The perfect hex no ed rework

DraculaNeeds2BeOP
DraculaNeeds2BeOP Member Posts: 8
edited August 30 in Feedback and Suggestions

Here is my proposed change to hex no one escapes death to make it less oppressive and annoying to face


it is no longer a hex perk but it activates at the start of the trial and after instantly downing 2 survivors it deactivates that way it still has value but it’s not too oppressive to face and gives the killer a way to instantly get 2 quick hooks out of the way

Comments

  • NarkoTri1er
    NarkoTri1er Member Posts: 541

    but that rework would ruin the whole point of the perk. In actual high skill levels it's meant to be used as a way of lategame pressure on survivors and potentially secure one kill.

    The reason why it works well in pubs is because too many pub survivors are overly altruistic in those cases.

  • Azulra
    Azulra Member Posts: 504

    Yeah, I very much agree with Narko, that just destroys the purpose of the perk and its identity plus, on top of that, it would likely just result in more survivors instantly disconnecting at the start of the match which would just be a worse experience than current NOED.