The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

i can't believe this

my face hurts from smiling so hard and so fast.

i just watched paulie's video on the new light's out.

anti-camp distance is doubled

endurance is 60 seconds after an unhook.

my only complaints…fixed!

now, playable and fun.

i love you, bhvr.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 8,804

    oh boy, there is going to be a lot of survivor jumping off hook.

  • Bookern
    Bookern Member Posts: 319

    Thats my concern on small maps survivors will always be able to jump of hook wont they?

  • Devil_hit11
    Devil_hit11 Member Posts: 8,804

    depends, they only allowed certain maps in light out. borgo was one of them. forgot what rest of them were. they're obviously using extra modes to experiment on balance changes like anti-proxy camping. in 2vs8, they tested balance changes on removing hooks and cage teleporting to reduce tunneling.

    since their 2vs8 was successful at reducing tunneling and this will likely be successful for weakening proxy camping, you can imagine these two changes showing up in the base mode.

    I have no clue what they'll give killer to off-set anti-tunnel and anti-proxy camping changes but i imagine it is something good. Otz recently made a video regarding tunneling where he suggest burden mechanic but i think BVHR kick cage solution is far superior.