supply Case are revealed to the Nemesis for 12 seconds after they succeed. (Merging the effect of Jill's Sandwich with this add-on since they have good synergy together and is still justifiable by the rarity.)

Shattered S.T.A.R.S. Badge: Extends the base-range of Tentacle Strike by +0.5-1.0 meters. (Wasn't sure which one would be better so I just added both in so people can decide on which one they like more.)

Post edited by EQWashu on